home.social

#actionscript — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #actionscript, aggregated by home.social.

  1. Bill Premo from Newgrounds is building a new Flash. From the description he provides, the feature set is quite comprehensive: .fla/XFL import, drawing engine, shape tweening, scripting, even embedded sound editor and more.

    bill.newgrounds.com/news/post/

    #Flash #Newgrounds #AdobeAnimate #AdobeFlash #MacromediaFlash #FlashAnimation #FLA #XFL #ActionScript #CSharp #Avalonia #SkiaSharp

  2. Bill Premo from Newgrounds is building a new Flash. From the description he provides, the feature set is quite comprehensive: .fla/XFL import, drawing engine, shape tweening, scripting, even embedded sound editor and more.

    bill.newgrounds.com/news/post/

    #Flash #Newgrounds #AdobeAnimate #AdobeFlash #MacromediaFlash #FlashAnimation #FLA #XFL #ActionScript #CSharp #Avalonia #SkiaSharp

  3. Bill Premo from Newgrounds is building a new Flash. From the description he provides, the feature set is quite comprehensive: .fla/XFL import, drawing engine, shape tweening, scripting, even embedded sound editor and more.

    bill.newgrounds.com/news/post/

    #Flash #Newgrounds #AdobeAnimate #AdobeFlash #MacromediaFlash #FlashAnimation #FLA #XFL #ActionScript #CSharp #Avalonia #SkiaSharp

  4. Bill Premo from Newgrounds is building a new Flash. From the description he provides, the feature set is quite comprehensive: .fla/XFL import, drawing engine, shape tweening, scripting, even embedded sound editor and more.

    bill.newgrounds.com/news/post/

    #Flash #Newgrounds #AdobeAnimate #AdobeFlash #MacromediaFlash #FlashAnimation #FLA #XFL #ActionScript #CSharp #Avalonia #SkiaSharp

  5. Bill Premo from Newgrounds is building a new Flash. From the description he provides, the feature set is quite comprehensive: .fla/XFL import, drawing engine, shape tweening, scripting, even embedded sound editor and more.

    bill.newgrounds.com/news/post/

  6. Как бы выглядел интернет, если бы Adobe не убила Flash

    Вспомните нулевые — браузерные страницы мигали баннерами и интерактивными элементами, игры запускались прямо во вкладке, а Flash Player был знаком почти всем. Но в 2020 году Adobe завершила его поддержку и начала блокировать Flash-контент. Так и закончилась эта история, а что было бы, если всё пошло иначе? Историю Flash и альтернативный сценарий разбираю в статье. Читать

    habr.com/ru/companies/ruvds/ar

    #flash #adobe_flash #flash_player #actionscript #html5 #вебразработка #stage3d #rtmp #adobe_air #ruvds_статьи

  7. Как бы выглядел интернет, если бы Adobe не убила Flash

    Вспомните нулевые — браузерные страницы мигали баннерами и интерактивными элементами, игры запускались прямо во вкладке, а Flash Player был знаком почти всем. Но в 2020 году Adobe завершила его поддержку и начала блокировать Flash-контент. Так и закончилась эта история, а что было бы, если всё пошло иначе? Историю Flash и альтернативный сценарий разбираю в статье. Читать

    habr.com/ru/companies/ruvds/ar

    #flash #adobe_flash #flash_player #actionscript #html5 #вебразработка #stage3d #rtmp #adobe_air #ruvds_статьи

  8. Как бы выглядел интернет, если бы Adobe не убила Flash

    Вспомните нулевые — браузерные страницы мигали баннерами и интерактивными элементами, игры запускались прямо во вкладке, а Flash Player был знаком почти всем. Но в 2020 году Adobe завершила его поддержку и начала блокировать Flash-контент. Так и закончилась эта история, а что было бы, если всё пошло иначе? Историю Flash и альтернативный сценарий разбираю в статье. Читать

    habr.com/ru/companies/ruvds/ar

    #flash #adobe_flash #flash_player #actionscript #html5 #вебразработка #stage3d #rtmp #adobe_air #ruvds_статьи

  9. Как бы выглядел интернет, если бы Adobe не убила Flash

    Вспомните нулевые — браузерные страницы мигали баннерами и интерактивными элементами, игры запускались прямо во вкладке, а Flash Player был знаком почти всем. Но в 2020 году Adobe завершила его поддержку и начала блокировать Flash-контент. Так и закончилась эта история, а что было бы, если всё пошло иначе? Историю Flash и альтернативный сценарий разбираю в статье. Читать

    habr.com/ru/companies/ruvds/ar

    #flash #adobe_flash #flash_player #actionscript #html5 #вебразработка #stage3d #rtmp #adobe_air #ruvds_статьи

  10. RE: mastodon.social/@mcc/116002605

    I sometimes wonder, why no one has yet created ( #opensource or not) #flash alternative, with as much as 1:1 interface, but with #javascript as a code language instead of #actionscript ?

  11. RE: mastodon.social/@mcc/116002605

    I sometimes wonder, why no one has yet created ( #opensource or not) #flash alternative, with as much as 1:1 interface, but with #javascript as a code language instead of #actionscript ?

  12. RE: mastodon.social/@mcc/116002605

    I sometimes wonder, why no one has yet created ( #opensource or not) #flash alternative, with as much as 1:1 interface, but with #javascript as a code language instead of #actionscript ?

  13. RE: mastodon.social/@mcc/116002605

    I sometimes wonder, why no one has yet created ( #opensource or not) #flash alternative, with as much as 1:1 interface, but with #javascript as a code language instead of #actionscript ?

  14. RE: mastodon.social/@mcc/116002605

    I sometimes wonder, why no one has yet created ( #opensource or not) #flash alternative, with as much as 1:1 interface, but with #javascript as a code language instead of #actionscript ?

  15. Here's another one, from the same course. The music is from Beyond Good & Evil.

    #Flash #ActionScript #interaction #art

  16. Here's another one, from the same course. The music is from Beyond Good & Evil.

    #Flash #ActionScript #interaction #art

  17. Here's another one, from the same course. The music is from Beyond Good & Evil.

    #Flash #ActionScript #interaction #art

  18. Here's another one, from the same course. The music is from Beyond Good & Evil.

    #Flash #ActionScript #interaction #art

  19. Here's another one, from the same course. The music is from Beyond Good & Evil.

    #Flash #ActionScript #interaction #art

  20. An interaction study I created in Flash, almost 20 years ago, for a university course.

    #flash #actionscript

  21. An interaction study I created in Flash, almost 20 years ago, for a university course.

    #flash #actionscript

  22. An interaction study I created in Flash, almost 20 years ago, for a university course.

    #flash #actionscript

  23. An interaction study I created in Flash, almost 20 years ago, for a university course.

    #flash #actionscript

  24. An interaction study I created in Flash, almost 20 years ago, for a university course.

    #flash #actionscript

  25. In collaboration with the Moonshine.dev team, a new visual form designer is now available for Feathers UI. Drag-and-drop GUI controls into containers (including nesting), edit common properties in the GUI, apply layouts (with percent sizing), and adjust font and background styles.

    It generates MXHX markup, a new XML dialect for GUIs in Haxe, inspired by Adobe Flex's MXML, but targeted at Haxe instead of AS3.

    feathersui.com/blog/2024/11/21

  26. In collaboration with the Moonshine.dev team, a new visual form designer is now available for Feathers UI. Drag-and-drop GUI controls into containers (including nesting), edit common properties in the GUI, apply layouts (with percent sizing), and adjust font and background styles.

    It generates MXHX markup, a new XML dialect for GUIs in Haxe, inspired by Adobe Flex's MXML, but targeted at Haxe instead of AS3.

    feathersui.com/blog/2024/11/21

    #Haxe #OpenFL #FeathersUI #MXHX #AS3 #AdobeFlex #ActionScript

  27. In collaboration with the Moonshine.dev team, a new visual form designer is now available for Feathers UI. Drag-and-drop GUI controls into containers (including nesting), edit common properties in the GUI, apply layouts (with percent sizing), and adjust font and background styles.

    It generates MXHX markup, a new XML dialect for GUIs in Haxe, inspired by Adobe Flex's MXML, but targeted at Haxe instead of AS3.

    feathersui.com/blog/2024/11/21

    #Haxe #OpenFL #FeathersUI #MXHX #AS3 #AdobeFlex #ActionScript

  28. Added several more sections to the #OpenFL Developer's Guide today.

    Accelerometer input
    books.openfl.org/openfl-develo

    Copy and paste
    books.openfl.org/openfl-develo

    Web service requests
    books.openfl.org/openfl-develo

    These three were converted to #Haxe from the classic #ActionScript Developer's Guide for #AdobeFlash (which was Creative Commons licensed by Adobe).

    1/🧵

  29. Added several more sections to the #OpenFL Developer's Guide today.

    Accelerometer input
    books.openfl.org/openfl-develo

    Copy and paste
    books.openfl.org/openfl-develo

    Web service requests
    books.openfl.org/openfl-develo

    These three were converted to #Haxe from the classic #ActionScript Developer's Guide for #AdobeFlash (which was Creative Commons licensed by Adobe).

    1/🧵

  30. Added several more sections to the #OpenFL Developer's Guide today.

    Accelerometer input
    books.openfl.org/openfl-develo

    Copy and paste
    books.openfl.org/openfl-develo

    Web service requests
    books.openfl.org/openfl-develo

    These three were converted to #Haxe from the classic #ActionScript Developer's Guide for #AdobeFlash (which was Creative Commons licensed by Adobe).

    1/🧵

  31. Added several more sections to the #OpenFL Developer's Guide today.

    Accelerometer input
    books.openfl.org/openfl-develo

    Copy and paste
    books.openfl.org/openfl-develo

    Web service requests
    books.openfl.org/openfl-develo

    These three were converted to #Haxe from the classic #ActionScript Developer's Guide for #AdobeFlash (which was Creative Commons licensed by Adobe).

    1/🧵

  32. Added several more sections to the #OpenFL Developer's Guide today.

    Accelerometer input
    books.openfl.org/openfl-develo

    Copy and paste
    books.openfl.org/openfl-develo

    Web service requests
    books.openfl.org/openfl-develo

    These three were converted to #Haxe from the classic #ActionScript Developer's Guide for #AdobeFlash (which was Creative Commons licensed by Adobe).

    1/🧵

  33. Nel lontano 2009 avevo realizzato il gioco della briscola utilizzando la tecnologia Flash e il linguaggio ActionScript. Vediamo come si presentava! #retrogaming #flash #actionscript #retrocomputing youtube.com/watch?v=MBgQ-ca2ew

  34. Nel lontano 2009 avevo realizzato il gioco della briscola utilizzando la tecnologia Flash e il linguaggio ActionScript. Vediamo come si presentava! #retrogaming #flash #actionscript #retrocomputing youtube.com/watch?v=MBgQ-ca2ew

  35. Nel lontano 2009 avevo realizzato il gioco della briscola utilizzando la tecnologia Flash e il linguaggio ActionScript. Vediamo come si presentava! #retrogaming #flash #actionscript #retrocomputing youtube.com/watch?v=MBgQ-ca2ew

  36. Nel lontano 2009 avevo realizzato il gioco della briscola utilizzando la tecnologia Flash e il linguaggio ActionScript. Vediamo come si presentava! #retrogaming #flash #actionscript #retrocomputing youtube.com/watch?v=MBgQ-ca2ew

  37. Nel lontano 2009 avevo realizzato il gioco della briscola utilizzando la tecnologia Flash e il linguaggio ActionScript. Vediamo come si presentava! #retrogaming #flash #actionscript #retrocomputing youtube.com/watch?v=MBgQ-ca2ew

  38. As #ICQ is shut down in a few days I think I can disclose this now:

    Long long time ago, the official ICQ client allowed #flash avatars. It was possible to use custom flash avatars (from a webserver controlled by me) by uploading a special XML file pointing to that URL using the Miranda (?) ICQ plugin.

    The flash avatars allowed #ActionScript and the flash player was running as local user. The intended use case was animated avatars (I send a smiley and the avatar smiles).

    I crafted a flash file that displayed a static picture (so nobody will notice its a flash avatar), but opened a http connection to my server and waited for commands. I just used this to run "play this mp3 from that URL" and prank people and never used it for something evil. Never tried to figure out what was possible in terms of local access etc. and never disclosed this possibility until now.

    #icq #hacking #infosec

  39. As #ICQ is shut down in a few days I think I can disclose this now:

    Long long time ago, the official ICQ client allowed #flash avatars. It was possible to use custom flash avatars (from a webserver controlled by me) by uploading a special XML file pointing to that URL using the Miranda (?) ICQ plugin.

    The flash avatars allowed #ActionScript and the flash player was running as local user. The intended use case was animated avatars (I send a smiley and the avatar smiles).

    I crafted a flash file that displayed a static picture (so nobody will notice its a flash avatar), but opened a http connection to my server and waited for commands. I just used this to run "play this mp3 from that URL" and prank people and never used it for something evil. Never tried to figure out what was possible in terms of local access etc. and never disclosed this possibility until now.

    #icq #hacking #infosec

  40. As #ICQ is shut down in a few days I think I can disclose this now:

    Long long time ago, the official ICQ client allowed #flash avatars. It was possible to use custom flash avatars (from a webserver controlled by me) by uploading a special XML file pointing to that URL using the Miranda (?) ICQ plugin.

    The flash avatars allowed #ActionScript and the flash player was running as local user. The intended use case was animated avatars (I send a smiley and the avatar smiles).

    I crafted a flash file that displayed a static picture (so nobody will notice its a flash avatar), but opened a http connection to my server and waited for commands. I just used this to run "play this mp3 from that URL" and prank people and never used it for something evil. Never tried to figure out what was possible in terms of local access etc. and never disclosed this possibility until now.

    #icq #hacking #infosec