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481 results for “develwithoutacause”
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#rules_prerender can actually do this and it's a very powerful feature, but using it in that ecosystem requires buying into a much larger toolchain not everyone will want.
https://github.com/dgp1130/rules_prerender/
I'm imagining a more flexible, standalone tool which could be effectively used in any web toolchain.
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#rules_prerender can actually do this and it's a very powerful feature, but using it in that ecosystem requires buying into a much larger toolchain not everyone will want.
https://github.com/dgp1130/rules_prerender/
I'm imagining a more flexible, standalone tool which could be effectively used in any web toolchain.
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#rules_prerender can actually do this and it's a very powerful feature, but using it in that ecosystem requires buying into a much larger toolchain not everyone will want.
https://github.com/dgp1130/rules_prerender/
I'm imagining a more flexible, standalone tool which could be effectively used in any web toolchain.
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#rules_prerender can actually do this and it's a very powerful feature, but using it in that ecosystem requires buying into a much larger toolchain not everyone will want.
https://github.com/dgp1130/rules_prerender/
I'm imagining a more flexible, standalone tool which could be effectively used in any web toolchain.
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I got a little distracted trying to understand how this page worked and WHAT is this #JavaScript?
It's just assigning a bunch of numbers in the weirdest way possible.
`hh = 10`, so I think this is the format:
584 = 5(10^2) + 8(10^1) + 4
Why you would do this over just the literal? It doesn't seem like anything here is parameterized. Also they clearly haven't heard that the exponentiation operator is baseline now (or even `Math.pow`).
Do any #bundlers generate `!+[]` as an optimization? I can't imagine any other legitimate reason the `Lcd` function would work this way. Did they run some kind of obfuscation tool because these numbers are super important or something? This can't be basic minification techniques.
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I got a little distracted trying to understand how this page worked and WHAT is this #JavaScript?
It's just assigning a bunch of numbers in the weirdest way possible.
`hh = 10`, so I think this is the format:
584 = 5(10^2) + 8(10^1) + 4
Why you would do this over just the literal? It doesn't seem like anything here is parameterized. Also they clearly haven't heard that the exponentiation operator is baseline now (or even `Math.pow`).
Do any #bundlers generate `!+[]` as an optimization? I can't imagine any other legitimate reason the `Lcd` function would work this way. Did they run some kind of obfuscation tool because these numbers are super important or something? This can't be basic minification techniques.
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I got a little distracted trying to understand how this page worked and WHAT is this #JavaScript?
It's just assigning a bunch of numbers in the weirdest way possible.
`hh = 10`, so I think this is the format:
584 = 5(10^2) + 8(10^1) + 4
Why you would do this over just the literal? It doesn't seem like anything here is parameterized. Also they clearly haven't heard that the exponentiation operator is baseline now (or even `Math.pow`).
Do any #bundlers generate `!+[]` as an optimization? I can't imagine any other legitimate reason the `Lcd` function would work this way. Did they run some kind of obfuscation tool because these numbers are super important or something? This can't be basic minification techniques.
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I got a little distracted trying to understand how this page worked and WHAT is this #JavaScript?
It's just assigning a bunch of numbers in the weirdest way possible.
`hh = 10`, so I think this is the format:
584 = 5(10^2) + 8(10^1) + 4
Why you would do this over just the literal? It doesn't seem like anything here is parameterized. Also they clearly haven't heard that the exponentiation operator is baseline now (or even `Math.pow`).
Do any #bundlers generate `!+[]` as an optimization? I can't imagine any other legitimate reason the `Lcd` function would work this way. Did they run some kind of obfuscation tool because these numbers are super important or something? This can't be basic minification techniques.
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I got a little distracted trying to understand how this page worked and WHAT is this #JavaScript?
It's just assigning a bunch of numbers in the weirdest way possible.
`hh = 10`, so I think this is the format:
584 = 5(10^2) + 8(10^1) + 4
Why you would do this over just the literal? It doesn't seem like anything here is parameterized. Also they clearly haven't heard that the exponentiation operator is baseline now (or even `Math.pow`).
Do any #bundlers generate `!+[]` as an optimization? I can't imagine any other legitimate reason the `Lcd` function would work this way. Did they run some kind of obfuscation tool because these numbers are super important or something? This can't be basic minification techniques.
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Just published #HydroActive v0.1.4 with #ShadowDOM support!
https://github.com/dgp1130/HydroActive/releases/tag/releases%2F0.1.4
Now you can call `host.shadow.query('...')` to easily scope a query to the shadow root of an element.
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Just published #HydroActive v0.1.4 with #ShadowDOM support!
https://github.com/dgp1130/HydroActive/releases/tag/releases%2F0.1.4
Now you can call `host.shadow.query('...')` to easily scope a query to the shadow root of an element.
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Just published #HydroActive v0.1.4 with #ShadowDOM support!
https://github.com/dgp1130/HydroActive/releases/tag/releases%2F0.1.4
Now you can call `host.shadow.query('...')` to easily scope a query to the shadow root of an element.
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Just published #HydroActive v0.1.4 with #ShadowDOM support!
https://github.com/dgp1130/HydroActive/releases/tag/releases%2F0.1.4
Now you can call `host.shadow.query('...')` to easily scope a query to the shadow root of an element.
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Just published #HydroActive v0.1.4 with #ShadowDOM support!
https://github.com/dgp1130/HydroActive/releases/tag/releases%2F0.1.4
Now you can call `host.shadow.query('...')` to easily scope a query to the shadow root of an element.
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This toot brought to you by #PriorityPass whom I have no concerns for publicly shaming about.
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This toot brought to you by #PriorityPass whom I have no concerns for publicly shaming about.
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This toot brought to you by #PriorityPass whom I have no concerns for publicly shaming about.
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This toot brought to you by #PriorityPass whom I have no concerns for publicly shaming about.
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This toot brought to you by #PriorityPass whom I have no concerns for publicly shaming about.
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CW: #EldenRing #ShadowOfTheErdtree Final Boss
I'll have to cheat #Radahn back to life just so I can have a real opportunity to learn his phase 2 moveset.
Other than that, I'm excited to try out some more new weapons and builds. Lots of cool stuff in the DLC for sure!
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CW: #EldenRing #ShadowOfTheErdtree Final Boss
Eventually I pivoted my build to a #Nagakiba with #Unsheathe and found the fight infinitely easier.
https://fextralife.com/elden-ring-intelligence-samurai-build-guide-soul-samurai/
Each attack did practically double damage. I had so many more punish windows with Unsheathe, rolling R1 attacks are actually viable, I even got an occasional stance break.
I'm not sure if Rellana's twin blade is just too stat hungry for a NG build or what, but I didn't feel the need to change build for *any* other DLC boss. The only similar experience I had was my first playthrough of the base game where I took a shield into #Malenia and watched her heal faster than I could do damage.
After switching build I beat him on like my third try. Not because I learned his phase 2 moveset but because I got lucky a couple times, had enough flasks and resistance to stay alive, and plain out-damaged him.
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CW: #EldenRing #ShadowOfTheErdtree Final Boss
So #Radahn was definitely cool and has a pretty interesting moveset however I think is scaling is utterly messed up. I found him to be impossibly tanky until I respecced into a completely different build and then beat him in 15 minutes.
I basically had a #Rellana build going in using her twin swords. Except these swords absolutely suck against him. The light and heavy attacks are too slow to punish many of his lighter moves and don't do enough damage in the bigger windows. Uncharged R2 is usually the best option, and it's not great.
Moon-and-Fire Stance fares a bit better. The magic projectile is a decent punish and the flame spiral does significant damage. But none of his moves can really be punished by the full spiral, he always trades a blow with you. In phase 1 that trade is *usually* worth it, but phase 2 utterly wrecks you eliminating that option and heavily nerfing your damage.
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CW: #EldenRing #ShadowOfTheErdtree #Mesmer
Not to be out done from the last boss, I finally tackled #Mesmer after exhausting all the optional locations I could visit.
Fantastic boss all around. Looks great in motion, lots of cool moves. Phase transition looks awesome with only one eye. Pretty straightforward attacks all around, so nothing super frustrating. I had a great time with him.
The only questionable attack is his one "throw all the snakes at you" move, which is pretty impossible to dodge. But just running away seems to avoid most of the damage, so it's not nearly as bad as some of the BS moves other bosses have (*cough* waterfowl *cough*).
At this point I've basically cleared the entire map and I think I'm coming up on the final boss. I have a decent idea who it's going to be too. If they're as enjoyable as the last two remembrance bosses, I can't wait to see how they play.
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CW: #EldenRing #ShadowOfTheErdtree #Midra
Just beat #Midra and I think he's my favorite boss of the DLC so far. His attacks and combos are really clear, so none of his moves felt cheap.
The #FrenziedFlame stuff is really cool set dressing in the area and fun attacks. He looks awesome with the yellow fire effect and I'm glad they don't really do damage over time. It would have been really easy to treat his lingering fire like #Mohg's bloodflame and get annoying very quickly, but the devs didn't go that route and I'm greatly appreciative.
My one nitpick is that the boss can occasionally one-shot you if an attack also triggers madness, since you're stunned and likely to get hit a second time plus the raw madness damage. A 1-2-3 hit like that will usually kill. It's not too difficult to manage the madness meter or use some consumables, so I don't mind it too much though.
10/10 boss, would go mad again.
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CW: #EldenRing #ShadowOfTheErdtree #Rellana
Had a lot of fun with the #Rellana fight tonight, definitely one of my favorite boss designs. The fire and magic combo dual swords looks so cool.
I actually found her quite easy. I did a lot of damage and didn't take much from her. Maybe I'm overleveled on Scadutree fragments or the recent patch over compensated a bit. I feel like I beat her without really fully mastering her mechanics, but also I suspect she's intended to be a bit of a glass canon.
My immediate thought was "I really hope I can get her swords" and was excited to find that you can! Not only that, but Moon-and-Fire Stance does *exactly* what I wanted it too and I immediately pivoted to use these blades, definitely one of the coolest weapons in the game.
I do feel it's a bit stat hungry for a NG playthrough, and the Ash of War isn't as broadly useful as something as Blind Spot, but is so cool I kinda don't care. Definitely looking forward to the next major boss!
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I had been hoping to spend some time this weekend on #HydroActive, but #Akuma is just too much fun right now.
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I had been hoping to spend some time this weekend on #HydroActive, but #Akuma is just too much fun right now.
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I had been hoping to spend some time this weekend on #HydroActive, but #Akuma is just too much fun right now.
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I had been hoping to spend some time this weekend on #HydroActive, but #Akuma is just too much fun right now.
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I had been hoping to spend some time this weekend on #HydroActive, but #Akuma is just too much fun right now.