#3d_modeling — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #3d_modeling, aggregated by home.social.
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It's a very different experience, painting a model you designed yourself (base included).
Rather happy with how the paint work came out, dirt and damage to hide the parts I broke up by accident as I painted it.
The initial silhouette I had in my mind was a ball with lags, but I also wanted to work on some techniques and figure out things like armor panels and trim.
All in all, came out rather nice. -
It's a very different experience, painting a model you designed yourself (base included).
Rather happy with how the paint work came out, dirt and damage to hide the parts I broke up by accident as I painted it.
The initial silhouette I had in my mind was a ball with lags, but I also wanted to work on some techniques and figure out things like armor panels and trim.
All in all, came out rather nice. -
It's a very different experience, painting a model you designed yourself (base included).
Rather happy with how the paint work came out, dirt and damage to hide the parts I broke up by accident as I painted it.
The initial silhouette I had in my mind was a ball with lags, but I also wanted to work on some techniques and figure out things like armor panels and trim.
All in all, came out rather nice. -
It's a very different experience, painting a model you designed yourself (base included).
Rather happy with how the paint work came out, dirt and damage to hide the parts I broke up by accident as I painted it.
The initial silhouette I had in my mind was a ball with lags, but I also wanted to work on some techniques and figure out things like armor panels and trim.
All in all, came out rather nice. -
It's a very different experience, painting a model you designed yourself (base included).
Rather happy with how the paint work came out, dirt and damage to hide the parts I broke up by accident as I painted it.
The initial silhouette I had in my mind was a ball with lags, but I also wanted to work on some techniques and figure out things like armor panels and trim.
All in all, came out rather nice. -
Building Effective Text-to-3D AI Agents: A Hybrid Architecture Approach
https://www.addy.rocks/blog/text-to-3d-agent-hybrid-architecture
#ycombinator #Machine_Learning #LLMs #Agents #3D_Modeling #Blender #Python #Architecture -
Show HN: Learn Blender shortcuts with lots of tiny videos
https://hollisbrown.github.io/blendershortcuts/
#ycombinator #Blender #shortcuts #hotkeys #3D_modeling -
3D-GPT: Procedural 3D Modeling with Large Language Models
https://chuny1.github.io/3DGPT/3dgpt.html
#ycombinator #3D_Modeling #AI_agent #LLM