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#adventuregamestudio — Public Fediverse posts

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  1. June has given way to July, and with it, a new MAGS, during which someone or something is... Missing.

    wraithkal.com/mags-july-2026/

    #MAGS #AdventureGameStudio #gamejam

  2. March has given way to April, and with it, a new MAGS, during which it is time for a trip to the... Library!

    wraithkal.com/mags-april-2026/

    #AdventureGameStudio #MAGS #gamejam

  3. Ah, new MAGS (Monthly Adventure Game Studio) competition, and this time the focus is on... “Brainrot”.

    wraithkal.com/mags-january-202

    #MAGS #AdventureGameStudio #gamejam

  4. November has given way to December, and with it, a new MAGS, during which it is time to... Finish Your MAGS Game!

    wraithkal.com/mags-december-20

    #MAGS #AdventureGameStudio

  5. August has given way to September, and with it, a new MAGS, featuring not just any old way... but The Broad-Way!

    wraithkal.com/mags-september-2

    #MAGS #AdventureGameStudio #gamejam

  6. July has given way to August, and with it, a new MAGS, featuring... Borders and Boundaries? Huh. Interesting.

    wraithkal.com/mags-august-2025/

    #MAGS #AdventureGameStudio #gamejam

  7. June has given way to July, and with it, a brand new MAGS. Hope you're ready for the "Big Event"!

    wraithkal.com/mags-july-2025/

    #MAGS #AdventureGameStudio

  8. Ring ring. Ring ring. Pick up already! There's a phone in your MAGS game this month, and... wait. There's going to be a phone in your MAGS game this month. It hasn't happened yet. But it will. Oh, it will.

    wraithkal.com/mags-may-2025/

    #MAGS #AdventureGameStudio #gamejam

  9. 2D Point and click game "Old Skies" was released recently. It has a native Linux version, is available DRM free at GOG & was made using the FOSS Adventure Game Studio engine. It has a 10% discount until 04/29/25. www.gog.com/en/game/old_... #gaming #linuxgaming #drmfree #gog #adventuregamestudio

    Old Skies - Deluxe Edition

  10. 2D Point and click game "Old Skies" was released recently. It has a native Linux version, is available DRM free at GOG & was made using the FOSS Adventure Game Studio engine. It has a 10% discount until 04/29/25. www.gog.com/en/game/old_... #gaming #linuxgaming #drmfree #gog #adventuregamestudio

    Old Skies - Deluxe Edition

  11. A new month means a new MAGS, and this time the theme is all about the awesomeness of inclusivity: “LGBTQ” 🏳️‍🌈

    wraithkal.com/mags-march-2025/

    #MAGS #AdventureGameStudio #LGBTQ #gamejam

  12. 12 months means 12 MAGS games to vote on! Well, 11 this time, because... uh, stuff happened.

    Anyway, please partake in the fun of picking the best MAGS submission of 2024?

    wraithkal.com/maggies-2024/

    #AdventureGameStudio #MAGS #MAGGIES

  13. A new year is upon us and it is time to break some rules for the January edition of MAGS, that ever-increasingly popular Adventure Game Studio-centric game jam! In fact, break ALL the rules while you're at it! Let's get nuts!

    wraithkal.com/mags-january-202

    #MAGS #AdventureGameStudio #gamejam

  14. Time to fire up Adventure Game Studio, because December's MAGS competition/game jam has begun!

    wraithkal.com/mags-december-20

  15. I will wait and see if their is any interest in me sharing any of this before I share more images.

    But it was called oath of crows.

    you played as tarn and solved seven adventure game style puzzles with 7 crows to try to get them to help him save his dying mother.

    it had an anbiguos ending with the line "to will to dream to dare... to remain silent."

    #AdventureGame #AdventureGameStudio #PixelArt #PixelAnimation

  16. Today I’m starting to clean up and open sourcing some of my work on controller-based UX for #AdventureGameStudio. I will reveal more details in the next few days.

    #indiedev #PointAndClick #AGS

  17. Panzer strider lead character Thomas update,

    Dithering is the way to go for detail and nuance.

    But gradient washes with the right colors are quite neat.

    #PixelArt #GameDev #IndieGame #AdventureGameStudio

  18. Room two is done I apologize if this is spam but I think some people will dig it so going to tag this one

    #PixelArt #GameDev #IndieGame #Asprite #Surreal #AdventureGameStudio #AdventureGame

  19. So Am getting closer to finishing the first room. thought I would share an image of my progress luckily the floor layout and the characters repeat so even though it has taken two weeks to get started I am hoping that I can do one every room every three days after this.

    #Gamedev #IndieGame #AdventureGameStudio

  20. sometimes i become intractably stuck with a story or gameplay during development, and i have to give it a few weeks or months to breathe

    a few years ago i imagined making games as if Cyan had failed with Myst, and went back to making 1-bit first person adventures for the macintosh instead

    set on the distant pacific island of Shima no Shima, the adventure begins in a dreary abandoned basement.

    #adventureGameStudio #indieGameDev #shimanoShima

  21. A peculiarity about #AGS that seems very different to #Godot or #Unity is this need for flat images. It seems awfully restrictive. There's the workaround of after-the-fact creating 'walk behind' areas. I'd prepared all the art as unique objects to layer & build a scene - changing my mind in engine, creatively, as I wish. AGS seems to have a 'once and forever' law. It even threatens to ruin all work on paths and regions if you simply swap out said background art. #AdventureGameStudio

  22. "Finish Your MAGS Game" for MAGS April

    In case you're unfamiliar with the monthly Adventure Game Studio competition/game jam, MAGS, simply put, it's... well... exactly that.

    Hmm... what else? Ah yes, screenshots are from games that came to be during last month's MAGS 🧐

    wraithkal.com/mags-april-2024/

    #MAGS #AdventureGameStudio #gamejam #competition

  23. CW: written in oral cursive

    twelve fucking years of dragging Adventure Game Studio, kicking and screaming, away from being a Sierra/LucasArts game creation tool.

    i tried to make you simulate real structs, but you insist that they're too hard to implement. classes? inheritance? basic constructors? forget it! i'm creating everything by hand like it's still 1989!

    you made me drag and drop, by hand, 4000 UI buttons in a grid to simulate a 64x64 2d tile map. why? because the engine can't create new objects at runtime.

    functions can only use other functions that exist "above" themselves in the project tree. have a function you need that exists in a file underneath the current one? it won't compile!

    i'm pissed off now, AGS.

    look, I go to you. I stuck up for you. you no help me now?

    I say: fuck you ags. I do it myself.

    today i'm starting work on a 2d tile-based RPG engine with a drag'n'drop world editor, sprite editor, and runtime scriptable npc behaviours. think ZZT with mouse support and 256 colour sprite graphics.

    all in love2D, which has only improved and deepened itself over the past fifteen years. 🙏

    #programming #gamedev #adventureGameStudio #zzt

  24. the world of Shima no Shima began a few years ago with a single goal: i really wanted to see manga/anime-style rain in a 1-bit game, and i hadn't seen that done before. i had no idea what the story or setting was going to be about at the time beyond that.

    i was a bit intimidated by the prospect of coding weather effects by hand in adventure game studio. it took me a few days to come up with something similar to what you'd see in a graphic novel.

    the little hypercard "weather control" window on the bottom right is part of my game development tooling. i can set the appropriate weather for each room in-game by dragging each slider, and seeing what it looks like. when i close the window, it saves the weather for that room. the weather changes dynamically during gameplay as well.

    #AdventureGames #adventureGameStudio #indiegamedev #hyperCard #anime #manga #shimaNoShima

  25. Never too late to start contributing to #AdventureGameStudio #AGS. My first fix to the engine has been merged!

    github.com/adventuregamestudio

    This isn’t my first contribution. I contributed the game and setup app icons for AGS 2.x back when it was closed-source.

  26. finally got to that place where emergent gameplay begins appearing

    in this #macintosh styled #wildfire simulation that's a spiritual successor to SimEarth, i added a Zippo igniter tool that lets you start uh... prescribed burns >_>

    right now the fire spreads according to the prevailing winds at each tile, and the amount of burnable fuel and humidity in the tree stand.

    each tree stand grows according to its local rainfall, elevation, terrain type and internal genetic factors. right now i've got half a dozen types of deciduous and coniferous trees modeled, but i'll be adding a lot more :D

    who needs #unity when you've got #AdventureGameStudio 😅

  27. Hey, #AdventureGameStudio community! I've created a forum thread with some known AGS'ers on it, to help find people on #Mastodon. If you're an AGS #gamedev, and want to add yourself to the list, feel free to respond here:

    adventuregamestudio.co.uk/foru

  28. i've been working on a #1980s time machine art exhibit featuring #macintosh #hypercard for the past year

    unfortunately it wasn't possible to build this experience in completely in hypercard with mac-native tools... i had to improvise.

    .. so i built an entire operating system and application suite in #adventuregamestudio

    this is the "software" part of the time machine exhibit. the hardware part will be displaying this on a real Macintosh Plus

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