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#50yearsoftextgames — Public Fediverse posts

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  1. @konrad From a historical perspective, Aaron Reed has a great look at IF through the years in 50 Years of Text Games.
    #interactivefiction #50yearsoftextgames

  2. @konrad From a historical perspective, Aaron Reed has a great look at IF through the years in 50 Years of Text Games.
    #interactivefiction #50yearsoftextgames

  3. @konrad From a historical perspective, Aaron Reed has a great look at IF through the years in 50 Years of Text Games.
    #interactivefiction #50yearsoftextgames

  4. @konrad From a historical perspective, Aaron Reed has a great look at IF through the years in 50 Years of Text Games.
    #interactivefiction #50yearsoftextgames

  5. @konrad From a historical perspective, Aaron Reed has a great look at IF through the years in 50 Years of Text Games.
    #interactivefiction #50yearsoftextgames

  6. I greatly enjoyed #50YearsOfTextGames by @aaronareed.

    I especially appreciated his curation of titles that are not necessarily well-known, but that showcase the wonderful diversity of games in which text takes center stage.

    The 50 games he covers in detail include an auditory first-person shooter, a story told through a database, and a text adventure that seeks to convey the experience of a hike on a section of the Appalachian trail.

    Here's my full review:

    lib.reviews/review/34c65d06-d1

  7. I greatly enjoyed #50YearsOfTextGames by @aaronareed.

    I especially appreciated his curation of titles that are not necessarily well-known, but that showcase the wonderful diversity of games in which text takes center stage.

    The 50 games he covers in detail include an auditory first-person shooter, a story told through a database, and a text adventure that seeks to convey the experience of a hike on a section of the Appalachian trail.

    Here's my full review:

    lib.reviews/review/34c65d06-d1

  8. I greatly enjoyed #50YearsOfTextGames by @aaronareed.

    I especially appreciated his curation of titles that are not necessarily well-known, but that showcase the wonderful diversity of games in which text takes center stage.

    The 50 games he covers in detail include an auditory first-person shooter, a story told through a database, and a text adventure that seeks to convey the experience of a hike on a section of the Appalachian trail.

    Here's my full review:

    lib.reviews/review/34c65d06-d1

  9. I greatly enjoyed #50YearsOfTextGames by @aaronareed.

    I especially appreciated his curation of titles that are not necessarily well-known, but that showcase the wonderful diversity of games in which text takes center stage.

    The 50 games he covers in detail include an auditory first-person shooter, a story told through a database, and a text adventure that seeks to convey the experience of a hike on a section of the Appalachian trail.

    Here's my full review:

    lib.reviews/review/34c65d06-d1

  10. I greatly enjoyed #50YearsOfTextGames by @aaronareed.

    I especially appreciated his curation of titles that are not necessarily well-known, but that showcase the wonderful diversity of games in which text takes center stage.

    The 50 games he covers in detail include an auditory first-person shooter, a story told through a database, and a text adventure that seeks to convey the experience of a hike on a section of the Appalachian trail.

    Here's my full review:

    lib.reviews/review/34c65d06-d1

  11. Almost at the end of #50YearsOfTextGames by @aaronareed and the chapter about "Choices: The Freshman" is a good reminder about what I so appreciate about his research and approach.

    (The game is part of an interactive fiction franchise with an audience of millions that's been largely ignored by gaming media because it primarily targets women & is played on mobile devices.)

    For those who don't have the book, you can read an earlier version of the chapter here:

    if50.substack.com/p/2016-the-f

  12. Almost at the end of #50YearsOfTextGames by @aaronareed and the chapter about "Choices: The Freshman" is a good reminder about what I so appreciate about his research and approach.

    (The game is part of an interactive fiction franchise with an audience of millions that's been largely ignored by gaming media because it primarily targets women & is played on mobile devices.)

    For those who don't have the book, you can read an earlier version of the chapter here:

    if50.substack.com/p/2016-the-f

  13. Almost at the end of #50YearsOfTextGames by @aaronareed and the chapter about "Choices: The Freshman" is a good reminder about what I so appreciate about his research and approach.

    (The game is part of an interactive fiction franchise with an audience of millions that's been largely ignored by gaming media because it primarily targets women & is played on mobile devices.)

    For those who don't have the book, you can read an earlier version of the chapter here:

    if50.substack.com/p/2016-the-f

  14. Almost at the end of #50YearsOfTextGames by @aaronareed and the chapter about "Choices: The Freshman" is a good reminder about what I so appreciate about his research and approach.

    (The game is part of an interactive fiction franchise with an audience of millions that's been largely ignored by gaming media because it primarily targets women & is played on mobile devices.)

    For those who don't have the book, you can read an earlier version of the chapter here:

    if50.substack.com/p/2016-the-f

  15. CW: 50 Years of Text Games, Oregon Trail source code, VisiData

    I keep going back and poking around at the #50YearsOfTextGames portal while reading the book.

    And today it led me to flip through the Oregon Trail source (BASIC, 1975 edition). Noticed a bunch of GOTOs and idly wondered "what percentage of these lines are GOTOs?"

    @visidata says ~15%, 98 lines. It feels particularly appropriate to use a terminal tool to run stats on text game source code 😁

    if50.textories.com/portal/

  16. CW: 50 Years of Text Games, Oregon Trail source code, VisiData

    I keep going back and poking around at the #50YearsOfTextGames portal while reading the book.

    And today it led me to flip through the Oregon Trail source (BASIC, 1975 edition). Noticed a bunch of GOTOs and idly wondered "what percentage of these lines are GOTOs?"

    @visidata says ~15%, 98 lines. It feels particularly appropriate to use a terminal tool to run stats on text game source code 😁

    if50.textories.com/portal/

  17. CW: 50 Years of Text Games, Oregon Trail source code, VisiData

    I keep going back and poking around at the #50YearsOfTextGames portal while reading the book.

    And today it led me to flip through the Oregon Trail source (BASIC, 1975 edition). Noticed a bunch of GOTOs and idly wondered "what percentage of these lines are GOTOs?"

    @visidata says ~15%, 98 lines. It feels particularly appropriate to use a terminal tool to run stats on text game source code 😁

    if50.textories.com/portal/

  18. CW: 50 Years of Text Games, Oregon Trail source code, VisiData

    I keep going back and poking around at the #50YearsOfTextGames portal while reading the book.

    And today it led me to flip through the Oregon Trail source (BASIC, 1975 edition). Noticed a bunch of GOTOs and idly wondered "what percentage of these lines are GOTOs?"

    @visidata says ~15%, 98 lines. It feels particularly appropriate to use a terminal tool to run stats on text game source code 😁

    if50.textories.com/portal/

  19. CW: 50 Years of Text Games, Oregon Trail source code, VisiData

    I keep going back and poking around at the #50YearsOfTextGames portal while reading the book.

    And today it led me to flip through the Oregon Trail source (BASIC, 1975 edition). Noticed a bunch of GOTOs and idly wondered "what percentage of these lines are GOTOs?"

    @visidata says ~15%, 98 lines. It feels particularly appropriate to use a terminal tool to run stats on text game source code 😁

    if50.textories.com/portal/

  20. Yippeee it finally showed up! Right in time for my birthday!! Very excited to read and reread this one till the pages fall off 😁

    @aaronareed #50YearsOfTextGames #InteractiveFiction #TextGames #TextAdventures

  21. Yippeee it finally showed up! Right in time for my birthday!! Very excited to read and reread this one till the pages fall off 😁

    @aaronareed #50YearsOfTextGames #InteractiveFiction #TextGames #TextAdventures

  22. Yippeee it finally showed up! Right in time for my birthday!! Very excited to read and reread this one till the pages fall off 😁

    @aaronareed #50YearsOfTextGames #InteractiveFiction #TextGames #TextAdventures

  23. Yippeee it finally showed up! Right in time for my birthday!! Very excited to read and reread this one till the pages fall off 😁

    @aaronareed #50YearsOfTextGames #InteractiveFiction #TextGames #TextAdventures

  24. Yessssss! So happy to receive my copy!

  25. The Oregon Trail’s original hunting mechanic was a tiny typing game.

    Had not seen this mechanic before. It’s from the original Oregon Trail written in BASIC, which despite a great local reception in 1971 was almost lost to the wind. #50YearsOfTextGames

  26. The Oregon Trail’s original hunting mechanic was a tiny typing game.

    Had not seen this mechanic before. It’s from the original Oregon Trail written in BASIC, which despite a great local reception in 1971 was almost lost to the wind. #50YearsOfTextGames

  27. The Oregon Trail’s original hunting mechanic was a tiny typing game.

    Had not seen this mechanic before. It’s from the original Oregon Trail written in BASIC, which despite a great local reception in 1971 was almost lost to the wind. #50YearsOfTextGames

  28. The Oregon Trail’s original hunting mechanic was a tiny typing game.

    Had not seen this mechanic before. It’s from the original Oregon Trail written in BASIC, which despite a great local reception in 1971 was almost lost to the wind. #50YearsOfTextGames

  29. The Oregon Trail’s original hunting mechanic was a tiny typing game.

    Had not seen this mechanic before. It’s from the original Oregon Trail written in BASIC, which despite a great local reception in 1971 was almost lost to the wind. #50YearsOfTextGames

  30. I’ve only read the chapter on The Hobbit, which I haven’t played yet. I played The Crack of Doom as a kid though, which I only beat as an adult with help from a walkthrough. But already I’m very happy with the 50 Years of Text Games book. Great treatment: talks about the game, its authors and development, its quirks, and its reception. I want to play it now! #50YearsOfTextGames #hobbit

  31. I’ve only read the chapter on The Hobbit, which I haven’t played yet. I played The Crack of Doom as a kid though, which I only beat as an adult with help from a walkthrough. But already I’m very happy with the 50 Years of Text Games book. Great treatment: talks about the game, its authors and development, its quirks, and its reception. I want to play it now! #50YearsOfTextGames #hobbit

  32. I’ve only read the chapter on The Hobbit, which I haven’t played yet. I played The Crack of Doom as a kid though, which I only beat as an adult with help from a walkthrough. But already I’m very happy with the 50 Years of Text Games book. Great treatment: talks about the game, its authors and development, its quirks, and its reception. I want to play it now! #50YearsOfTextGames #hobbit

  33. I’ve only read the chapter on The Hobbit, which I haven’t played yet. I played The Crack of Doom as a kid though, which I only beat as an adult with help from a walkthrough. But already I’m very happy with the 50 Years of Text Games book. Great treatment: talks about the game, its authors and development, its quirks, and its reception. I want to play it now! #50YearsOfTextGames #hobbit

  34. I’ve only read the chapter on The Hobbit, which I haven’t played yet. I played The Crack of Doom as a kid though, which I only beat as an adult with help from a walkthrough. But already I’m very happy with the 50 Years of Text Games book. Great treatment: talks about the game, its authors and development, its quirks, and its reception. I want to play it now! #50YearsOfTextGames #hobbit

  35. Ha! I’d completely forgotten the fact funders would be in the acknowledgments… sweet! #50YearsOfTextGames

  36. Ha! I’d completely forgotten the fact funders would be in the acknowledgments… sweet! #50YearsOfTextGames

  37. Ha! I’d completely forgotten the fact funders would be in the acknowledgments… sweet! #50YearsOfTextGames

  38. Ha! I’d completely forgotten the fact funders would be in the acknowledgments… sweet! #50YearsOfTextGames

  39. Ha! I’d completely forgotten the fact funders would be in the acknowledgments… sweet! #50YearsOfTextGames