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481 results for “develwithoutacause”
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After a lot of work, I've finally landed a release of #Bazel #rules_prerender which is compatible with #aspect_rules_js! https://github.com/dgp1130/rules_prerender/releases/tag/releases%2F0.0.17
This has been a long time coming, and the issue shows how big a change this was (https://github.com/dgp1130/rules_prerender/issues/48). It didn't help that I kept getting distracted with other things and forgot everything I was doing. 😅
#aspect_rules_js does seem like a solid improvement and it sets up #rules_prerender for a lot of awesome improvements in the future (#ESM, #bzlmod, better bundling, etc.) Super excited about where we can take this next!
Shout out to @alexeagle and Greg Magolan (who I don't think is on Mastodon?) for their help, couldn't have done it without you!
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After a lot of work, I've finally landed a release of #Bazel #rules_prerender which is compatible with #aspect_rules_js! https://github.com/dgp1130/rules_prerender/releases/tag/releases%2F0.0.17
This has been a long time coming, and the issue shows how big a change this was (https://github.com/dgp1130/rules_prerender/issues/48). It didn't help that I kept getting distracted with other things and forgot everything I was doing. 😅
#aspect_rules_js does seem like a solid improvement and it sets up #rules_prerender for a lot of awesome improvements in the future (#ESM, #bzlmod, better bundling, etc.) Super excited about where we can take this next!
Shout out to @alexeagle and Greg Magolan (who I don't think is on Mastodon?) for their help, couldn't have done it without you!
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After a lot of work, I've finally landed a release of #Bazel #rules_prerender which is compatible with #aspect_rules_js! https://github.com/dgp1130/rules_prerender/releases/tag/releases%2F0.0.17
This has been a long time coming, and the issue shows how big a change this was (https://github.com/dgp1130/rules_prerender/issues/48). It didn't help that I kept getting distracted with other things and forgot everything I was doing. 😅
#aspect_rules_js does seem like a solid improvement and it sets up #rules_prerender for a lot of awesome improvements in the future (#ESM, #bzlmod, better bundling, etc.) Super excited about where we can take this next!
Shout out to @alexeagle and Greg Magolan (who I don't think is on Mastodon?) for their help, couldn't have done it without you!
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After a lot of work, I've finally landed a release of #Bazel #rules_prerender which is compatible with #aspect_rules_js! https://github.com/dgp1130/rules_prerender/releases/tag/releases%2F0.0.17
This has been a long time coming, and the issue shows how big a change this was (https://github.com/dgp1130/rules_prerender/issues/48). It didn't help that I kept getting distracted with other things and forgot everything I was doing. 😅
#aspect_rules_js does seem like a solid improvement and it sets up #rules_prerender for a lot of awesome improvements in the future (#ESM, #bzlmod, better bundling, etc.) Super excited about where we can take this next!
Shout out to @alexeagle and Greg Magolan (who I don't think is on Mastodon?) for their help, couldn't have done it without you!
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@techytacos That would be great, except I'm only getting songs from all the worst games in the series: #SonicHeroes, #Sonic2006, #SonicAndTheSecretRings, etc.
In fairness they do have some ok music, but nothing that lives up to Escape from the City. At least give me some Open Your Heart or Live and Learn!
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@techytacos That would be great, except I'm only getting songs from all the worst games in the series: #SonicHeroes, #Sonic2006, #SonicAndTheSecretRings, etc.
In fairness they do have some ok music, but nothing that lives up to Escape from the City. At least give me some Open Your Heart or Live and Learn!
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@techytacos That would be great, except I'm only getting songs from all the worst games in the series: #SonicHeroes, #Sonic2006, #SonicAndTheSecretRings, etc.
In fairness they do have some ok music, but nothing that lives up to Escape from the City. At least give me some Open Your Heart or Live and Learn!
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@passle The full repo is here with the relevant source code, explanation of how it works, and some notable caveats.
https://github.com/dgp1130/out-of-order-streaming/
It's a very cool idea to incorporate into any #SSR component model using shadow DOM. I'll have to consider it for #rules_prerender if and when we get to SSR support.
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@passle The full repo is here with the relevant source code, explanation of how it works, and some notable caveats.
https://github.com/dgp1130/out-of-order-streaming/
It's a very cool idea to incorporate into any #SSR component model using shadow DOM. I'll have to consider it for #rules_prerender if and when we get to SSR support.
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@passle The full repo is here with the relevant source code, explanation of how it works, and some notable caveats.
https://github.com/dgp1130/out-of-order-streaming/
It's a very cool idea to incorporate into any #SSR component model using shadow DOM. I'll have to consider it for #rules_prerender if and when we get to SSR support.
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@passle The full repo is here with the relevant source code, explanation of how it works, and some notable caveats.
https://github.com/dgp1130/out-of-order-streaming/
It's a very cool idea to incorporate into any #SSR component model using shadow DOM. I'll have to consider it for #rules_prerender if and when we get to SSR support.
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This change also has a side benefit of giving you full control over the `ts_project` which compiles your prerendering logic. No more awkward wrapping in #rules_prerender, much cleaner!
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This change also has a side benefit of giving you full control over the `ts_project` which compiles your prerendering logic. No more awkward wrapping in #rules_prerender, much cleaner!
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This change also has a side benefit of giving you full control over the `ts_project` which compiles your prerendering logic. No more awkward wrapping in #rules_prerender, much cleaner!
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This change also has a side benefit of giving you full control over the `ts_project` which compiles your prerendering logic. No more awkward wrapping in #rules_prerender, much cleaner!
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Just landed a major update to #rules_prerender yesterday. I redesigned the core component API to better express dependencies between different "slices" of a component. For example, if you only depend on the client-side JavaScript, the bundler will still find the associated CSS styles.
https://github.com/dgp1130/rules_prerender/issues/40
Really excited about the direction here! Next step is the actual documentation site.
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Just landed a major update to #rules_prerender yesterday. I redesigned the core component API to better express dependencies between different "slices" of a component. For example, if you only depend on the client-side JavaScript, the bundler will still find the associated CSS styles.
https://github.com/dgp1130/rules_prerender/issues/40
Really excited about the direction here! Next step is the actual documentation site.
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Just landed a major update to #rules_prerender yesterday. I redesigned the core component API to better express dependencies between different "slices" of a component. For example, if you only depend on the client-side JavaScript, the bundler will still find the associated CSS styles.
https://github.com/dgp1130/rules_prerender/issues/40
Really excited about the direction here! Next step is the actual documentation site.
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Just landed a major update to #rules_prerender yesterday. I redesigned the core component API to better express dependencies between different "slices" of a component. For example, if you only depend on the client-side JavaScript, the bundler will still find the associated CSS styles.
https://github.com/dgp1130/rules_prerender/issues/40
Really excited about the direction here! Next step is the actual documentation site.
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Speaking of not writing documentation: I also prototyped a very cool idea for how to greatly simplify the developer experience of #rules_prerender *and* make it understand even more complex dependency graphs.
Still more experimenting to be done, but I'm hopeful this is a viable strategy and will be a big improvement for developers! 😁
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Speaking of not writing documentation: I also prototyped a very cool idea for how to greatly simplify the developer experience of #rules_prerender *and* make it understand even more complex dependency graphs.
Still more experimenting to be done, but I'm hopeful this is a viable strategy and will be a big improvement for developers! 😁
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Speaking of not writing documentation: I also prototyped a very cool idea for how to greatly simplify the developer experience of #rules_prerender *and* make it understand even more complex dependency graphs.
Still more experimenting to be done, but I'm hopeful this is a viable strategy and will be a big improvement for developers! 😁
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Speaking of not writing documentation: I also prototyped a very cool idea for how to greatly simplify the developer experience of #rules_prerender *and* make it understand even more complex dependency graphs.
Still more experimenting to be done, but I'm hopeful this is a viable strategy and will be a big improvement for developers! 😁
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Released a new version of #rules_prerender with full #Preact support built-in.
https://github.com/dgp1130/rules_prerender/releases/tag/releases%2F0.0.27
Getting closer and closer to something I'd be willing to call a 1.0.0!
Biggest open issue is still actually writing all the documentation, though I keep getting distracted by other features.
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Released a new version of #rules_prerender with full #Preact support built-in.
https://github.com/dgp1130/rules_prerender/releases/tag/releases%2F0.0.27
Getting closer and closer to something I'd be willing to call a 1.0.0!
Biggest open issue is still actually writing all the documentation, though I keep getting distracted by other features.
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Released a new version of #rules_prerender with full #Preact support built-in.
https://github.com/dgp1130/rules_prerender/releases/tag/releases%2F0.0.27
Getting closer and closer to something I'd be willing to call a 1.0.0!
Biggest open issue is still actually writing all the documentation, though I keep getting distracted by other features.
-
Released a new version of #rules_prerender with full #Preact support built-in.
https://github.com/dgp1130/rules_prerender/releases/tag/releases%2F0.0.27
Getting closer and closer to something I'd be willing to call a 1.0.0!
Biggest open issue is still actually writing all the documentation, though I keep getting distracted by other features.
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#MetalSucks
Kid Rock Admits in New Interview: “I’m Part of the Problem”
Kid Rock admits he's adding to the political divide The post Kid Rock Admits in New Interview: “I’m Part of the Problem...https://www.metalsucks.net/2024/05/21/kid-rock-admits-in-new-interview-im-part-of-the-problem/
#KidRock #MAGApolitics #Rebranding #DevilWithoutACause #BudLightProtest #TransIssues #PolarizingPeople #RichGuyIssue #CountryMusic #SouthernRock
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#TheMetalDogArticleList
#MetalSucks
Kid Rock Admits in New Interview: “I’m Part of the Problem”
Kid Rock admits he's adding to the political divide The post Kid Rock Admits in New Interview: “I’m Part of the Problem...https://www.metalsucks.net/2024/05/21/kid-rock-admits-in-new-interview-im-part-of-the-problem/
#KidRock #MAGApolitics #Rebranding #DevilWithoutACause #BudLightProtest #TransIssues #PolarizingPeople #RichGuyIssue #CountryMusic #SouthernRock
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#TheMetalDogArticleList
#MetalSucks
Kid Rock Admits in New Interview: “I’m Part of the Problem”
Kid Rock admits he's adding to the political divide The post Kid Rock Admits in New Interview: “I’m Part of the Problem...https://www.metalsucks.net/2024/05/21/kid-rock-admits-in-new-interview-im-part-of-the-problem/
#KidRock #MAGApolitics #Rebranding #DevilWithoutACause #BudLightProtest #TransIssues #PolarizingPeople #RichGuyIssue #CountryMusic #SouthernRock