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#13-sentinels — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #13-sentinels, aggregated by home.social.

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  1. Hmm, also die Story von #13Sentinels wird schnell unübersichtlich…

  2. Gerade mit 13 Sentinels angefangen. Gute Gelegenheit, den neuen Boost Mode für die #nintendoswitch2 auszuprobieren. #13Sentinels

  3. I’m at around the 50% mark in 13 Sentinels. Really loving it, but think I need to go smash some baddies to break things up lol

    What do you play during long visual novels?

    #13sentinels #jrpg #gaming #videogames #visualnovel

  4. What a fascinating game! Getting the hang of the combat and the story is slowly coming together (I think, lol)

    Any 13 Sentinel fans???

    #13sentinels #jrpg #gaming #videogames

  5. Der Weihnachtssale im #nintendo eshop hat begonnen. Ich habe mir #13sentinels und #ReturnToMonkeyIsland besorgt.

    Leider ist diesmal #TrailsInTheSky noch nicht dabei, darauf warte ich dringend.

    Was habt ihr so für Schnäppchen gemacht?

    #NintendoSwitch2

  6. Zostając w stajni Vanillaware – #13Sentinels Aegis Rim Remix & Arrange Album - The Branched.
    Cudowna gra, cudowna ścieżka, więc i tego cudownego dodatku nie mogło zabraknąć. Do niedawna nie do odsłuchania legalnie u nas (teraz już się to zmieniło). Absolutnie uwielbiam ♥️

    Zróbcie sobie tą przyjemność i #grajciewsentinele!

    #vgm #videogamemusic #TeamPudełka

  7. J'ai enfin joué, et terminé, 13 Sentinels: Aegis Rim ! 🎮

    Il brille surtout pour sa maîtrise du scénario, une intrigue qui peut prendre aux tripes et accompagner vos pensées en dehors des sessions de jeu...

    #NintendoSwitch #13Sentinels #AegisRim

  8. Okazało się, że w pudełku jest uroczy easter egg. Po wyjęciu karty z dedykowanego miejsca, z wnętrza opakowania spojrzał na mnie nie kto inny jak Fluffy ♥️

    Oczywiście do zdjęcia wyjąłem okładkę z opakowania.

    #giereczkowo #13Sentinels

  9. Nowy tydzień, nowe zdobycze do #TeamPudełka

    Tym razem zakup z kategorii „czyś ty zgłupiał” – #13SentinelsAegisRim na #Switch. Wszystko fajnie, ale ja już mam ten tytuł w pudełku, tyle że na PS4 😅 Ale sentinele na to zasługują. Na ponowne wbicie 100% też.

    #giereczkowo #Vanillaware #13Sentinels

  10. Dzisiejszy dzień napędza oficjalny album z remiksami oryginalnej ścieżki dźwiękowej z #13SentinelsAegisRim , pt. „The Branched”. I na tym wpis mógłby się skończyć, ale Japończycy nie byliby sobą, gdyby nie wymyślili czegoś pokręconego 😂

    Oficjalna ścieżka dźwiękową, a konkretnie utwory które słyszymy w grze podczas walki, mają za tytuły... nazwy aminokwasów. Znajdziemy tam walinę, lizynę, izoleucynę, fenyloalaninę, treoninę, tryptofan, leucynę i metioninę – 8 aminokwasów egzogennych. Tymczasem album z remiksami nosi tytuł „The Branched”, co w połączeniu z powyższym, ma konkretne znaczenie – BCAA, czyli aminokwasy rozgałęzione 😂

    Oczywiście to, że autorzy przyjęli w ogóle takie nazewnictwo dla utworów, to nie jest przypadek. I za to właśnie kocham Japończyków i ich zwariowane pomysły, gdzie nawet w ścieżce dźwiękowej potrafią przemycić wiadomość ♥️

    #muzyka #giereczkowo #13Sentinels #vgm #videogamemusic

  11. Wow. Po prostu... wow 🤯

    Miałem nie spisywać wrażeń na gorąco z tego tytułu, ale choćbym chciał, to bym nie zdążył. Wczoraj w nocy pękło niecałe 54h na liczniku i platyna, a ja mam kolejny tytuł który "pojawił się znikąd" i od razu wdarł się na szczyt listy ulubionych.

    To co #Vanillaware zrobiło tu pod względem historii, ale też oprawy audio i wideo, to jest ekstraklasa, a przypominam - podchodziłem do tego tytułu bez jakichkolwiek oczekiwań. Wcześniej przytoczony opening idealnie pasuje do tej produkcji - zaczyna się od trzęsienia ziemi, a potem napięcie już tylko rośnie.

    Jeżeli ktoś ma w swojej bibliotece #13Sentinels - a gra była dodawana w PS+ bodajże w zeszłym roku, to proszę - dajcie temu tytułowi szansę. Jeżeli natomiast macie ochotę się w niego zaopatrzyć, obecnie wersja cyfrowa na #PlayStation jest w promocji za 64,75 zł (do 10.10.), a wersja pudełkowa na tą samą konsolę jest jeszcze do kupienia za 77,50 zł bez wysyłki (w sklepie Perfect Blue).

    #13SentinelsAegisRim #vn #visualnovel #jrpg

  12. Coraz częściej spoglądam na swój backlog giereczkowy i staram się planować w co by tu zagrać po ukończeniu obecnie ogrywanego tytułu. Jako że kręcę się od kilku miesięcy w klimatach japońskich ( #Utawarerumono , #13Sentinels , #EmioTheSmilingMan ), również w tych kręgach szukam kandydatów. I jest jeden tytuł, który bardzo mnie zachęcił przed premierą, włożyłem weń kilkadziesiąt godzin po premierze, a potem... przestałem grać 🤔 I tak patrzy na mnie z dysku konsoli, niby wiem że ma wszystkie elementy które mnie interesują i nawet nie wiem dlaczego go nie ukończyłem.

    Tym tytułem jest #ScarletNexus i coraz więcej znaków na niebie i zmieni wskazuje, że właśnie pod ten adres zapukam po ukończeniu fenomenalnych #13Sentinels 😁

    Tymczasem dla osób które w ogóle nie słyszały o tym tytule (a takich jest sporo, bo marketing niestety nie był na najwyższym poziomie), zachęcam do zapoznania się z recenzją @tenartur na łamach @pograneeu 👇🏻

    pograne.eu/scarlet-nexus-recen

    #giereczkowo #jRPG #backlog

  13. Porque é que ninguém me disse o quão bom é 13 Sentinels?!

    É o Dark de JRPGs!

    Já tive tive tantas reviravoltas, revelações e confirmações que ando com um caderno a apontar a sequência de acontecimentos e quem é quem.

    (Imagens meramente demonstrativas)

    #videogames #videojogos #13sentinels

  14. For the sake of our time.

    Unicorn Overlord was released in March 8th and I waited a few days to get my copy for Nintendo Switch. I thought that such a cute game should be a perfect fit for the OLED screen and handheld gameplay. I wasn’t wrong and so far I only played a docked session once. The game was developed by Vanillaware and the concept phase was initiated at about the same time 13 Sentinels: Aegis Rim was in production – another great game that I haven’t finished yet. It was published by Sega/Atlus and it seems that everything on the face of the Earth which bears the Atlus name is condemned to be a success.

    Unicorn Overlord is a tactical rpg, but it’s not turn-based like I’m used to. It’s real-time where the actions and the order they should be taken – whom to target and in which situations – are previously set by the played into a number of units on the menu screen. Then, those units are taken into battle and the outcome takes place automatically. 13 Sentinels’ combat is a very, very simplified form of real-time strategy, but I loved it, so I had an idea about how the combat would develop in real-time. Some people mentioned Ogre Battle 64 as the predecessor of this type of combat and we can easily see the similarities between unit builds, classes, maps and interface. No matter where the inspiration is, the combat is very addictive and many late nights are a given.

    This is where we can try different setups and choose each unit’s leaders

    Unicorn Overlord tells the story of Alain, the son of Queen Ilenia who fell to Galerius’ rebellion in Cornia. The game starts with the battle between both Ilenia and Galerius, also known as General Valmore. Queen Ilenia asked Josef to protect little Alain while the castle was under attack and Josef took Alain to an island called Palevia, raised him and trained him into a fine soldier and future ruler. Alain would later lead the Liberation Army against the established Zenoiran Empire, and with the help of the Unicorn Ring, turn the leaders siding with the Empire into their former selves. Alain soon discovered that the ring had the power to dispel a curse altering the minds of former leaders and commanders into accepting the rule of the Zenoiran Empire.

    With this knowledge in hand, Alain sets to Cornia first, to expand the Liberation Army, together with Scarlett, Josef and Lex. Scarlett is then kidnapped by Galerius and Baltro and this event starts the first story arc in Cornia. Unicorn Overlord has a lot – and I mean a lot-lot – of recruitable characters. All have backstories and Alain can unlock rapport conversations with them to learn more about their personalities and motivations. It works like a social link from Persona. If they battle together, interact at the tavern or are given gifts, they increase their rapport points. After a certain amount of points a conversation can be unlocked and accessed from a stabilized region. The funnier part is that all these characters have also rapport conversations between a selected number of other characters they’ve previously met. Considering that we travel across the nations of Cornia, Elheim, Drakenhold, Bastorias and Albion imagine the number of interactions available. It’s a lot of worldbuilding and character development.

    An example of a rapport conversation between Selvie and Alain. We are all beset by spirits of the dead.

    The game isn’t exactly an open-world but it doesn’t have the same linearity as other games where some areas are locked prior to story progression. The quests and side-quests are stage-based. One stage consists of a combat encounter and after clearing the encounter we liberate a city and access its facilities. However, in case we are so inclined we can access higher-level areas and there’s no barriers holding off the progression. If we desire to access Bastorias before clearing Drakenhold, for example, it’s possible to do it. If we manage to clear a level 30 encounter we can access Albion after clearing Elheim and before clearing Drakenhold – which is the nation we should visit after Cornia. I mean we should, but we don’t necessarily have to. The game adapts itself in case we visit a higher-level area first.

    A combat encounter. This will be a win with some damage to my unit.

    After Cornia, I decided to visit Elheim to know more about the temples and because the Great Sage was about to give a revelation. I had no idea that I was terribly underleveled – my units, not Alain – for the area and I didn’t have many options to deal with magic. However I managed to recruit some crucial characters that helped me clear the first encounters and then everything progressed naturally. By the time I got to Drakenhold I was massively overleveled for the area, therefore Drakenhold should be the first stop after Cronia’s arc to those who worry about being overleveled. Since I don’t, I also unlocked Bastorias and met some adorable furries and then I left the area to progress the story as guided by Josef. This semi-open-world flair is extremely exciting to explore for the first time, because you know that you technically shouldn’t be in certain areas but you can, and then the rest of the game reconfigures itself to accommodate those choices.

    The beautiful area of Elheim – or Elfheim – as I like to call it

    The same freedom we get from the traversal does also apply to the innumerable possibilities at customizing our units. Each character has a class and each class has advantages and weaknesses against other classes. Some classes synergize better than others. All the information about classes is explained through characters in the overwold outside the forts or inside the menu. It’s a bit of a learning curve but the information is easily accessible in the library where we can find which classes work better against each other. Around the forts we often get tips about class weaknesses or natural shortcomings – for example, accuracy – and which accessories help mitigate that.

    In the tactics menu we can prioritize actions according to the character’s skills and in which conditions an action is taken. I haven’t fully grasped the menu and all its possibilities, but changing the priorities and conditions of certain skill use and then seeing it in action is very satisfying. Certain weapons, shields and accessories provide the character with extra skills and it’s never a bad idea to check how the introduction of new skills affects the tactical actions the character will take in battle, meaning if those actions are given the right priority or if they’re relevant for the character in question. All classes can be promoted to its upgraded form, where the character can get new and better skills as well as a new accessory slot, or a weapon slot to dual-wield.

    The tactics screen with battle conditions and categories

    The art style is gorgeous in all its forms. The vibrating colors, the character design, the little portraits changing during dialogue, the 2.5D overworld, the landscapes and backgrounds, the food design that leaves me salivating – it’s everything. The little cutscenes are drawn in 2D, the characters are voiced and there’s dialogue boxes. The art style is very unique to Vanillaware. Even in their other games, the art plays with perspective, with light and shadow, and with character proportions. It’s dynamic even though the characters are static because some proportions, like bigger hands and feet, give a sense of movement and reach. At the same time it doesn’t look very exaggerated; it’s just right.

    The stuff of nightmares

    I wasn’t expecting this game specifically. When I heard about Unicorn Overlord I was expecting something less addictive, for starters, and much less complex in its mechanics. Since I’ve only played 13 Sentinels, I’ve only gotten the visual novel part of the Vanillaware experience and I thought Unicorn Overlord would be very similar, just in another setting. I haven’t been able to put the game down since I started playing. The other games I’m currently playing are on hold and even though I already have two more Vanillaware games on their way I don’t want Unicorn Overlord to end. Brilliant game!

    https://swordofseiros.wordpress.com/2024/03/23/games-shouldnt-be-this-good/

    #13Sentinels #2d #adventureGames #atlus #Games #gaming #jrpgs #nintendoSwitch #ogreBattle64 #rpg #sega #srpg #storyRich #strategy #tacticalRpg #unicornOverlord #videoGames #videogames #visualNovels

  15. Dopo averlo finito e platinato, confermo le ottime impressioni parziali su #13Sentinels: la storia alla fine ha incredibilmente mantenuto un senso compiuto, nonostante l'enorme quantità di carne al fuoco, rivelandosi anche di buon spessore, mentre il gameplay strategico a turni, pur risultando abbastanza semplice nelle battute finali (ultimo scontro a parte), è rimasto comunque divertente.

    Allego foto che non ironicamente (e senza spoiler) riassume l'80% della storia del gioco.

    #BacklogPass