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#vidya — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #vidya, aggregated by home.social.

  1. I know this world has become shit and strange, and like, this entire year's been like an April's Fools run amok.

    But.

    At least I can meet eternal sleep happily knowing that the Fight of the Year 2026 is between [*checks notes*]

    ... Kenshiro vs Cristiano Ronaldo, I guess.

    youtu.be/Hc4KNwFjhnE

    #FatalFury #GarouCityOfTheWolves #FatalFuryCityOfTheWolves #FOTNS #FistOfTheNorthStar #Kenshiro #vidya

    PS.: DJ'd by Salvatore Ganacci I guess. Because why not.

  2. I know this world has become shit and strange, and like, this entire year's been like an April's Fools run amok.

    But.

    At least I can meet eternal sleep happily knowing that the Fight of the Year 2026 is between [*checks notes*]

    ... Kenshiro vs Cristiano Ronaldo, I guess.

    youtu.be/Hc4KNwFjhnE

    #FatalFury #GarouCityOfTheWolves #FatalFuryCityOfTheWolves #FOTNS #FistOfTheNorthStar #Kenshiro #vidya

    PS.: DJ'd by Salvatore Ganacci I guess. Because why not.

  3. @eniko While I know of some games that have managed pretty good visuals in small screens (eg.: Monster Hunter on the 3DS, 224p), 1.- those use a vastly different visual art and engine, highly reliant on zoom and 2.- 100px is still too small for that, IMO.

    At that size limitation and if you might be facing redoing all the art for porting to consoles anyway, have you considered switching the art style to "symbolic" and using "symbolic tiles" rather than "graphic tiles"?

    Kinda like games such as #ZZT did back in the times of the DOS, when you had to deal with 80×25 terminals (no graphics mode, even).

    Symbolic visual art can also give a game a pretty fresh coat of paint depending on the genre, as can be seen in games such as #VVVVVV , and on a console port you could even add a "retro option" switch for the visual engine like how #MonsterBoy does, for extra fancy.

    For extra bonus, on symbolic tiles you could even just use fonts for some symbols, since many of them have a 10pt option.

    #vidya

  4. @eniko While I know of some games that have managed pretty good visuals in small screens (eg.: Monster Hunter on the 3DS, 224p), 1.- those use a vastly different visual art and engine, highly reliant on zoom and 2.- 100px is still too small for that, IMO.

    At that size limitation and if you might be facing redoing all the art for porting to consoles anyway, have you considered switching the art style to "symbolic" and using "symbolic tiles" rather than "graphic tiles"?

    Kinda like games such as #ZZT did back in the times of the DOS, when you had to deal with 80×25 terminals (no graphics mode, even).

    Symbolic visual art can also give a game a pretty fresh coat of paint depending on the genre, as can be seen in games such as #VVVVVV , and on a console port you could even add a "retro option" switch for the visual engine like how #MonsterBoy does, for extra fancy.

    For extra bonus, on symbolic tiles you could even just use fonts for some symbols, since many of them have a 10pt option.

    #vidya

  5. @eniko While I know of some games that have managed pretty good visuals in small screens (eg.: Monster Hunter on the 3DS, 224p), 1.- those use a vastly different visual art and engine, highly reliant on zoom and 2.- 100px is still too small for that, IMO.

    At that size limitation and if you might be facing redoing all the art for porting to consoles anyway, have you considered switching the art style to "symbolic" and using "symbolic tiles" rather than "graphic tiles"?

    Kinda like games such as #ZZT did back in the times of the DOS, when you had to deal with 80×25 terminals (no graphics mode, even).

    Symbolic visual art can also give a game a pretty fresh coat of paint depending on the genre, as can be seen in games such as #VVVVVV , and on a console port you could even add a "retro option" switch for the visual engine like how #MonsterBoy does, for extra fancy.

    For extra bonus, on symbolic tiles you could even just use fonts for some symbols, since many of them have a 10pt option.

    #vidya

  6. @eniko While I know of some games that have managed pretty good visuals in small screens (eg.: Monster Hunter on the 3DS, 224p), 1.- those use a vastly different visual art and engine, highly reliant on zoom and 2.- 100px is still too small for that, IMO.

    At that size limitation and if you might be facing redoing all the art for porting to consoles anyway, have you considered switching the art style to "symbolic" and using "symbolic tiles" rather than "graphic tiles"?

    Kinda like games such as #ZZT did back in the times of the DOS, when you had to deal with 80×25 terminals (no graphics mode, even).

    Symbolic visual art can also give a game a pretty fresh coat of paint depending on the genre, as can be seen in games such as #VVVVVV , and on a console port you could even add a "retro option" switch for the visual engine like how #MonsterBoy does, for extra fancy.

    For extra bonus, on symbolic tiles you could even just use fonts for some symbols, since many of them have a 10pt option.

    #vidya

  7. @eniko While I know of some games that have managed pretty good visuals in small screens (eg.: Monster Hunter on the 3DS, 224p), 1.- those use a vastly different visual art and engine, highly reliant on zoom and 2.- 100px is still too small for that, IMO.

    At that size limitation and if you might be facing redoing all the art for porting to consoles anyway, have you considered switching the art style to "symbolic" and using "symbolic tiles" rather than "graphic tiles"?

    Kinda like games such as #ZZT did back in the times of the DOS, when you had to deal with 80×25 terminals (no graphics mode, even).

    Symbolic visual art can also give a game a pretty fresh coat of paint depending on the genre, as can be seen in games such as #VVVVVV , and on a console port you could even add a "retro option" switch for the visual engine like how #MonsterBoy does, for extra fancy.

    For extra bonus, on symbolic tiles you could even just use fonts for some symbols, since many of them have a 10pt option.

    #vidya

  8. The game wheel world on steam ( store.steampowered.com/app/149 - haven’t got to play it much but the art style is so good, controls feel arcadey and fun ) one of the quest givers / bosses calls you a Fred as part of the trash talking and says nice talismanic head badge.

    So good lol

    #bikeTooter #vidya #indieGame

  9. The game wheel world on steam ( store.steampowered.com/app/149 - haven’t got to play it much but the art style is so good, controls feel arcadey and fun ) one of the quest givers / bosses calls you a Fred as part of the trash talking and says nice talismanic head badge.

    So good lol

    #bikeTooter #vidya #indieGame

  10. The game wheel world on steam ( store.steampowered.com/app/149 - haven’t got to play it much but the art style is so good, controls feel arcadey and fun ) one of the quest givers / bosses calls you a Fred as part of the trash talking and says nice talismanic head badge.

    So good lol

    #bikeTooter #vidya #indieGame

  11. The game wheel world on steam ( store.steampowered.com/app/149 - haven’t got to play it much but the art style is so good, controls feel arcadey and fun ) one of the quest givers / bosses calls you a Fred as part of the trash talking and says nice talismanic head badge.

    So good lol

    #bikeTooter #vidya #indieGame

  12. The game wheel world on steam ( store.steampowered.com/app/149 - haven’t got to play it much but the art style is so good, controls feel arcadey and fun ) one of the quest givers / bosses calls you a Fred as part of the trash talking and says nice talismanic head badge.

    So good lol

    #bikeTooter #vidya #indieGame

  13. MCC estoy jugando una cómoda, suave fantasía de campaña de guerra civil en un escenario pre-industrial, pero una (1) de las facciones decide lanzar un ICBM.

    #FireEmblemThreeHouses #vidya #NarrativaFantastica

  14. MCC estoy jugando una cómoda, suave fantasía de campaña de guerra civil en un escenario pre-industrial, pero una (1) de las facciones decide lanzar un ICBM.

    #FireEmblemThreeHouses #vidya #NarrativaFantastica

  15. MCC estoy jugando una cómoda, suave fantasía de campaña de guerra civil en un escenario pre-industrial, pero una (1) de las facciones decide lanzar un ICBM.

    #FireEmblemThreeHouses #vidya #NarrativaFantastica

  16. I'm sure my long-time piano teacher is really happy she escaped a Nazi death camp just to teach American children how to play the piano so they can grow up and play video game music.

    #music #videogames #vidya

  17. I'm sure my long-time piano teacher is really happy she escaped a Nazi death camp just to teach American children how to play the piano so they can grow up and play video game music.

    #music #videogames #vidya

  18. I'm sure my long-time piano teacher is really happy she escaped a Nazi death camp just to teach American children how to play the piano so they can grow up and play video game music.

    #music #videogames #vidya

  19. I'm sure my long-time piano teacher is really happy she escaped a Nazi death camp just to teach American children how to play the piano so they can grow up and play video game music.

    #music #videogames #vidya

  20. Daily Sketch Challenge 04/08/23: Funky Kong.
    Not being familiar with any Donkey Kong game beyond the first two, I've no idea who this is. So all I could do was look up the reference art and have a go. Don't know why he's called Funky Kong. Can't see much of the funk about him. Perhaps he smells funny.
    #dailysketchchallenge #donkey_kong #funky_kong #donkeykong #funkykong #nintendo #videogames #vidya

  21. Daily Sketch Challenge 04/08/23: Funky Kong.
    Not being familiar with any Donkey Kong game beyond the first two, I've no idea who this is. So all I could do was look up the reference art and have a go. Don't know why he's called Funky Kong. Can't see much of the funk about him. Perhaps he smells funny.
    #dailysketchchallenge #donkey_kong #funky_kong #donkeykong #funkykong #nintendo #videogames #vidya

  22. short #intro for the curious...

    I really like #birds. We live with a Timneh #africangrey whose love language involves biting and two #parakeets. Someday, I want some chickens... Other #pets: I also take care of a big mop dog and two kitties. I'll resist the urge to spam photos of all of them lol.

    In my free time, I like to:
    - listen to #albums
    - play #retro #vidya

    My #hobbies include:
    - #gardening (zone 10A)
    - #papercrafts and #crocheting
    - #musicproduction (#auxy #abletonlive)
    - playing #ttrpgs/#boardgames with friends

  23. Still playing around with the Switch Pro controller. Finally got past the experimental gyro support phase and have now arrived at the fun to play phase. Ended up starting a New Game+ run of Bulletstorm.

  24. Initially wanted to test something out in Dark Messiah of Might and Magic. Ended up playing through the whole game. Didn't finish it the first time around due to a hard drive crash and no save backup.

  25. New video. Explaining uses for DS4 to DS4 emulation in DS4Windows. Forgot to mention the PS4 Remote Play use case though. youtube.com/watch?v=RdQAuboYYKo

  26. Too much has changed. Planning on a new release tomorrow.

  27. This software is now at a point where I can play Heroes 5 with a controller comfortably. It works better for that use case than even my old project. Too bad DS4Windows would not be usable to play Oblivion. Hopefully it will get there sometime.