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#acornarchimedes — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #acornarchimedes, aggregated by home.social.

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  1. The #AcornArchimedes version of #Elite was released by Hybrid Technology in 1991. Four years later, the full game was included on the August 1995 cover disc of #AcornUser magazine, edited at the time by software archaeologist extraordinaire @markmoxon 🙂 elite.bbcelite.com

  2. 🎩 Ah, the Acorn Archimedes—because nothing says "cutting-edge" like a computer that peaked before most readers were born. 🤖 PipeDream: where productivity meets the thrill of deciphering ancient hieroglyphs on a machine powered by dreams and fairy dust ✨.
    stonetools.ghost.io/pipedream- #AcornArchimedes #PipeDream #RetroComputing #TechNostalgia #ProductivityMagic #HackerNews #ngated

  3. Just found this game from 1987 called Virus (or Zarch) for the Acorn Archimedes.

    It was made by David Braben and it looks like such a "missing link" between Elite and Frontier: Elite II to me.

    The ship design is very original Elite but the solid shapes, the 3D lighting techniques and the pivot to realistic physics all point towards where Braben's interests where going into the 90s.

    Super impressive for 1987!

    youtube.com/watch?v=kcbfaJ2xz38

    #Elite #AcornArchimedes #BBCMicro #Amiga

  4. Elite for the #AcornArchimedes was arguably the ultimate version of the original game. The physical items included were certainly unsurpassed, including 24 Ship Data Cards. The long-held tradition of naming ships in the game after snake species was no longer adhered to.

  5. This isn't a repair one should consider doing lightly. But sometimes there's no alternative. #retrocomputing #electronics #acornarchimedes #AcornComputers

  6. Remember the very old #AcornArchimedes from the 1990's? I've created a playlist of very old Acorn Archimedes stuff I worked on many many moons ago. There are also links to archived web pages, source code, demos, unseen prototype footage etc.
    youtube.com/playlist?list=PLAA

  7. "Dreamelt" 128 bytes intro shown at

    This uses the HAKMEM 149 algorithm, it draws with a fixed color and has a screen clearing pass that decreases the framebuffer values continually which result in colors cycling along frames.

    Dreamelt write-up (with sources): onirom.fr/wiki/codegolf/dreame

    Also released a 64 bytes intro with the same algorithm although it doesn't have the screen clearing pass : onirom.fr/wiki/codegolf/archis

  8. Eadem Mutata Resurgo - 128 bytes procedural gfx intro for / shown at

    Mode 13 256 colors on 8 MHz ARM.

    96 bytes of algorithm code (24 instructions), rest is for setup.

    Full write-up (with code): onirom.fr/wiki/codegolf/eadem_

  9. Just finished uploading BBC Landmarks Second World War to the @internetarchive - working clean disk image, raw flux image of the original disk with a game in progress, high-res PDFs of the teacher's and pupil's booklets (with a papercraft gas mask to make in the latter!), and photographs of the disk and outer packaging.

    archive.org/details/bbc-landma

    #VintageComputing #VintageGaming #RetroComputing #RetroGaming #ComputerHistory #InteractiveFiction #TextAdventure #AcornArchimedes

  10. Pleased to report that BBC Landmarks Second World War, the Acorn Archimedes game I was hunting down for my wife and that her father found in a drawer, is fully working - and remembers her!

    "You haven't been away long," Jean says. No, only 30 years or so...

    I'll figure out how to clear the save data and upload a copy after I've scanned the manuals.

    #VintageComputing #VintageGaming #RetroComputing #RetroGaming #InteractiveFiction #TextAdventure #AcornArchimedes

  11. The Last Acorn BBC Computer Wasn’t a BBC Micro - For home computer users, the end of the 1980s was the era of 16-bit computers. The... - hackaday.com/2024/12/17/the-la #acornarchimedes #retrocomputing #archimedes #acorn #arm

  12. I had a great time last night at the Derby Computer Museum.

    I played Micro Machines on a #Sega, GODS on an #Amiga600, and Rick Dangerous on an #AtariST

    There will be another night like this in a few months time hopefully!

    #RetroComputing #Dragon32 #AcornElectron #AcornArchimedes

  13. There we go. A new #acorn to the family. This #a5000 need some love though to be in fully working order. #acorn #acornarchimedes

  14. War, never been so much fun :) Sensible didn't just make good soccer games, they also created this gem. Will you manage to get your tiny soldiers through the game without losing them? Maybe the manual can help: hol.abime.net/2917/manual
    Check out the CD32 intro video too: youtube.com/watch?v=J4iwM3fpEV
    #Retrogaming #Amiga #AtariST #MSDos #SNES #MegaDrive #3DO #AcornArchimedes #AtariJaguar

  15. Hm, LLVM removed ARMv2 and ARMv3 (which didn't correctly work anyway)? Oh well, I guess I can't compile #RustLang for the #AcornArchimedes and the armv4t-none-eabi target @Lokathor added is the most antiquated ARM version one can target with Rust.

    -m16 support for x86 sounds pretty limited, so I guess I just need to try targeting 68k Amiga.

    reviews.llvm.org/rGe428baf0019

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