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#aframe — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #aframe, aggregated by home.social.

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  1. Excited to have Diego Marcos Segura, WebXR pioneer and co-creator and maintainer of A-Frame, as an expert in the #WebXR category during #js13k 2026!

    js13kgames.com/2026/experts#dm

    #gamedev #gamedevjs #WebGL #aframe

  2. Excited to have Diego Marcos Segura, WebXR pioneer and co-creator and maintainer of A-Frame, as an expert in the #WebXR category during #js13k 2026!

    js13kgames.com/2026/experts#dm

    #gamedev #gamedevjs #WebGL #aframe

  3. I changed my mind regarding #AFrame because it was actually easier to use than #threejs regarding the setup of a VR project.

    I may change my mind with #tsl, but I think it's a bit more difficult since I have a bit more of knowledge regarding #webgpu and its entrails and maybe that's why I'm annoyed by TSL

  4. I changed my mind regarding #AFrame because it was actually easier to use than #threejs regarding the setup of a VR project.

    I may change my mind with #tsl, but I think it's a bit more difficult since I have a bit more of knowledge regarding #webgpu and its entrails and maybe that's why I'm annoyed by TSL

  5. I personally don't like that #threejs uses #tsl to build shaders.
    First, it seems to me that TSL takes a bit to "compile" the shaders on page load, and that's a bit annoying.
    Second is the TSL language itself; if devs are going to learn a new "language" then just learn #wgsl.

    I understand this is to provide compatibility with #glsl, but not a super fan.

    I also must say this is not the first time I talk trash against a 3d library, the first time it was #AFrame and later I changed my mind.

  6. I personally don't like that #threejs uses #tsl to build shaders.
    First, it seems to me that TSL takes a bit to "compile" the shaders on page load, and that's a bit annoying.
    Second is the TSL language itself; if devs are going to learn a new "language" then just learn #wgsl.

    I understand this is to provide compatibility with #glsl, but not a super fan.

    I also must say this is not the first time I talk trash against a 3d library, the first time it was #AFrame and later I changed my mind.

  7. r6d21: Booking Books... n Arbeitstitel für meine Onleihe & Bib-Bücher UX. Idee: Aus Quittungs-Bons, Bücher-Stapel Fotos, Ausleihfrist-Listen der 1990er Bücherei-Weboberflächen, 1kauf Wunschlisten, Buchladen-Vor-Ort Charts etc. pp. JSON's zu bauen, die mir via "Hab ich schon", "Will ich noch" zur aktiven #Zotero Bib führt und meinen virtuellen Bücherschrank bestückt. Vielleicht mit #Fediverse Anbindung und #aframe im #WebXR GUI? Wär das n PoC wert?

    \__
    #100DaysofCode #OpenSource

  8. Trying to build some little AR thingy with A-Frame and 90% of all examples are now broken because Glitch decided they can't be bothered to host public stuff anymore 🤬

    #aframe #xr #glitch

  9. Trying to build some little AR thingy with A-Frame and 90% of all examples are now broken because Glitch decided they can't be bothered to host public stuff anymore 🤬

    #aframe #xr #glitch

  10. Proud to have Diego Marcos Segura, WebXR pioneer and co-creator and maintainer of A-Frame, as an expert in the #WebXR category during #js13k 2025!

    js13kgames.com/2025/experts#di

    #gamedev #gamedevjs #WebGL #aframe

  11. Proud to have Diego Marcos Segura, WebXR pioneer and co-creator and maintainer of A-Frame, as an expert in the #WebXR category during #js13k 2025!

    js13kgames.com/2025/experts#di

    #gamedev #gamedevjs #WebGL #aframe

  12. Проблемы и их решения при разработке игры на A-Frame

    Привет, Хабр! A-Frame — интересный фреймворк для создания WebVR-приложений , но, статей о нём в русскоязычном сегменте не так много. А ведь это не плохой инструмент, который позволяет разрабатывать VR-сцены, используя простой HTML-подобный синтаксис и JavaScript. Если вы когда-нибудь задумывались о создании своей VR-игры или интерактивного 3D-опыта в браузере, но не хотели погружаться в сложные движки вроде Unity или Unreal, то A-Frame — отличный вариант для старта. В этой статье я разберу проблемы , с которыми можно столкнуться при разработке игры на A-Frame, и покажу, как их решить. Готовы к погружению в мир WebVR? Тогда поехали! Войти в VR-режим

    habr.com/ru/articles/895082/

    #виртуальная_реальность #javascript #typescript #vr #aframe #aframe #threejs

  13. Дополненная реальность в Web: какие библиотеки актуальны в 2025?

    Привет! Я Света, фронтенд-разработчик в отделе рекламных спецпроектов в KTS . Не так давно при работе над одной из задач мне потребовалось разобраться, какие существуют библиотеки для работы с AR в вебе. Я провела небольшое исследование, покопалась в документации, отыскала кучу примеров и решила, что этим материалом будет полезно поделиться. В этой статье я расскажу про библиотеки, которые позволяют добавлять дополненную реальность в веб-приложения, рассмотрю их основные особенности и поделюсь примерами их использования. Если вы ищете способы внедрить AR в свои проекты, эта статья поможет вам сориентироваться и составить общее представление о возможностях соответствующих библиотек.

    habr.com/ru/companies/kts/arti

    #WebXR_API #WebAR #дополненная_реальность #веб #AR #threejs #aframe #arjs #babylonjs #playcanvas

  14. Prototyping a bit over the weekend with #Mastodon API and #WebXR and did the home timeline in mixed reality!

    Well, UI in mixed reality opens so much more new way to arrange content and you need to be creative to invent a new way to interact with content. It still poor proto.

    I use #AFrame and #ThreeJS and with that stack I already missed HTML flexibility. But that's my own problem that I have this specific 2D content. For example, the positioning of the content inside the scene is cumbersome.

  15. Prototyping a bit over the weekend with #Mastodon API and #WebXR and did the home timeline in mixed reality!

    Well, UI in mixed reality opens so much more new way to arrange content and you need to be creative to invent a new way to interact with content. It still poor proto.

    I use #AFrame and #ThreeJS and with that stack I already missed HTML flexibility. But that's my own problem that I have this specific 2D content. For example, the positioning of the content inside the scene is cumbersome.

  16. Still playing with the visualization of citations to author's papers jgbarah.gitlab.io/biblio3d/?or Now, accepts any ORCID: Try it! Any feedback is welcome #AFrame #XR #dataViz

  17. Still playing with the visualization of citations to author's papers jgbarah.gitlab.io/biblio3d/?or Now, accepts any ORCID: Try it! Any feedback is welcome #AFrame #XR #dataViz

  18. @PolGM hello, il fut un temps où ceci était supporté par bcp d'apps et d'exps WebVR ... mais avec cette tendance toxique "hype and down" (haut et bas) de la #VR et l'abandon de GGL et Samsung (voire #mozilla ) derrière cette tech ont fait que beaucoup d'app ont abandonné le support pour le #cardboard alors que c'est la plus simple et efficace manière d'aborder ce médium

    "my minimal" galerie virtuelle fonctionne toujours je crois, avec une ancienne version de #aframe
    xylom.repfab.be/shelves/galler ?

  19. @PolGM hello, il fut un temps où ceci était supporté par bcp d'apps et d'exps WebVR ... mais avec cette tendance toxique "hype and down" (haut et bas) de la #VR et l'abandon de GGL et Samsung (voire #mozilla ) derrière cette tech ont fait que beaucoup d'app ont abandonné le support pour le #cardboard alors que c'est la plus simple et efficace manière d'aborder ce médium

    "my minimal" galerie virtuelle fonctionne toujours je crois, avec une ancienne version de #aframe
    xylom.repfab.be/shelves/galler ?

  20. Anybody familiar with the device orientation permission on Safari on *iOS*?
    It looks like `DeviceOrientationEvent.requestPermission()` always resolves with `denied` when requested from an iframe under certain conditions.

    The specific conditions are unclear to me, but that prevents itch.io from running A-Frame and other WebXR experiences on iOS.

    I wrote some details on itch.io bug tracker:
    github.com/itchio/itch.io/issu

    Please boost!

    #WebXR #itch_io #AFrame #iOS #Safari

  21. The Spooky A Frame. Would love to buy this house and fix it up, but don’t have the money, nor the skills.

  22. The Spooky A Frame. Would love to buy this house and fix it up, but don’t have the money, nor the skills. #houses #aframe #photography

  23. en tout cas, mon site web de #design avec et y compris la galerie virtuelle #webvr #aframe fonctionne sur #servo 👍
    xylom.repfab.be

  24. en tout cas, mon site web de #design avec et y compris la galerie virtuelle #webvr #aframe fonctionne sur #servo 👍
    xylom.repfab.be

  25. I guess it's become a thing. Start the day with a nice coffee and build/upgrade my tiny village in #TinyGlade

    This little A-frame is the latest addition.

    #CozyGames #VillageBuilding #AFRame #GameArt #IndieGame #RelaxingGaming

  26. I guess it's become a thing. Start the day with a nice coffee and build/upgrade my tiny village in #TinyGlade

    This little A-frame is the latest addition.

    #CozyGames #VillageBuilding #AFRame #GameArt #IndieGame #RelaxingGaming

  27. 🍀🍉 Spent the week grinding away at the dev todo board working on my #aframe #webxr system. It feels good to clear so many tedious tasks, but time sure did fly by. A good audiobook 'Awaken Online : Armageddon' and plenty of funky techno jams sure helped too🤓

  28. 🍀🍉Spent all day digging through #aframe system and components trying to understand how I can workaround every instance of the cursor component firing on any click. Not great for all VR or other multi cursor scenes. Got a decent solution to test only to find my renderer glitching out. Oh boy #gameDev

  29. 🍀🍉Spent all day digging through #aframe system and components trying to understand how I can workaround every instance of the cursor component firing on any click. Not great for all VR or other multi cursor scenes. Got a decent solution to test only to find my renderer glitching out. Oh boy #gameDev

  30. 🍀🍉Made myself a priority task list to focus on, 16 items in total for my #aframe #webxr system.

    Some are small, some huge, but mostly in-between difficulties.

    All different stuff like working on ui, save system, menus, updates & unintended features aka bugs!

    Time to get this gameDev party started :)

  31. 🍀🍉Making your own action figure always sounded like a fun #Aframe #WebXR idea, so I decided to give it a try.

    No interactivity quite yet, but here's the game edition of my Minty Crisp toy lineup ;). Includes vital gameDev accessories such as a VR Headset & Pizza!

    mintycrisp.com/toy/toy.html

  32. 🍉 Evolving from my gamedev test environment, my #aframe #webxr game's home area is really starting to come together. Going for a dynamic, yet minimal serene style to accompany the chaotic😈 game play. Here's a static preview of it for #screenshotsaturday. #caosxr

  33. 🍉 Evolving from my gamedev test environment, my #aframe #webxr game's home area is really starting to come together. Going for a dynamic, yet minimal serene style to accompany the chaotic😈 game play. Here's a static preview of it for #screenshotsaturday. #caosxr

  34. 🍉 Got tired of staring at my boring gamedev testing environment and started putting together a new home scene to better soothe my developer woes while grinding away at my #aframe #webxr game. Not done with it yet, but for #screenshotsaturday I thought I could share a preview of my lil ambience.

  35. 🍉 Got tired of staring at my boring gamedev testing environment and started putting together a new home scene to better soothe my developer woes while grinding away at my #aframe #webxr game. Not done with it yet, but for #screenshotsaturday I thought I could share a preview of my lil ambience.

  36. 🍉 It's been a year and a half since I started development of my own #aframe based #webxr game engine. It's cool to think about how far it has come in that time. Currently focusing on building support features for a few different styled projects I am working on. Web VR Playground, XR Pet and XR Novel

  37. 🍉 I've been working on polishing my #aframe #webxr system and focusing on new vr focused interaction powers for an upcoming project. I'm hoping to share a lot more soon, but for #screenshotsaturday I figured I'd share a preview of my dev area and assistant that helps me tinker. #indiedev

  38. a little experiment we made this spring with Isabelle Azaïs and her "plastic #jewelry ": we 3D scanned some to show the objects in Gaussian Splatting, to capture the glossy texture, meshy details and transparency of some parts

    It was first intended to display with a #VR / #AR headset but (for some reasons ...) it was better to show on classic screens :

    3d.isabelleazais.be

    #design #art #aframe
    it should work in #webxr immersion too but I have to make a specific page (for interface/UI )

  39. Periodic reminder: you can watch the evolution of the citations to your papers in a nice 3D visualization. All you need is running a Python script, and a browser. Pro tip: you can also use a #WebXR browser in a #XR device.

    jgbarah.gitlab.io/biblio3d/cit

    Citations thanks to: @OpenAlex

    Visualization thanks to BabiaXR and #AFrame

  40. @BugatellyMartin Hier war's, neben viel Literatur, vor allem die 3D-Animationssoftware #Blender und für die Darstellung im Web #AFrame auf der Basis von #ThreeJS (alles #OpenSource). Das Fragmentmodell stammt von der #NYU. @OpendataCH

  41. See your papers as they get cites, visualized as buildings in a 3D city, and produce a STL file of them to 3D-print
    jgbarah.gitlab.io/biblio3d/cit Source code and instructions to get the visualization of your own papers included! #WebXR #VR #XR #AFrame #BabiaXR