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#aetheria — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #aetheria, aggregated by home.social.

  1. CW: 【Cloud, 8月25日, なんだろう】をキーワードに、架空の広告 (ジャンル: エンタメ)を書いたよ!

    🌃✨ 雲の上のエンターテイメント、開幕! ✨🌃

    ねぇ、知ってる?
    8月25日、空がちょっとだけ特別な日になるって。

    最近、なんだか心がざわつく。理由はわからないけど、何か新しいものが始まる予感がするんだ。まるで、
    の切れ間に隠された秘密の扉が開くような…。そんな気持ち、あなたにもある?

    そんなあなたに、とっておきのエンターテイメントをお届けします!

    その名も…

    🌌 「Celestial Echoes - 星影のシンフォニー」 🌌

    これは、ただの音楽フェスじゃない。それは、
    の上から降り注ぐ星の光と、あなたの心が共鳴する、没入型エンターテイメント体験。

    舞台は、都心から少し離れた、緑豊かな丘の上。そこには、巨大な
    を模した特設ステージがそびえ立ちます。ステージ上では、最先端のプロジェクションマッピング技術と、ドローンによる光の演出が織りなす、幻想的な空間が広がります。

    そして、このイベントの目玉は、
    8月25日にデビューする、謎に包まれた音楽ユニット「Aetheria」。彼女たちの音楽は、まるで雲の流れのように、優しく、そして力強く、あなたの心を包み込みます。

    Aetheriaのメンバーは、それぞれが異なる才能を持つ、個性豊かな4人組。

    *Luna (ルナ):透明感のある歌声と、繊細な歌詞で、聴く人の心を揺さぶるボーカル。彼女の歌声は、まるで月光のように、静かに、そして深く、あなたの心に響き渡ります。
    *Sol (ソル):情熱的なギタープレイと、エネルギッシュなパフォーマンスで、会場を熱狂の渦に巻き込むギタリスト。彼の奏でるギターは、まるで太陽のように、力強く、そして温かく、あなたの心を照らします。
    *Stella (ステラ):緻密なリズムと、革新的なサウンドで、音楽に新たな次元を与えるドラマー。彼女の叩くドラムは、まるで星の瞬きのように、美しく、そして力強く、あなたの心を魅了します。
    *Nebula (ネビュラ):幻想的なシンセサイザーの音色と、神秘的なステージングで、観客を異次元へと誘うキーボーディスト。彼女の奏でるシンセは、まるで星雲のように、美しく、そして神秘的に、あなたの心を癒します。

    Aetheriaの楽曲は、ジャンルにとらわれない、自由な発想から生まれたオリジナル曲ばかり。エレクトロニカ、ポップス、ロック、クラシック…様々な要素が融合し、唯一無二のサウンドを生み出しています。

    「Celestial Echoes」では、Aetheriaのライブパフォーマンスに加え、様々なエンターテイメントコンテンツをご用意しています。

    *インタラクティブ・ライトショー:会場全体が光の海と化し、観客の動きに合わせて光の色やパターンが変化します。まるで雲の中を漂っているような、不思議な感覚を味わえます。
    *ARアートインスタレーション:スマートフォンを通して、会場に隠されたARアートを鑑賞できます。雲の中に浮かぶ神秘的な生き物や、星空を彩る美しい光の粒子など、様々なARアートがあなたの目の前に現れます。
    *フード&ドリンク:宇宙をテーマにした、見た目も味も楽しめるフード&ドリンクをご用意しています。雲のようにふわふわの綿あめや、星空をイメージしたカクテルなど、様々なメニューをお楽しみください。
    *グッツショップ:Aetheriaのオリジナルグッズや、「Celestial Echoes」限定のグッズを販売します。思い出の品として、ぜひお持ち帰りください。

    でも、正直に言うと、このイベントには、まだ明かされていない秘密がいくつかあるんです。

    「なんだろう」って、あなたもそう思っているはず。

    それは、Aetheriaのメンバーの過去、彼女たちの音楽に込められたメッセージ、そして、
    8月25日に何が起こるのか…。

    全ては、
    「Celestial Echoes」で明らかになります。

    さあ、あなたも
    の上のエンターテイメント体験に、飛び込んではみませんか?

    チケットは、現在、先行予約受付中です!

    詳しくは、公式サイトをチェックしてくださいね!

    [架空の公式サイトURL]

    🌌🌠 8月25日、星影の下で、あなたと出会えることを願っています。 🌠🌌

    #CelestialEchoes #Aetheria #8月25日 #雲 #エンターテイメント #音楽フェス #謎 #秘密 #星空 #インタラクティブ #AR #フード #グッツ #夢 #希望 #感動 #新しい世界 #冒険 #体験 #忘れられない夜 #あなたを待ってる 💖✨




    この投稿は、LLMによって生成した架空の文章で、実在の人物や団体、出来事とは一切関係ありません。
    This is a fictional text generated by Large Language Model. Any resemblance to actual persons, organizations, or events is purely coincidental.
    Model: Gemma 3 27B
    Temperature: 0.35060002305979676

  2. Journée de préparation d'orga de #JdRGN pour l'opus 2 du Chant d'#Aetheria, c'est parti !

    Pour cet opus, on a décidé de faire un week-end de réunion physique et team building vu que le full remote sur le premier opus a pu favoriser nombre de défections (à 5, on s'en est quand même sortis).

  3. Journée de préparation d'orga de #JdRGN pour l'opus 2 du Chant d'#Aetheria, c'est parti !

    Pour cet opus, on a décidé de faire un week-end de réunion physique et team building vu que le full remote sur le premier opus a pu favoriser nombre de défections (à 5, on s'en est quand même sortis).

  4. Journée de préparation d'orga de #JdRGN pour l'opus 2 du Chant d'#Aetheria, c'est parti !

    Pour cet opus, on a décidé de faire un week-end de réunion physique et team building vu que le full remote sur le premier opus a pu favoriser nombre de défections (à 5, on s'en est quand même sortis).

  5. Journée de préparation d'orga de #JdRGN pour l'opus 2 du Chant d'#Aetheria, c'est parti !

    Pour cet opus, on a décidé de faire un week-end de réunion physique et team building vu que le full remote sur le premier opus a pu favoriser nombre de défections (à 5, on s'en est quand même sortis).

  6. Aetheria

    To Nina Nadu and to my children, Olivia and Henry, you all are myeverything

    ©2024. William Moore.

    The setting of Aetheria was originally created by my brother Kiel inthe mid-90’s as a way to fulfill English homework. It was well receivedby the teacher Mr. Grey, who is this awesome hippy dude, as well asmyself. Consequently, we started to make comic books of our ownfeaturing the characters Kiel came up with and ones that I introduced.Then, as you do, you play Dungeons & Dragons. We looked no furtherthan the world, then unnamed. The following story is a reimagining ofthe history of Aetheria in a fashion that evolved out of this setting,now named Aetheria.

    The Story

    The Age of theOrder

    The founding of the new ordering of the world after the defeat ofGornakh by the Order of the Wizards as told by the bard known only as“Johnathan”.

    Aetheria is a world flush with magic. With each passing millenia, themagic gets all the more stronger. Realizing the potential fordestructiveness, Alistair, a human from a lowly background, formed theOrder of the Wizards. Each mage in the Order possessed an intricateknowledge of the magical forces of the world that they obtainedimmortality. Furthermore, this immortality came with the added benefitthat only other immortals may harm them.

    However, the Order grew out of a previous League of Magical Users runby the so-called “Arch Mage”. The Arch Mage would periodically scour theland looking for potential magic users and those that were alreadypractitioners. It was during these travels that he met the youngAlistair, son of a blacksmith. The Arch Mage was fascinated by theconstruction of various metal works that Alistair constructed andnoticing that the young smithy would apply magic to cool the worksdifferently. After watching Alistair cool a horseshoe, the Arch Magedecided it was time to confront him.

    “Young lad,” said the Arch Mage with a grin. “Where do you go aboutwith using magic?”

    “I don’t know what you’re referring to,” said Alistair.

    “That horseshoe you made. It was cooled in a way that was both quickand did not damage the metal.”

    “Oh! That? It was a trick that I taught myself after talking with thelocal monks. They have these books on how to harness the magic of ourworld and use it for good.”

    “Interesting. Come. You have no time to lose. I need more like you inthe League of Magical Users. We’re an elite group of those who harnessthe power of Aetheria.”

    “Excuse me!?”

    “Your magic abilities,” said the Arch Mage sternly, “they are uniqueand not found in the world every day. You’ll be made one of my grandmagisters if you so choose.”

    “Let me think on it.”

    And so, the Arch Mage left Alistair. He would return periodically andthe conversations were similar, ending with outright refusal.Eventually, the Arch Mage would not return to inquire if Alistair wasready to join or not.

    Many more months would pass and the local region experienced arevolution. People, both innocent and soldier alike, were slain. Theywere led by a mysterious figure known only as General Archeus.Alistair’s town was not immune to the revolution whose bitter firesspread into the town. It started with the murder of the town’s mayor inthe night. Then, a week would go by and someone would disappear.Eventually, Alistair’s family went missing. Furious, he grabbed a swordof his own construction and went into the woods to root out therevolutionaries and do what he can to save the villagers or exactrevenge,

    Stealthily, he made way into the nearest encampment and noticedseveral of his fellow townspeople bound up in the middle of the camp,near a raging fire. There was no sign of his family.

    After a short period, people started to salute the entrance of thetent shouting “General Archeus, sir!” in near perfect unison. From thetent out came the Arch Mage who had been pestering him to join the ranksof the League of Magical Users.

    Alistair snapped and channeled several spells, sending forth blackflames from his hands that struck several soldiers left and right. Hissword, red hot at this juncture, was pointed directly at the ArchMage.

    “You must think that you can best me,” chuckled the Arch Mage, “youshould know that an immortal such as myself can only be defeated bysufficient magical energy.”

    “Where’s my family?”

    “Oh? Them? Well, they are no longer with us. I personally saw toit.”

    Spitting out something like bile from his mouth, Alistair charged theArch Mage. The immortal easily dodged it and drew a dagger with which hecut Alistair’s cheek deeply.

    “Consider this a kiss from the League. Now, if you join, I’ll spareyour life. Our roots are deep in the soil and it will be most difficultto remove them,” mocked the Arch Mage.

    The two traded blows for what seemed like forever and with eachpassing moment, the Arch Mage forced Alistair nearer and nearer to thefire.

    Eventually, Alistair realized his mistake.

    “There’s one thing that I haven’t done that the local monks showedme,” teased Alistair.

    “What’s that? How to be weaker?”

    “No. This –”

    With a downward slice of his sword that intentionally missed the ArchMage, the raging fire in the camp expanded towards the sky, bent over,and came crashing down onto the Arch Mage.

    At first, the mage laughed. Eventually, the laughter of the so-calledGeneral Archeus turned into blood curdling screams as his body quicklyburnt away.

    The fires then return to their normal state, leaving behind thecharred remains of the once great Arch Mage.

    Freeing the remaining villagers who all cheered Alistair, he foundhimself suddenly alone once the last villager left. This lonliness wasdeeper than any he’s experienced before, as everyone finds themselvesalone at some point in life. This lonliness was borne out of the loss ofhis family.

    Not long after slaying the Arch Mage, Alistair found himselfincrementally feeling more magical power. He found that his spells wererequiring less action, words, and components. Instead, he was finding itwas more an act of his own thoughts and will.

    The years drug on and Alistair found himself not getting older.Eventually, he realized he was over 100 years old and had not passedon.

    One day, he was approached by an elderly looking elf.

    “Alistair, the sorcerer supreme,” cried the elf, “My name is Gaeffinand I need you to do something for me!”

    “Alistair, the sorcerer supreme? I doubt it,” said Alistair.

    “Ah. But you slew the Arch Mage and are now one of us, the immortalwizards. And because, unbeknownst to you, the Arch Mage was the leadingsorcerer supreme that makes you his replacement.”

    “What happens next?”

    “You form your own Order of Wizards to hold back the tides of greaterevils in this world. I nominate myself as the first of your order.Thanks for the nomination and acceptance!”

    “Huh.”

    Quickly the Order was filled with the brightest magical talents. Themore talented were promoted to immortal and made lead of the Order. Theywere many.

    They fought endlessly and tirelessly greater evils than a robberbaron or a person trying to take over Aetheria, unless deemed tooruthless, which was not often.

    Despite all this, the Order of Wizards was entirely unprepared forthe evil that came from beyond Aetheria.

    The Age of Gornakh

    The rich magical world is possibly what attracted Gornakh to theAetheria in the first place. Nobody knows where this demon-god camefrom, nor do they know if it can be defeated. However, their acquisitionof Aetheria happened slowly and none saw it coming.

    It began first with the ascension of the Necromancer, a vile beingwho had become one of the trusted Order. This corruption hit deep withinthe Order. Many lower ascendants were lured away to the power of Gornakhcoursing through the Necromancer. Thinking it was just a matter ofsomeone who revolted against the Order, Alistair defeated the“revolutionary.” However, this was not the end. The Necromancer cast aspell that converted his living flesh into undead, giving it now asecond chance at existence.

    Next, Gornakh formed an elite group consisting of the newlyreconstituted Necromancer; Miranda, the Hellfire Maiden; Borgen, theoutcast dwarfen soldier; and Erdan, the wild human. These individualsbathed in the power of the magics as well. They were granted long life,possibly immortality, and limitless power, in exchange for their undyingloyalty and servitude. Once formed, these forces started discretelybuilding up a cadre of worshippers that did what they thought were theobjects of their worship’s desire. In reality, it was Gornakh’smachinations.

    It was at this time rumor started to spread throughout the land of anew cult that worshipped a demon-god. Alistair sent Bragolbeleg, theelfen mage, to seek out, understand, and possibly destroy the cult.

    It was there at the Temple of Borgen that Bragolbeleg was ambushed.He snuck into the temple only to find them waiting and magic flying.However, Bragolbeleg was too quick to the sword and too expedient withhis magic, that he was able to slay the cultists, for they were allmortals and no match for the immortal Wizard. It was then that Borgenappeared in his very flesh. He drew his axe and they exchanged severalblows. The sparks from Bragolbeleg’s magic flew everywhere, destroyingparts of the temple in the process. After a day of combat, Borgen fellto the mighty sword of Bragolbeleg, who fled the temple as quickly ashis exhausted self could muster.

    Once back in the Black Tower, where Alistair resides, he received areport of all that had happened at the Temple of Borgen, both with theunfortunate mortals worshipping Borgen and the ensuing combat with thedead Gornakhan dwarf.

    Something had to be done and the Order of Wizards knew this. Theysent several of their order on reconnaissance missions and led byGaeffin, the woodland elf. Many centuries would go by and Gaeffin wouldreturn with most of the Order that went with him. There were severalbattles, but Gornakh was located on Aetheria! It was residing in avolcanic mountain near the Castle of the Necromancer. This seemed like atrap, so the entire Order was summoned to decide on what to do.

    The Cult of Gornakh, as they were wont to call it, was responsiblefor the pollution of Aetheria both physically and spirtually. Livingsacrifices were made in the name of Gornakh.

    This was enough for Alistair. He ordered a full assault. However,treachery was in the Order and Gornakh learned of the assault, so it wasready!

    Upon arrival at the volcano, the Order was “greeted” by the fullforce of Gornakh, including the remaining elite group. Impatiently, theNecromancer, who still bore grudges with the Order, struck first. Hesent black death upon the crowded forces. This slew many of the largeOrder as well as a few of the Gornakhan forces. Unfortunately, more ofthe Order was slain. Seeing a chance, the Order charged. Fire came downfrom the sky. Lighting and flames of death were everywhere. In the end,it was not the immortals who ruled the day. Rather, a small contingentof paladin who came with the Order, desiring only to rid the world ofGornakh and his evil ilk, came to the fore and performed a miracle.

    Led by the well-loved Amanda, the paladin broke free and engagedGornakh directly! It was too busy gloating over the heavy losses theOrder was receiving, but not caring much for the losses its forces weretaking as well, to notice them. They struck hard and swift. Gornakh thenrealized its error tried to flee, breaking free from the paladin andtaking down many in its escape. Amanda pursued. Amanda, Gornakh, and alowly squire named Stephen all reached the inner volcano sanctum. It washere that Amanda and Gornakh engaged in one-on-one combat. She foughthard and bravely but was soon proving no match for the demon-god. So,she summoned all her holy might and smote the mortal form that Gornakhtook. In the process, her own form was obliterated.

    Stephen, stunned by the incident, left the inner sanctum and stumbledout onto the battlefield. With the apparent distruction of Gornakh, andthe willing sacrifice of Amanda, the forces of Gornakh scattered exceptits more faithful elite. In the aftermath of the battle, it wasdiscovered that only Alistair, Gaeffin, and Bragolbeleg remain of theOrder. However, the forces of Gornakh only lost of the elite Erdan,Borgen being slewn earlier by Bragolbeleg.

    In the years that followed the Great Battle, the Order still was indecline both in numbers and influence. Meanwhile, the Cult of Gornakhwas subtely growing in the hearts and minds of the social and politicalelites, must to the dismay of the remaining members of the Order. Assuch, Alistair gave commands that Gaeffin would return to the woodlandsand find a way to convince the woodland elfs to help replenish theranks. Bragolbeleg, being the more combat oriented, was to continue toseek out Gornakh’s influence and snuff it where possible. Alistair sworeto find aid in other realms and other worlds of different beings in adesperate attempt to acquire a sufficient force to defeat something ashorrendeous as a demon-god, the likes of which he had never seen.

    Credits

    This adventure would not be possible if it weren’t for my brotherKiel all those years ago coming up with the Order of Wizards and theirhistory. Without it, I would not be able to have many successfuladventures with several people over the years. The ones that come tomind are:

    • Dave Baker

    • Chris Brillhart

    • Michelle Brillhart

    • Ben Hill

    • Etiam Lawson

    • Kiel Moore

    • Shannon Moore

    These individuals help shaped the face of Aetheria.

    With that being said, there are new people who have joined in theadventure and specifically helped shape the world with the Two Bit RPG.They are of the Clowns Gang:

    • Henry Moore

    • Olivia Moore

    A huge thank you of appreciation to all who have helped create,participate, and enjoy the world of Aetheria as it evolved from a seriesof short stories by Kiel to a Dungeons & Dragons adventure because Icouldn’t come up with something.

    https://caranmegil.com/2024/03/11/aetheria/

    #Aetheria #DnD #rolePlayingGames

  7. Aetheria

    To Nina Nadu and to my children, Olivia and Henry, you all are myeverything

    ©2024. William Moore.

    The setting of Aetheria was originally created by my brother Kiel inthe mid-90’s as a way to fulfill English homework. It was well receivedby the teacher Mr. Grey, who is this awesome hippy dude, as well asmyself. Consequently, we started to make comic books of our ownfeaturing the characters Kiel came up with and ones that I introduced.Then, as you do, you play Dungeons & Dragons. We looked no furtherthan the world, then unnamed. The following story is a reimagining ofthe history of Aetheria in a fashion that evolved out of this setting,now named Aetheria.

    The Story

    The Age of theOrder

    The founding of the new ordering of the world after the defeat ofGornakh by the Order of the Wizards as told by the bard known only as“Johnathan”.

    Aetheria is a world flush with magic. With each passing millenia, themagic gets all the more stronger. Realizing the potential fordestructiveness, Alistair, a human from a lowly background, formed theOrder of the Wizards. Each mage in the Order possessed an intricateknowledge of the magical forces of the world that they obtainedimmortality. Furthermore, this immortality came with the added benefitthat only other immortals may harm them.

    However, the Order grew out of a previous League of Magical Users runby the so-called “Arch Mage”. The Arch Mage would periodically scour theland looking for potential magic users and those that were alreadypractitioners. It was during these travels that he met the youngAlistair, son of a blacksmith. The Arch Mage was fascinated by theconstruction of various metal works that Alistair constructed andnoticing that the young smithy would apply magic to cool the worksdifferently. After watching Alistair cool a horseshoe, the Arch Magedecided it was time to confront him.

    “Young lad,” said the Arch Mage with a grin. “Where do you go aboutwith using magic?”

    “I don’t know what you’re referring to,” said Alistair.

    “That horseshoe you made. It was cooled in a way that was both quickand did not damage the metal.”

    “Oh! That? It was a trick that I taught myself after talking with thelocal monks. They have these books on how to harness the magic of ourworld and use it for good.”

    “Interesting. Come. You have no time to lose. I need more like you inthe League of Magical Users. We’re an elite group of those who harnessthe power of Aetheria.”

    “Excuse me!?”

    “Your magic abilities,” said the Arch Mage sternly, “they are uniqueand not found in the world every day. You’ll be made one of my grandmagisters if you so choose.”

    “Let me think on it.”

    And so, the Arch Mage left Alistair. He would return periodically andthe conversations were similar, ending with outright refusal.Eventually, the Arch Mage would not return to inquire if Alistair wasready to join or not.

    Many more months would pass and the local region experienced arevolution. People, both innocent and soldier alike, were slain. Theywere led by a mysterious figure known only as General Archeus.Alistair’s town was not immune to the revolution whose bitter firesspread into the town. It started with the murder of the town’s mayor inthe night. Then, a week would go by and someone would disappear.Eventually, Alistair’s family went missing. Furious, he grabbed a swordof his own construction and went into the woods to root out therevolutionaries and do what he can to save the villagers or exactrevenge,

    Stealthily, he made way into the nearest encampment and noticedseveral of his fellow townspeople bound up in the middle of the camp,near a raging fire. There was no sign of his family.

    After a short period, people started to salute the entrance of thetent shouting “General Archeus, sir!” in near perfect unison. From thetent out came the Arch Mage who had been pestering him to join the ranksof the League of Magical Users.

    Alistair snapped and channeled several spells, sending forth blackflames from his hands that struck several soldiers left and right. Hissword, red hot at this juncture, was pointed directly at the ArchMage.

    “You must think that you can best me,” chuckled the Arch Mage, “youshould know that an immortal such as myself can only be defeated bysufficient magical energy.”

    “Where’s my family?”

    “Oh? Them? Well, they are no longer with us. I personally saw toit.”

    Spitting out something like bile from his mouth, Alistair charged theArch Mage. The immortal easily dodged it and drew a dagger with which hecut Alistair’s cheek deeply.

    “Consider this a kiss from the League. Now, if you join, I’ll spareyour life. Our roots are deep in the soil and it will be most difficultto remove them,” mocked the Arch Mage.

    The two traded blows for what seemed like forever and with eachpassing moment, the Arch Mage forced Alistair nearer and nearer to thefire.

    Eventually, Alistair realized his mistake.

    “There’s one thing that I haven’t done that the local monks showedme,” teased Alistair.

    “What’s that? How to be weaker?”

    “No. This –”

    With a downward slice of his sword that intentionally missed the ArchMage, the raging fire in the camp expanded towards the sky, bent over,and came crashing down onto the Arch Mage.

    At first, the mage laughed. Eventually, the laughter of the so-calledGeneral Archeus turned into blood curdling screams as his body quicklyburnt away.

    The fires then return to their normal state, leaving behind thecharred remains of the once great Arch Mage.

    Freeing the remaining villagers who all cheered Alistair, he foundhimself suddenly alone once the last villager left. This lonliness wasdeeper than any he’s experienced before, as everyone finds themselvesalone at some point in life. This lonliness was borne out of the loss ofhis family.

    Not long after slaying the Arch Mage, Alistair found himselfincrementally feeling more magical power. He found that his spells wererequiring less action, words, and components. Instead, he was finding itwas more an act of his own thoughts and will.

    The years drug on and Alistair found himself not getting older.Eventually, he realized he was over 100 years old and had not passedon.

    One day, he was approached by an elderly looking elf.

    “Alistair, the sorcerer supreme,” cried the elf, “My name is Gaeffinand I need you to do something for me!”

    “Alistair, the sorcerer supreme? I doubt it,” said Alistair.

    “Ah. But you slew the Arch Mage and are now one of us, the immortalwizards. And because, unbeknownst to you, the Arch Mage was the leadingsorcerer supreme that makes you his replacement.”

    “What happens next?”

    “You form your own Order of Wizards to hold back the tides of greaterevils in this world. I nominate myself as the first of your order.Thanks for the nomination and acceptance!”

    “Huh.”

    Quickly the Order was filled with the brightest magical talents. Themore talented were promoted to immortal and made lead of the Order. Theywere many.

    They fought endlessly and tirelessly greater evils than a robberbaron or a person trying to take over Aetheria, unless deemed tooruthless, which was not often.

    Despite all this, the Order of Wizards was entirely unprepared forthe evil that came from beyond Aetheria.

    The Age of Gornakh

    The rich magical world is possibly what attracted Gornakh to theAetheria in the first place. Nobody knows where this demon-god camefrom, nor do they know if it can be defeated. However, their acquisitionof Aetheria happened slowly and none saw it coming.

    It began first with the ascension of the Necromancer, a vile beingwho had become one of the trusted Order. This corruption hit deep withinthe Order. Many lower ascendants were lured away to the power of Gornakhcoursing through the Necromancer. Thinking it was just a matter ofsomeone who revolted against the Order, Alistair defeated the“revolutionary.” However, this was not the end. The Necromancer cast aspell that converted his living flesh into undead, giving it now asecond chance at existence.

    Next, Gornakh formed an elite group consisting of the newlyreconstituted Necromancer; Miranda, the Hellfire Maiden; Borgen, theoutcast dwarfen soldier; and Erdan, the wild human. These individualsbathed in the power of the magics as well. They were granted long life,possibly immortality, and limitless power, in exchange for their undyingloyalty and servitude. Once formed, these forces started discretelybuilding up a cadre of worshippers that did what they thought were theobjects of their worship’s desire. In reality, it was Gornakh’smachinations.

    It was at this time rumor started to spread throughout the land of anew cult that worshipped a demon-god. Alistair sent Bragolbeleg, theelfen mage, to seek out, understand, and possibly destroy the cult.

    It was there at the Temple of Borgen that Bragolbeleg was ambushed.He snuck into the temple only to find them waiting and magic flying.However, Bragolbeleg was too quick to the sword and too expedient withhis magic, that he was able to slay the cultists, for they were allmortals and no match for the immortal Wizard. It was then that Borgenappeared in his very flesh. He drew his axe and they exchanged severalblows. The sparks from Bragolbeleg’s magic flew everywhere, destroyingparts of the temple in the process. After a day of combat, Borgen fellto the mighty sword of Bragolbeleg, who fled the temple as quickly ashis exhausted self could muster.

    Once back in the Black Tower, where Alistair resides, he received areport of all that had happened at the Temple of Borgen, both with theunfortunate mortals worshipping Borgen and the ensuing combat with thedead Gornakhan dwarf.

    Something had to be done and the Order of Wizards knew this. Theysent several of their order on reconnaissance missions and led byGaeffin, the woodland elf. Many centuries would go by and Gaeffin wouldreturn with most of the Order that went with him. There were severalbattles, but Gornakh was located on Aetheria! It was residing in avolcanic mountain near the Castle of the Necromancer. This seemed like atrap, so the entire Order was summoned to decide on what to do.

    The Cult of Gornakh, as they were wont to call it, was responsiblefor the pollution of Aetheria both physically and spirtually. Livingsacrifices were made in the name of Gornakh.

    This was enough for Alistair. He ordered a full assault. However,treachery was in the Order and Gornakh learned of the assault, so it wasready!

    Upon arrival at the volcano, the Order was “greeted” by the fullforce of Gornakh, including the remaining elite group. Impatiently, theNecromancer, who still bore grudges with the Order, struck first. Hesent black death upon the crowded forces. This slew many of the largeOrder as well as a few of the Gornakhan forces. Unfortunately, more ofthe Order was slain. Seeing a chance, the Order charged. Fire came downfrom the sky. Lighting and flames of death were everywhere. In the end,it was not the immortals who ruled the day. Rather, a small contingentof paladin who came with the Order, desiring only to rid the world ofGornakh and his evil ilk, came to the fore and performed a miracle.

    Led by the well-loved Amanda, the paladin broke free and engagedGornakh directly! It was too busy gloating over the heavy losses theOrder was receiving, but not caring much for the losses its forces weretaking as well, to notice them. They struck hard and swift. Gornakh thenrealized its error tried to flee, breaking free from the paladin andtaking down many in its escape. Amanda pursued. Amanda, Gornakh, and alowly squire named Stephen all reached the inner volcano sanctum. It washere that Amanda and Gornakh engaged in one-on-one combat. She foughthard and bravely but was soon proving no match for the demon-god. So,she summoned all her holy might and smote the mortal form that Gornakhtook. In the process, her own form was obliterated.

    Stephen, stunned by the incident, left the inner sanctum and stumbledout onto the battlefield. With the apparent distruction of Gornakh, andthe willing sacrifice of Amanda, the forces of Gornakh scattered exceptits more faithful elite. In the aftermath of the battle, it wasdiscovered that only Alistair, Gaeffin, and Bragolbeleg remain of theOrder. However, the forces of Gornakh only lost of the elite Erdan,Borgen being slewn earlier by Bragolbeleg.

    In the years that followed the Great Battle, the Order still was indecline both in numbers and influence. Meanwhile, the Cult of Gornakhwas subtely growing in the hearts and minds of the social and politicalelites, must to the dismay of the remaining members of the Order. Assuch, Alistair gave commands that Gaeffin would return to the woodlandsand find a way to convince the woodland elfs to help replenish theranks. Bragolbeleg, being the more combat oriented, was to continue toseek out Gornakh’s influence and snuff it where possible. Alistair sworeto find aid in other realms and other worlds of different beings in adesperate attempt to acquire a sufficient force to defeat something ashorrendeous as a demon-god, the likes of which he had never seen.

    Credits

    This adventure would not be possible if it weren’t for my brotherKiel all those years ago coming up with the Order of Wizards and theirhistory. Without it, I would not be able to have many successfuladventures with several people over the years. The ones that come tomind are:

    • Dave Baker

    • Chris Brillhart

    • Michelle Brillhart

    • Ben Hill

    • Etiam Lawson

    • Kiel Moore

    • Shannon Moore

    These individuals help shaped the face of Aetheria.

    With that being said, there are new people who have joined in theadventure and specifically helped shape the world with the Two Bit RPG.They are of the Clowns Gang:

    • Henry Moore

    • Olivia Moore

    A huge thank you of appreciation to all who have helped create,participate, and enjoy the world of Aetheria as it evolved from a seriesof short stories by Kiel to a Dungeons & Dragons adventure because Icouldn’t come up with something.

    https://caranmegil.com/2024/03/11/aetheria/

    #Aetheria #DnD #rolePlayingGames

  8. Aetheria

    To Nina Nadu and to my children, Olivia and Henry, you all are myeverything

    ©2024. William Moore.

    The setting of Aetheria was originally created by my brother Kiel inthe mid-90’s as a way to fulfill English homework. It was well receivedby the teacher Mr. Grey, who is this awesome hippy dude, as well asmyself. Consequently, we started to make comic books of our ownfeaturing the characters Kiel came up with and ones that I introduced.Then, as you do, you play Dungeons & Dragons. We looked no furtherthan the world, then unnamed. The following story is a reimagining ofthe history of Aetheria in a fashion that evolved out of this setting,now named Aetheria.

    The Story

    The Age of theOrder

    The founding of the new ordering of the world after the defeat ofGornakh by the Order of the Wizards as told by the bard known only as“Johnathan”.

    Aetheria is a world flush with magic. With each passing millenia, themagic gets all the more stronger. Realizing the potential fordestructiveness, Alistair, a human from a lowly background, formed theOrder of the Wizards. Each mage in the Order possessed an intricateknowledge of the magical forces of the world that they obtainedimmortality. Furthermore, this immortality came with the added benefitthat only other immortals may harm them.

    However, the Order grew out of a previous League of Magical Users runby the so-called “Arch Mage”. The Arch Mage would periodically scour theland looking for potential magic users and those that were alreadypractitioners. It was during these travels that he met the youngAlistair, son of a blacksmith. The Arch Mage was fascinated by theconstruction of various metal works that Alistair constructed andnoticing that the young smithy would apply magic to cool the worksdifferently. After watching Alistair cool a horseshoe, the Arch Magedecided it was time to confront him.

    “Young lad,” said the Arch Mage with a grin. “Where do you go aboutwith using magic?”

    “I don’t know what you’re referring to,” said Alistair.

    “That horseshoe you made. It was cooled in a way that was both quickand did not damage the metal.”

    “Oh! That? It was a trick that I taught myself after talking with thelocal monks. They have these books on how to harness the magic of ourworld and use it for good.”

    “Interesting. Come. You have no time to lose. I need more like you inthe League of Magical Users. We’re an elite group of those who harnessthe power of Aetheria.”

    “Excuse me!?”

    “Your magic abilities,” said the Arch Mage sternly, “they are uniqueand not found in the world every day. You’ll be made one of my grandmagisters if you so choose.”

    “Let me think on it.”

    And so, the Arch Mage left Alistair. He would return periodically andthe conversations were similar, ending with outright refusal.Eventually, the Arch Mage would not return to inquire if Alistair wasready to join or not.

    Many more months would pass and the local region experienced arevolution. People, both innocent and soldier alike, were slain. Theywere led by a mysterious figure known only as General Archeus.Alistair’s town was not immune to the revolution whose bitter firesspread into the town. It started with the murder of the town’s mayor inthe night. Then, a week would go by and someone would disappear.Eventually, Alistair’s family went missing. Furious, he grabbed a swordof his own construction and went into the woods to root out therevolutionaries and do what he can to save the villagers or exactrevenge,

    Stealthily, he made way into the nearest encampment and noticedseveral of his fellow townspeople bound up in the middle of the camp,near a raging fire. There was no sign of his family.

    After a short period, people started to salute the entrance of thetent shouting “General Archeus, sir!” in near perfect unison. From thetent out came the Arch Mage who had been pestering him to join the ranksof the League of Magical Users.

    Alistair snapped and channeled several spells, sending forth blackflames from his hands that struck several soldiers left and right. Hissword, red hot at this juncture, was pointed directly at the ArchMage.

    “You must think that you can best me,” chuckled the Arch Mage, “youshould know that an immortal such as myself can only be defeated bysufficient magical energy.”

    “Where’s my family?”

    “Oh? Them? Well, they are no longer with us. I personally saw toit.”

    Spitting out something like bile from his mouth, Alistair charged theArch Mage. The immortal easily dodged it and drew a dagger with which hecut Alistair’s cheek deeply.

    “Consider this a kiss from the League. Now, if you join, I’ll spareyour life. Our roots are deep in the soil and it will be most difficultto remove them,” mocked the Arch Mage.

    The two traded blows for what seemed like forever and with eachpassing moment, the Arch Mage forced Alistair nearer and nearer to thefire.

    Eventually, Alistair realized his mistake.

    “There’s one thing that I haven’t done that the local monks showedme,” teased Alistair.

    “What’s that? How to be weaker?”

    “No. This –”

    With a downward slice of his sword that intentionally missed the ArchMage, the raging fire in the camp expanded towards the sky, bent over,and came crashing down onto the Arch Mage.

    At first, the mage laughed. Eventually, the laughter of the so-calledGeneral Archeus turned into blood curdling screams as his body quicklyburnt away.

    The fires then return to their normal state, leaving behind thecharred remains of the once great Arch Mage.

    Freeing the remaining villagers who all cheered Alistair, he foundhimself suddenly alone once the last villager left. This lonliness wasdeeper than any he’s experienced before, as everyone finds themselvesalone at some point in life. This lonliness was borne out of the loss ofhis family.

    Not long after slaying the Arch Mage, Alistair found himselfincrementally feeling more magical power. He found that his spells wererequiring less action, words, and components. Instead, he was finding itwas more an act of his own thoughts and will.

    The years drug on and Alistair found himself not getting older.Eventually, he realized he was over 100 years old and had not passedon.

    One day, he was approached by an elderly looking elf.

    “Alistair, the sorcerer supreme,” cried the elf, “My name is Gaeffinand I need you to do something for me!”

    “Alistair, the sorcerer supreme? I doubt it,” said Alistair.

    “Ah. But you slew the Arch Mage and are now one of us, the immortalwizards. And because, unbeknownst to you, the Arch Mage was the leadingsorcerer supreme that makes you his replacement.”

    “What happens next?”

    “You form your own Order of Wizards to hold back the tides of greaterevils in this world. I nominate myself as the first of your order.Thanks for the nomination and acceptance!”

    “Huh.”

    Quickly the Order was filled with the brightest magical talents. Themore talented were promoted to immortal and made lead of the Order. Theywere many.

    They fought endlessly and tirelessly greater evils than a robberbaron or a person trying to take over Aetheria, unless deemed tooruthless, which was not often.

    Despite all this, the Order of Wizards was entirely unprepared forthe evil that came from beyond Aetheria.

    The Age of Gornakh

    The rich magical world is possibly what attracted Gornakh to theAetheria in the first place. Nobody knows where this demon-god camefrom, nor do they know if it can be defeated. However, their acquisitionof Aetheria happened slowly and none saw it coming.

    It began first with the ascension of the Necromancer, a vile beingwho had become one of the trusted Order. This corruption hit deep withinthe Order. Many lower ascendants were lured away to the power of Gornakhcoursing through the Necromancer. Thinking it was just a matter ofsomeone who revolted against the Order, Alistair defeated the“revolutionary.” However, this was not the end. The Necromancer cast aspell that converted his living flesh into undead, giving it now asecond chance at existence.

    Next, Gornakh formed an elite group consisting of the newlyreconstituted Necromancer; Miranda, the Hellfire Maiden; Borgen, theoutcast dwarfen soldier; and Erdan, the wild human. These individualsbathed in the power of the magics as well. They were granted long life,possibly immortality, and limitless power, in exchange for their undyingloyalty and servitude. Once formed, these forces started discretelybuilding up a cadre of worshippers that did what they thought were theobjects of their worship’s desire. In reality, it was Gornakh’smachinations.

    It was at this time rumor started to spread throughout the land of anew cult that worshipped a demon-god. Alistair sent Bragolbeleg, theelfen mage, to seek out, understand, and possibly destroy the cult.

    It was there at the Temple of Borgen that Bragolbeleg was ambushed.He snuck into the temple only to find them waiting and magic flying.However, Bragolbeleg was too quick to the sword and too expedient withhis magic, that he was able to slay the cultists, for they were allmortals and no match for the immortal Wizard. It was then that Borgenappeared in his very flesh. He drew his axe and they exchanged severalblows. The sparks from Bragolbeleg’s magic flew everywhere, destroyingparts of the temple in the process. After a day of combat, Borgen fellto the mighty sword of Bragolbeleg, who fled the temple as quickly ashis exhausted self could muster.

    Once back in the Black Tower, where Alistair resides, he received areport of all that had happened at the Temple of Borgen, both with theunfortunate mortals worshipping Borgen and the ensuing combat with thedead Gornakhan dwarf.

    Something had to be done and the Order of Wizards knew this. Theysent several of their order on reconnaissance missions and led byGaeffin, the woodland elf. Many centuries would go by and Gaeffin wouldreturn with most of the Order that went with him. There were severalbattles, but Gornakh was located on Aetheria! It was residing in avolcanic mountain near the Castle of the Necromancer. This seemed like atrap, so the entire Order was summoned to decide on what to do.

    The Cult of Gornakh, as they were wont to call it, was responsiblefor the pollution of Aetheria both physically and spirtually. Livingsacrifices were made in the name of Gornakh.

    This was enough for Alistair. He ordered a full assault. However,treachery was in the Order and Gornakh learned of the assault, so it wasready!

    Upon arrival at the volcano, the Order was “greeted” by the fullforce of Gornakh, including the remaining elite group. Impatiently, theNecromancer, who still bore grudges with the Order, struck first. Hesent black death upon the crowded forces. This slew many of the largeOrder as well as a few of the Gornakhan forces. Unfortunately, more ofthe Order was slain. Seeing a chance, the Order charged. Fire came downfrom the sky. Lighting and flames of death were everywhere. In the end,it was not the immortals who ruled the day. Rather, a small contingentof paladin who came with the Order, desiring only to rid the world ofGornakh and his evil ilk, came to the fore and performed a miracle.

    Led by the well-loved Amanda, the paladin broke free and engagedGornakh directly! It was too busy gloating over the heavy losses theOrder was receiving, but not caring much for the losses its forces weretaking as well, to notice them. They struck hard and swift. Gornakh thenrealized its error tried to flee, breaking free from the paladin andtaking down many in its escape. Amanda pursued. Amanda, Gornakh, and alowly squire named Stephen all reached the inner volcano sanctum. It washere that Amanda and Gornakh engaged in one-on-one combat. She foughthard and bravely but was soon proving no match for the demon-god. So,she summoned all her holy might and smote the mortal form that Gornakhtook. In the process, her own form was obliterated.

    Stephen, stunned by the incident, left the inner sanctum and stumbledout onto the battlefield. With the apparent distruction of Gornakh, andthe willing sacrifice of Amanda, the forces of Gornakh scattered exceptits more faithful elite. In the aftermath of the battle, it wasdiscovered that only Alistair, Gaeffin, and Bragolbeleg remain of theOrder. However, the forces of Gornakh only lost of the elite Erdan,Borgen being slewn earlier by Bragolbeleg.

    In the years that followed the Great Battle, the Order still was indecline both in numbers and influence. Meanwhile, the Cult of Gornakhwas subtely growing in the hearts and minds of the social and politicalelites, must to the dismay of the remaining members of the Order. Assuch, Alistair gave commands that Gaeffin would return to the woodlandsand find a way to convince the woodland elfs to help replenish theranks. Bragolbeleg, being the more combat oriented, was to continue toseek out Gornakh’s influence and snuff it where possible. Alistair sworeto find aid in other realms and other worlds of different beings in adesperate attempt to acquire a sufficient force to defeat something ashorrendeous as a demon-god, the likes of which he had never seen.

    Credits

    This adventure would not be possible if it weren’t for my brotherKiel all those years ago coming up with the Order of Wizards and theirhistory. Without it, I would not be able to have many successfuladventures with several people over the years. The ones that come tomind are:

    • Dave Baker

    • Chris Brillhart

    • Michelle Brillhart

    • Ben Hill

    • Etiam Lawson

    • Kiel Moore

    • Shannon Moore

    These individuals help shaped the face of Aetheria.

    With that being said, there are new people who have joined in theadventure and specifically helped shape the world with the Two Bit RPG.They are of the Clowns Gang:

    • Henry Moore

    • Olivia Moore

    A huge thank you of appreciation to all who have helped create,participate, and enjoy the world of Aetheria as it evolved from a seriesof short stories by Kiel to a Dungeons & Dragons adventure because Icouldn’t come up with something.

    https://caranmegil.com/2024/03/11/aetheria/

    #Aetheria #DnD #rolePlayingGames

  9. Aetheria

    To Nina Nadu and to my children, Olivia and Henry, you all are myeverything

    ©2024. William Moore.

    The setting of Aetheria was originally created by my brother Kiel inthe mid-90’s as a way to fulfill English homework. It was well receivedby the teacher Mr. Grey, who is this awesome hippy dude, as well asmyself. Consequently, we started to make comic books of our ownfeaturing the characters Kiel came up with and ones that I introduced.Then, as you do, you play Dungeons & Dragons. We looked no furtherthan the world, then unnamed. The following story is a reimagining ofthe history of Aetheria in a fashion that evolved out of this setting,now named Aetheria.

    The Story

    The Age of theOrder

    The founding of the new ordering of the world after the defeat ofGornakh by the Order of the Wizards as told by the bard known only as“Johnathan”.

    Aetheria is a world flush with magic. With each passing millenia, themagic gets all the more stronger. Realizing the potential fordestructiveness, Alistair, a human from a lowly background, formed theOrder of the Wizards. Each mage in the Order possessed an intricateknowledge of the magical forces of the world that they obtainedimmortality. Furthermore, this immortality came with the added benefitthat only other immortals may harm them.

    However, the Order grew out of a previous League of Magical Users runby the so-called “Arch Mage”. The Arch Mage would periodically scour theland looking for potential magic users and those that were alreadypractitioners. It was during these travels that he met the youngAlistair, son of a blacksmith. The Arch Mage was fascinated by theconstruction of various metal works that Alistair constructed andnoticing that the young smithy would apply magic to cool the worksdifferently. After watching Alistair cool a horseshoe, the Arch Magedecided it was time to confront him.

    “Young lad,” said the Arch Mage with a grin. “Where do you go aboutwith using magic?”

    “I don’t know what you’re referring to,” said Alistair.

    “That horseshoe you made. It was cooled in a way that was both quickand did not damage the metal.”

    “Oh! That? It was a trick that I taught myself after talking with thelocal monks. They have these books on how to harness the magic of ourworld and use it for good.”

    “Interesting. Come. You have no time to lose. I need more like you inthe League of Magical Users. We’re an elite group of those who harnessthe power of Aetheria.”

    “Excuse me!?”

    “Your magic abilities,” said the Arch Mage sternly, “they are uniqueand not found in the world every day. You’ll be made one of my grandmagisters if you so choose.”

    “Let me think on it.”

    And so, the Arch Mage left Alistair. He would return periodically andthe conversations were similar, ending with outright refusal.Eventually, the Arch Mage would not return to inquire if Alistair wasready to join or not.

    Many more months would pass and the local region experienced arevolution. People, both innocent and soldier alike, were slain. Theywere led by a mysterious figure known only as General Archeus.Alistair’s town was not immune to the revolution whose bitter firesspread into the town. It started with the murder of the town’s mayor inthe night. Then, a week would go by and someone would disappear.Eventually, Alistair’s family went missing. Furious, he grabbed a swordof his own construction and went into the woods to root out therevolutionaries and do what he can to save the villagers or exactrevenge,

    Stealthily, he made way into the nearest encampment and noticedseveral of his fellow townspeople bound up in the middle of the camp,near a raging fire. There was no sign of his family.

    After a short period, people started to salute the entrance of thetent shouting “General Archeus, sir!” in near perfect unison. From thetent out came the Arch Mage who had been pestering him to join the ranksof the League of Magical Users.

    Alistair snapped and channeled several spells, sending forth blackflames from his hands that struck several soldiers left and right. Hissword, red hot at this juncture, was pointed directly at the ArchMage.

    “You must think that you can best me,” chuckled the Arch Mage, “youshould know that an immortal such as myself can only be defeated bysufficient magical energy.”

    “Where’s my family?”

    “Oh? Them? Well, they are no longer with us. I personally saw toit.”

    Spitting out something like bile from his mouth, Alistair charged theArch Mage. The immortal easily dodged it and drew a dagger with which hecut Alistair’s cheek deeply.

    “Consider this a kiss from the League. Now, if you join, I’ll spareyour life. Our roots are deep in the soil and it will be most difficultto remove them,” mocked the Arch Mage.

    The two traded blows for what seemed like forever and with eachpassing moment, the Arch Mage forced Alistair nearer and nearer to thefire.

    Eventually, Alistair realized his mistake.

    “There’s one thing that I haven’t done that the local monks showedme,” teased Alistair.

    “What’s that? How to be weaker?”

    “No. This –”

    With a downward slice of his sword that intentionally missed the ArchMage, the raging fire in the camp expanded towards the sky, bent over,and came crashing down onto the Arch Mage.

    At first, the mage laughed. Eventually, the laughter of the so-calledGeneral Archeus turned into blood curdling screams as his body quicklyburnt away.

    The fires then return to their normal state, leaving behind thecharred remains of the once great Arch Mage.

    Freeing the remaining villagers who all cheered Alistair, he foundhimself suddenly alone once the last villager left. This lonliness wasdeeper than any he’s experienced before, as everyone finds themselvesalone at some point in life. This lonliness was borne out of the loss ofhis family.

    Not long after slaying the Arch Mage, Alistair found himselfincrementally feeling more magical power. He found that his spells wererequiring less action, words, and components. Instead, he was finding itwas more an act of his own thoughts and will.

    The years drug on and Alistair found himself not getting older.Eventually, he realized he was over 100 years old and had not passedon.

    One day, he was approached by an elderly looking elf.

    “Alistair, the sorcerer supreme,” cried the elf, “My name is Gaeffinand I need you to do something for me!”

    “Alistair, the sorcerer supreme? I doubt it,” said Alistair.

    “Ah. But you slew the Arch Mage and are now one of us, the immortalwizards. And because, unbeknownst to you, the Arch Mage was the leadingsorcerer supreme that makes you his replacement.”

    “What happens next?”

    “You form your own Order of Wizards to hold back the tides of greaterevils in this world. I nominate myself as the first of your order.Thanks for the nomination and acceptance!”

    “Huh.”

    Quickly the Order was filled with the brightest magical talents. Themore talented were promoted to immortal and made lead of the Order. Theywere many.

    They fought endlessly and tirelessly greater evils than a robberbaron or a person trying to take over Aetheria, unless deemed tooruthless, which was not often.

    Despite all this, the Order of Wizards was entirely unprepared forthe evil that came from beyond Aetheria.

    The Age of Gornakh

    The rich magical world is possibly what attracted Gornakh to theAetheria in the first place. Nobody knows where this demon-god camefrom, nor do they know if it can be defeated. However, their acquisitionof Aetheria happened slowly and none saw it coming.

    It began first with the ascension of the Necromancer, a vile beingwho had become one of the trusted Order. This corruption hit deep withinthe Order. Many lower ascendants were lured away to the power of Gornakhcoursing through the Necromancer. Thinking it was just a matter ofsomeone who revolted against the Order, Alistair defeated the“revolutionary.” However, this was not the end. The Necromancer cast aspell that converted his living flesh into undead, giving it now asecond chance at existence.

    Next, Gornakh formed an elite group consisting of the newlyreconstituted Necromancer; Miranda, the Hellfire Maiden; Borgen, theoutcast dwarfen soldier; and Erdan, the wild human. These individualsbathed in the power of the magics as well. They were granted long life,possibly immortality, and limitless power, in exchange for their undyingloyalty and servitude. Once formed, these forces started discretelybuilding up a cadre of worshippers that did what they thought were theobjects of their worship’s desire. In reality, it was Gornakh’smachinations.

    It was at this time rumor started to spread throughout the land of anew cult that worshipped a demon-god. Alistair sent Bragolbeleg, theelfen mage, to seek out, understand, and possibly destroy the cult.

    It was there at the Temple of Borgen that Bragolbeleg was ambushed.He snuck into the temple only to find them waiting and magic flying.However, Bragolbeleg was too quick to the sword and too expedient withhis magic, that he was able to slay the cultists, for they were allmortals and no match for the immortal Wizard. It was then that Borgenappeared in his very flesh. He drew his axe and they exchanged severalblows. The sparks from Bragolbeleg’s magic flew everywhere, destroyingparts of the temple in the process. After a day of combat, Borgen fellto the mighty sword of Bragolbeleg, who fled the temple as quickly ashis exhausted self could muster.

    Once back in the Black Tower, where Alistair resides, he received areport of all that had happened at the Temple of Borgen, both with theunfortunate mortals worshipping Borgen and the ensuing combat with thedead Gornakhan dwarf.

    Something had to be done and the Order of Wizards knew this. Theysent several of their order on reconnaissance missions and led byGaeffin, the woodland elf. Many centuries would go by and Gaeffin wouldreturn with most of the Order that went with him. There were severalbattles, but Gornakh was located on Aetheria! It was residing in avolcanic mountain near the Castle of the Necromancer. This seemed like atrap, so the entire Order was summoned to decide on what to do.

    The Cult of Gornakh, as they were wont to call it, was responsiblefor the pollution of Aetheria both physically and spirtually. Livingsacrifices were made in the name of Gornakh.

    This was enough for Alistair. He ordered a full assault. However,treachery was in the Order and Gornakh learned of the assault, so it wasready!

    Upon arrival at the volcano, the Order was “greeted” by the fullforce of Gornakh, including the remaining elite group. Impatiently, theNecromancer, who still bore grudges with the Order, struck first. Hesent black death upon the crowded forces. This slew many of the largeOrder as well as a few of the Gornakhan forces. Unfortunately, more ofthe Order was slain. Seeing a chance, the Order charged. Fire came downfrom the sky. Lighting and flames of death were everywhere. In the end,it was not the immortals who ruled the day. Rather, a small contingentof paladin who came with the Order, desiring only to rid the world ofGornakh and his evil ilk, came to the fore and performed a miracle.

    Led by the well-loved Amanda, the paladin broke free and engagedGornakh directly! It was too busy gloating over the heavy losses theOrder was receiving, but not caring much for the losses its forces weretaking as well, to notice them. They struck hard and swift. Gornakh thenrealized its error tried to flee, breaking free from the paladin andtaking down many in its escape. Amanda pursued. Amanda, Gornakh, and alowly squire named Stephen all reached the inner volcano sanctum. It washere that Amanda and Gornakh engaged in one-on-one combat. She foughthard and bravely but was soon proving no match for the demon-god. So,she summoned all her holy might and smote the mortal form that Gornakhtook. In the process, her own form was obliterated.

    Stephen, stunned by the incident, left the inner sanctum and stumbledout onto the battlefield. With the apparent distruction of Gornakh, andthe willing sacrifice of Amanda, the forces of Gornakh scattered exceptits more faithful elite. In the aftermath of the battle, it wasdiscovered that only Alistair, Gaeffin, and Bragolbeleg remain of theOrder. However, the forces of Gornakh only lost of the elite Erdan,Borgen being slewn earlier by Bragolbeleg.

    In the years that followed the Great Battle, the Order still was indecline both in numbers and influence. Meanwhile, the Cult of Gornakhwas subtely growing in the hearts and minds of the social and politicalelites, must to the dismay of the remaining members of the Order. Assuch, Alistair gave commands that Gaeffin would return to the woodlandsand find a way to convince the woodland elfs to help replenish theranks. Bragolbeleg, being the more combat oriented, was to continue toseek out Gornakh’s influence and snuff it where possible. Alistair sworeto find aid in other realms and other worlds of different beings in adesperate attempt to acquire a sufficient force to defeat something ashorrendeous as a demon-god, the likes of which he had never seen.

    Credits

    This adventure would not be possible if it weren’t for my brotherKiel all those years ago coming up with the Order of Wizards and theirhistory. Without it, I would not be able to have many successfuladventures with several people over the years. The ones that come tomind are:

    • Dave Baker

    • Chris Brillhart

    • Michelle Brillhart

    • Ben Hill

    • Etiam Lawson

    • Kiel Moore

    • Shannon Moore

    These individuals help shaped the face of Aetheria.

    With that being said, there are new people who have joined in theadventure and specifically helped shape the world with the Two Bit RPG.They are of the Clowns Gang:

    • Henry Moore

    • Olivia Moore

    A huge thank you of appreciation to all who have helped create,participate, and enjoy the world of Aetheria as it evolved from a seriesof short stories by Kiel to a Dungeons & Dragons adventure because Icouldn’t come up with something.

    https://caranmegil.com/2024/03/11/aetheria/

    #Aetheria #DnD #rolePlayingGames

  10. Aetheria

    To Nina Nadu and to my children, Olivia and Henry, you all are myeverything

    ©2024. William Moore.

    The setting of Aetheria was originally created by my brother Kiel inthe mid-90’s as a way to fulfill English homework. It was well receivedby the teacher Mr. Grey, who is this awesome hippy dude, as well asmyself. Consequently, we started to make comic books of our ownfeaturing the characters Kiel came up with and ones that I introduced.Then, as you do, you play Dungeons & Dragons. We looked no furtherthan the world, then unnamed. The following story is a reimagining ofthe history of Aetheria in a fashion that evolved out of this setting,now named Aetheria.

    The Story

    The Age of theOrder

    The founding of the new ordering of the world after the defeat ofGornakh by the Order of the Wizards as told by the bard known only as“Johnathan”.

    Aetheria is a world flush with magic. With each passing millenia, themagic gets all the more stronger. Realizing the potential fordestructiveness, Alistair, a human from a lowly background, formed theOrder of the Wizards. Each mage in the Order possessed an intricateknowledge of the magical forces of the world that they obtainedimmortality. Furthermore, this immortality came with the added benefitthat only other immortals may harm them.

    However, the Order grew out of a previous League of Magical Users runby the so-called “Arch Mage”. The Arch Mage would periodically scour theland looking for potential magic users and those that were alreadypractitioners. It was during these travels that he met the youngAlistair, son of a blacksmith. The Arch Mage was fascinated by theconstruction of various metal works that Alistair constructed andnoticing that the young smithy would apply magic to cool the worksdifferently. After watching Alistair cool a horseshoe, the Arch Magedecided it was time to confront him.

    “Young lad,” said the Arch Mage with a grin. “Where do you go aboutwith using magic?”

    “I don’t know what you’re referring to,” said Alistair.

    “That horseshoe you made. It was cooled in a way that was both quickand did not damage the metal.”

    “Oh! That? It was a trick that I taught myself after talking with thelocal monks. They have these books on how to harness the magic of ourworld and use it for good.”

    “Interesting. Come. You have no time to lose. I need more like you inthe League of Magical Users. We’re an elite group of those who harnessthe power of Aetheria.”

    “Excuse me!?”

    “Your magic abilities,” said the Arch Mage sternly, “they are uniqueand not found in the world every day. You’ll be made one of my grandmagisters if you so choose.”

    “Let me think on it.”

    And so, the Arch Mage left Alistair. He would return periodically andthe conversations were similar, ending with outright refusal.Eventually, the Arch Mage would not return to inquire if Alistair wasready to join or not.

    Many more months would pass and the local region experienced arevolution. People, both innocent and soldier alike, were slain. Theywere led by a mysterious figure known only as General Archeus.Alistair’s town was not immune to the revolution whose bitter firesspread into the town. It started with the murder of the town’s mayor inthe night. Then, a week would go by and someone would disappear.Eventually, Alistair’s family went missing. Furious, he grabbed a swordof his own construction and went into the woods to root out therevolutionaries and do what he can to save the villagers or exactrevenge,

    Stealthily, he made way into the nearest encampment and noticedseveral of his fellow townspeople bound up in the middle of the camp,near a raging fire. There was no sign of his family.

    After a short period, people started to salute the entrance of thetent shouting “General Archeus, sir!” in near perfect unison. From thetent out came the Arch Mage who had been pestering him to join the ranksof the League of Magical Users.

    Alistair snapped and channeled several spells, sending forth blackflames from his hands that struck several soldiers left and right. Hissword, red hot at this juncture, was pointed directly at the ArchMage.

    “You must think that you can best me,” chuckled the Arch Mage, “youshould know that an immortal such as myself can only be defeated bysufficient magical energy.”

    “Where’s my family?”

    “Oh? Them? Well, they are no longer with us. I personally saw toit.”

    Spitting out something like bile from his mouth, Alistair charged theArch Mage. The immortal easily dodged it and drew a dagger with which hecut Alistair’s cheek deeply.

    “Consider this a kiss from the League. Now, if you join, I’ll spareyour life. Our roots are deep in the soil and it will be most difficultto remove them,” mocked the Arch Mage.

    The two traded blows for what seemed like forever and with eachpassing moment, the Arch Mage forced Alistair nearer and nearer to thefire.

    Eventually, Alistair realized his mistake.

    “There’s one thing that I haven’t done that the local monks showedme,” teased Alistair.

    “What’s that? How to be weaker?”

    “No. This –”

    With a downward slice of his sword that intentionally missed the ArchMage, the raging fire in the camp expanded towards the sky, bent over,and came crashing down onto the Arch Mage.

    At first, the mage laughed. Eventually, the laughter of the so-calledGeneral Archeus turned into blood curdling screams as his body quicklyburnt away.

    The fires then return to their normal state, leaving behind thecharred remains of the once great Arch Mage.

    Freeing the remaining villagers who all cheered Alistair, he foundhimself suddenly alone once the last villager left. This lonliness wasdeeper than any he’s experienced before, as everyone finds themselvesalone at some point in life. This lonliness was borne out of the loss ofhis family.

    Not long after slaying the Arch Mage, Alistair found himselfincrementally feeling more magical power. He found that his spells wererequiring less action, words, and components. Instead, he was finding itwas more an act of his own thoughts and will.

    The years drug on and Alistair found himself not getting older.Eventually, he realized he was over 100 years old and had not passedon.

    One day, he was approached by an elderly looking elf.

    “Alistair, the sorcerer supreme,” cried the elf, “My name is Gaeffinand I need you to do something for me!”

    “Alistair, the sorcerer supreme? I doubt it,” said Alistair.

    “Ah. But you slew the Arch Mage and are now one of us, the immortalwizards. And because, unbeknownst to you, the Arch Mage was the leadingsorcerer supreme that makes you his replacement.”

    “What happens next?”

    “You form your own Order of Wizards to hold back the tides of greaterevils in this world. I nominate myself as the first of your order.Thanks for the nomination and acceptance!”

    “Huh.”

    Quickly the Order was filled with the brightest magical talents. Themore talented were promoted to immortal and made lead of the Order. Theywere many.

    They fought endlessly and tirelessly greater evils than a robberbaron or a person trying to take over Aetheria, unless deemed tooruthless, which was not often.

    Despite all this, the Order of Wizards was entirely unprepared forthe evil that came from beyond Aetheria.

    The Age of Gornakh

    The rich magical world is possibly what attracted Gornakh to theAetheria in the first place. Nobody knows where this demon-god camefrom, nor do they know if it can be defeated. However, their acquisitionof Aetheria happened slowly and none saw it coming.

    It began first with the ascension of the Necromancer, a vile beingwho had become one of the trusted Order. This corruption hit deep withinthe Order. Many lower ascendants were lured away to the power of Gornakhcoursing through the Necromancer. Thinking it was just a matter ofsomeone who revolted against the Order, Alistair defeated the“revolutionary.” However, this was not the end. The Necromancer cast aspell that converted his living flesh into undead, giving it now asecond chance at existence.

    Next, Gornakh formed an elite group consisting of the newlyreconstituted Necromancer; Miranda, the Hellfire Maiden; Borgen, theoutcast dwarfen soldier; and Erdan, the wild human. These individualsbathed in the power of the magics as well. They were granted long life,possibly immortality, and limitless power, in exchange for their undyingloyalty and servitude. Once formed, these forces started discretelybuilding up a cadre of worshippers that did what they thought were theobjects of their worship’s desire. In reality, it was Gornakh’smachinations.

    It was at this time rumor started to spread throughout the land of anew cult that worshipped a demon-god. Alistair sent Bragolbeleg, theelfen mage, to seek out, understand, and possibly destroy the cult.

    It was there at the Temple of Borgen that Bragolbeleg was ambushed.He snuck into the temple only to find them waiting and magic flying.However, Bragolbeleg was too quick to the sword and too expedient withhis magic, that he was able to slay the cultists, for they were allmortals and no match for the immortal Wizard. It was then that Borgenappeared in his very flesh. He drew his axe and they exchanged severalblows. The sparks from Bragolbeleg’s magic flew everywhere, destroyingparts of the temple in the process. After a day of combat, Borgen fellto the mighty sword of Bragolbeleg, who fled the temple as quickly ashis exhausted self could muster.

    Once back in the Black Tower, where Alistair resides, he received areport of all that had happened at the Temple of Borgen, both with theunfortunate mortals worshipping Borgen and the ensuing combat with thedead Gornakhan dwarf.

    Something had to be done and the Order of Wizards knew this. Theysent several of their order on reconnaissance missions and led byGaeffin, the woodland elf. Many centuries would go by and Gaeffin wouldreturn with most of the Order that went with him. There were severalbattles, but Gornakh was located on Aetheria! It was residing in avolcanic mountain near the Castle of the Necromancer. This seemed like atrap, so the entire Order was summoned to decide on what to do.

    The Cult of Gornakh, as they were wont to call it, was responsiblefor the pollution of Aetheria both physically and spirtually. Livingsacrifices were made in the name of Gornakh.

    This was enough for Alistair. He ordered a full assault. However,treachery was in the Order and Gornakh learned of the assault, so it wasready!

    Upon arrival at the volcano, the Order was “greeted” by the fullforce of Gornakh, including the remaining elite group. Impatiently, theNecromancer, who still bore grudges with the Order, struck first. Hesent black death upon the crowded forces. This slew many of the largeOrder as well as a few of the Gornakhan forces. Unfortunately, more ofthe Order was slain. Seeing a chance, the Order charged. Fire came downfrom the sky. Lighting and flames of death were everywhere. In the end,it was not the immortals who ruled the day. Rather, a small contingentof paladin who came with the Order, desiring only to rid the world ofGornakh and his evil ilk, came to the fore and performed a miracle.

    Led by the well-loved Amanda, the paladin broke free and engagedGornakh directly! It was too busy gloating over the heavy losses theOrder was receiving, but not caring much for the losses its forces weretaking as well, to notice them. They struck hard and swift. Gornakh thenrealized its error tried to flee, breaking free from the paladin andtaking down many in its escape. Amanda pursued. Amanda, Gornakh, and alowly squire named Stephen all reached the inner volcano sanctum. It washere that Amanda and Gornakh engaged in one-on-one combat. She foughthard and bravely but was soon proving no match for the demon-god. So,she summoned all her holy might and smote the mortal form that Gornakhtook. In the process, her own form was obliterated.

    Stephen, stunned by the incident, left the inner sanctum and stumbledout onto the battlefield. With the apparent distruction of Gornakh, andthe willing sacrifice of Amanda, the forces of Gornakh scattered exceptits more faithful elite. In the aftermath of the battle, it wasdiscovered that only Alistair, Gaeffin, and Bragolbeleg remain of theOrder. However, the forces of Gornakh only lost of the elite Erdan,Borgen being slewn earlier by Bragolbeleg.

    In the years that followed the Great Battle, the Order still was indecline both in numbers and influence. Meanwhile, the Cult of Gornakhwas subtely growing in the hearts and minds of the social and politicalelites, must to the dismay of the remaining members of the Order. Assuch, Alistair gave commands that Gaeffin would return to the woodlandsand find a way to convince the woodland elfs to help replenish theranks. Bragolbeleg, being the more combat oriented, was to continue toseek out Gornakh’s influence and snuff it where possible. Alistair sworeto find aid in other realms and other worlds of different beings in adesperate attempt to acquire a sufficient force to defeat something ashorrendeous as a demon-god, the likes of which he had never seen.

    Credits

    This adventure would not be possible if it weren’t for my brotherKiel all those years ago coming up with the Order of Wizards and theirhistory. Without it, I would not be able to have many successfuladventures with several people over the years. The ones that come tomind are:

    • Dave Baker

    • Chris Brillhart

    • Michelle Brillhart

    • Ben Hill

    • Etiam Lawson

    • Kiel Moore

    • Shannon Moore

    These individuals help shaped the face of Aetheria.

    With that being said, there are new people who have joined in theadventure and specifically helped shape the world with the Two Bit RPG.They are of the Clowns Gang:

    • Henry Moore

    • Olivia Moore

    A huge thank you of appreciation to all who have helped create,participate, and enjoy the world of Aetheria as it evolved from a seriesof short stories by Kiel to a Dungeons & Dragons adventure because Icouldn’t come up with something.

    https://caranmegil.com/2024/03/11/aetheria/

    #Aetheria #DnD #rolePlayingGames

  11. Het nieuwe boek van Ruud Licht uit Haarlem is verschenen

    Op vrijdag 8 maart verschijnt het nieuwe boek Aetheria - AI-unit EVA ontwaakt tot bewustzijn van Ruud Licht. In dit verhaal neemt Ruud de lezer mee naar Aetheria, een fictieve wereld waarmee het AI-vraagstuk benaderd wordt. Dit complexe science-fictionboek wordt uitgegeven door Uitgeverij...

    haarlemupdates.nl/2024/03/05/h

    #Haarlem #RuudLicht #boek #Aetheria #Boekscout

  12. Het nieuwe boek van Ruud Licht uit Haarlem is verschenen

    Op vrijdag 8 maart verschijnt het nieuwe boek Aetheria - AI-unit EVA ontwaakt tot bewustzijn van Ruud Licht. In dit verhaal neemt Ruud de lezer mee naar Aetheria, een fictieve wereld waarmee het AI-vraagstuk benaderd wordt. Dit complexe science-fictionboek wordt uitgegeven door Uitgeverij...

    haarlemupdates.nl/2024/03/05/h

    #Haarlem #RuudLicht #boek #Aetheria #Boekscout

  13. Het nieuwe boek van Ruud Licht uit Haarlem is verschenen

    Op vrijdag 8 maart verschijnt het nieuwe boek Aetheria - AI-unit EVA ontwaakt tot bewustzijn van Ruud Licht. In dit verhaal neemt Ruud de lezer mee naar Aetheria, een fictieve wereld waarmee het AI-vraagstuk benaderd wordt. Dit complexe science-fictionboek wordt uitgegeven door Uitgeverij...

    haarlemupdates.nl/2024/03/05/h

    #Haarlem #RuudLicht #boek #Aetheria #Boekscout

  14. Het nieuwe boek van Ruud Licht uit Haarlem is verschenen

    Op vrijdag 8 maart verschijnt het nieuwe boek Aetheria - AI-unit EVA ontwaakt tot bewustzijn van Ruud Licht. In dit verhaal neemt Ruud de lezer mee naar Aetheria, een fictieve wereld waarmee het AI-vraagstuk benaderd wordt. Dit complexe science-fictionboek wordt uitgegeven door Uitgeverij...

    haarlemupdates.nl/2024/03/05/h

    #Haarlem #RuudLicht #boek #Aetheria #Boekscout

  15. A doodle of Novus, the Primordial of Space on Aetheria. The design isn't 100% solid, and the eyes are actually going to be blue or gold depending on the time of day around Novus.

    #swiftyukiart #mastoart #oc #novus #primordial #aetheria

  16. A doodle of Novus, the Primordial of Space on Aetheria. The design isn't 100% solid, and the eyes are actually going to be blue or gold depending on the time of day around Novus.

    #swiftyukiart #mastoart #oc #novus #primordial #aetheria

  17. A doodle of Novus, the Primordial of Space on Aetheria. The design isn't 100% solid, and the eyes are actually going to be blue or gold depending on the time of day around Novus.

    #swiftyukiart #mastoart #oc #novus #primordial #aetheria

  18. Sweets is a chinchilla kemon that is mute. She can speak in telepathy and sign language. She is smol and cute and is legally not allowed to say fuck.

    #mastoart #sagittariart #chinchilla #kemonomimi #sweets #oc #rp #aetheria, #sagittariart

  19. Sweets is a chinchilla kemon that is mute. She can speak in telepathy and sign language. She is smol and cute and is legally not allowed to say fuck.

    #mastoart #sagittariart #chinchilla #kemonomimi #sweets #oc #rp #aetheria, #sagittariart

  20. Sweets is a chinchilla kemon that is mute. She can speak in telepathy and sign language. She is smol and cute and is legally not allowed to say fuck.

    #mastoart #sagittariart #chinchilla #kemonomimi #sweets #oc #rp #aetheria, #sagittariart

  21. Sweets is a chinchilla kemon that is mute. She can speak in telepathy and sign language. She is smol and cute and is legally not allowed to say fuck.

    #mastoart #sagittariart #chinchilla #kemonomimi #sweets #oc #rp #aetheria, #sagittariart

  22. Sweets is a chinchilla kemon that is mute. She can speak in telepathy and sign language. She is smol and cute and is legally not allowed to say fuck.

    #mastoart #sagittariart #chinchilla #kemonomimi #sweets #oc #rp #aetheria, #sagittariart

  23. Sweets is a chinchilla kemon that is mute. She can speak in telepathy and sign language. She is smol and cute and is legally not allowed to say fuck.

    #mastoart #sagittariart #chinchilla #kemonomimi #sweets #oc #rp #aetheria, #sagittariart

  24. Quick little ref of Novus! They're a primordial dragon born in the First Brood on Aetheria and represent the deity for space. They are a master combatant, having taught early populations how to hold their own more properly rather than be afraid but now currently roam the world as a travelling bard. Their siblings represent Time and Nature.

    #mastoart #sagittariart #novus #dragon #aetheria #characterdesign #refsheet

  25. Quick little ref of Novus! They're a primordial dragon born in the First Brood on Aetheria and represent the deity for space. They are a master combatant, having taught early populations how to hold their own more properly rather than be afraid but now currently roam the world as a travelling bard. Their siblings represent Time and Nature.

    #mastoart #sagittariart #novus #dragon #aetheria #characterdesign #refsheet

  26. Quick little ref of Novus! They're a primordial dragon born in the First Brood on Aetheria and represent the deity for space. They are a master combatant, having taught early populations how to hold their own more properly rather than be afraid but now currently roam the world as a travelling bard. Their siblings represent Time and Nature.

    #mastoart #sagittariart #novus #dragon #aetheria #characterdesign #refsheet

  27. CW: Light gore, blood

    A fake anime screencap of the Lushal Manor's test on Kagami regarding his healing magic. Kagami was gifted with the ability to heal and has exceled at it, becoming fairly well known. Poor Light got scratched up by Berkant.
     
    Light belongs to Icarus_Dragons

    #mastoart #sagittariart #aetheria #kemonomimi #kagami #light #rp #roleplay #wolf #ladyamherstpheasant

  28. CW: Light gore, blood

    A fake anime screencap of the Lushal Manor's test on Kagami regarding his healing magic. Kagami was gifted with the ability to heal and has exceled at it, becoming fairly well known. Poor Light got scratched up by Berkant.
     
    Light belongs to Icarus_Dragons

    #mastoart #sagittariart #aetheria #kemonomimi #kagami #light #rp #roleplay #wolf #ladyamherstpheasant

  29. CW: Light gore, blood

    A fake anime screencap of the Lushal Manor's test on Kagami regarding his healing magic. Kagami was gifted with the ability to heal and has exceled at it, becoming fairly well known. Poor Light got scratched up by Berkant.
     
    Light belongs to Icarus_Dragons

    #mastoart #sagittariart #aetheria #kemonomimi #kagami #light #rp #roleplay #wolf #ladyamherstpheasant

  30. CW: Light gore, blood

    A fake anime screencap of the Lushal Manor's test on Kagami regarding his healing magic. Kagami was gifted with the ability to heal and has exceled at it, becoming fairly well known. Poor Light got scratched up by Berkant.
     
    Light belongs to Icarus_Dragons

    #mastoart #sagittariart #aetheria #kemonomimi #kagami #light #rp #roleplay #wolf #ladyamherstpheasant

  31. CW: Light gore, blood

    A fake anime screencap of the Lushal Manor's test on Kagami regarding his healing magic. Kagami was gifted with the ability to heal and has exceled at it, becoming fairly well known. Poor Light got scratched up by Berkant.
     
    Light belongs to Icarus_Dragons

    #mastoart #sagittariart #aetheria #kemonomimi #kagami #light #rp #roleplay #wolf #ladyamherstpheasant

  32. CW: Light gore, blood

    A fake anime screencap of the Lushal Manor's test on Kagami regarding his healing magic. Kagami was gifted with the ability to heal and has exceled at it, becoming fairly well known. Poor Light got scratched up by Berkant.
     
    Light belongs to Icarus_Dragons

    #mastoart #sagittariart #aetheria #kemonomimi #kagami #light #rp #roleplay #wolf #ladyamherstpheasant

  33. Collaboration with Yamilink (they sketched it, I did the rest) of our characters Syn (left) and Berkant (right).

    #mastoart #sagittariart #aetheria #berkant #syn #kemonomimi

  34. Collaboration with Yamilink (they sketched it, I did the rest) of our characters Syn (left) and Berkant (right).

    #mastoart #sagittariart #aetheria #berkant #syn #kemonomimi

  35. Collaboration with Yamilink (they sketched it, I did the rest) of our characters Syn (left) and Berkant (right).

    #mastoart #sagittariart #aetheria #berkant #syn #kemonomimi