#tmsnake — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #tmsnake, aggregated by home.social.
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I eventually found the time today (after nearly a year) to upload my TMSnake game for RC2014 systems to RC-BOX BBS (the world's first -and currently only- RC2014 based BBS).
Up/downloads are possible on the CP/M command line using the KMD transfer command.
NOTE: only old (8 bit CRC) xmodem and ymodem protocols are supported.
Transfers tested with QTERM on CP/M as well as CCGMS Future and StrikeTerm on a Commodore 64.
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I eventually found the time today (after nearly a year) to upload my TMSnake game for RC2014 systems to RC-BOX BBS (the world's first -and currently only- RC2014 based BBS).
Up/downloads are possible on the CP/M command line using the KMD transfer command.
NOTE: only old (8 bit CRC) xmodem and ymodem protocols are supported.
Transfers tested with QTERM on CP/M as well as CCGMS Future and StrikeTerm on a Commodore 64.
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I eventually found the time today (after nearly a year) to upload my TMSnake game for RC2014 systems to RC-BOX BBS (the world's first -and currently only- RC2014 based BBS).
Up/downloads are possible on the CP/M command line using the KMD transfer command.
NOTE: only old (8 bit CRC) xmodem and ymodem protocols are supported.
Transfers tested with QTERM on CP/M as well as CCGMS Future and StrikeTerm on a Commodore 64.
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I eventually found the time today (after nearly a year) to upload my TMSnake game for RC2014 systems to RC-BOX BBS (the world's first -and currently only- RC2014 based BBS).
Up/downloads are possible on the CP/M command line using the KMD transfer command.
NOTE: only old (8 bit CRC) xmodem and ymodem protocols are supported.
Transfers tested with QTERM on CP/M as well as CCGMS Future and StrikeTerm on a Commodore 64.
-
I eventually found the time today (after nearly a year) to upload my TMSnake game for RC2014 systems to RC-BOX BBS (the world's first -and currently only- RC2014 based BBS).
Up/downloads are possible on the CP/M command line using the KMD transfer command.
NOTE: only old (8 bit CRC) xmodem and ymodem protocols are supported.
Transfers tested with QTERM on CP/M as well as CCGMS Future and StrikeTerm on a Commodore 64.
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@deadbeef Oh, that's a long story.
I read about #Forth in 1987 in a Commodore 64 magazine that included a homebrew Forth compiler written in BASIC.
It was slow and my 14 year old me was a little too young to understand the overall concept of the language. But I was fascinated by it and that stuck for decades (I even bought Leo Brodies book back then but never got beyond the first five chapters).
Fast-forward to 2022: after having fallen in love with the #rc2014 homebrew kit and having built several other #8bit replica systems since then, I learned about the #Mynor #My4th homebrew kit. It's a cpu-less 8 bit system (the CPU is made of discrete 74xx logic ICs) which features a Forth compiler instead of BASIC in its ROM.
I built it and then I *had* to get Forth into my brain to use it. And this time things fell into place. Having learned 8085 Assembler some 30 years ago may have helped.
I love Forth because it allows you to do rapid "function" prototyping interactively just like you would work with an interpreter language while it gives you the speed and low-level hardware access of assembler.
One of the rsults of my Forth efforts so far is the #TMSnake game for #rc2014 systems.
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I've just released my first #game!!
#TMSnake for CP/M compatible #rc2014 computers with a #tms9918a video module and (optionally) a #AY89XX or #YM2149 sound module. It also optionally supports the #Tynemouth #joystick module.
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Here are the latest news regading my #TMSnake #game for #rc2014 and #TMS9918a #graphics.
The video below shows the current state of affairs, and I've just added some limited #sfx to the game - however the recording below did not capture the beepy beeps for some reason.
There is one last tweak I need to add in terms of gameplay but the final release is "coming soon" ™️ 😏
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Here are the latest news regading my #TMSnake #game for #rc2014 and #TMS9918a #graphics.
The video below shows the current state of affairs, and I've just added some limited #sfx to the game - however the recording below did not capture the beepy beeps for some reason.
There is one last tweak I need to add in terms of gameplay but the final release is "coming soon" ™️ 😏
-
Here are the latest news regading my #TMSnake #game for #rc2014 and #TMS9918a #graphics.
The video below shows the current state of affairs, and I've just added some limited #sfx to the game - however the recording below did not capture the beepy beeps for some reason.
There is one last tweak I need to add in terms of gameplay but the final release is "coming soon" ™️ 😏
-
Here are the latest news regading my #TMSnake #game for #rc2014 and #TMS9918a #graphics.
The video below shows the current state of affairs, and I've just added some limited #sfx to the game - however the recording below did not capture the beepy beeps for some reason.
There is one last tweak I need to add in terms of gameplay but the final release is "coming soon" ™️ 😏
-
Here are the latest news regading my #TMSnake #game for #rc2014 and #TMS9918a #graphics.
The video below shows the current state of affairs, and I've just added some limited #sfx to the game - however the recording below did not capture the beepy beeps for some reason.
There is one last tweak I need to add in terms of gameplay but the final release is "coming soon" ™️ 😏