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#tmsnake — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #tmsnake, aggregated by home.social.

  1. I eventually found the time today (after nearly a year) to upload my TMSnake game for RC2014 systems to RC-BOX BBS (the world's first -and currently only- RC2014 based BBS).

    Up/downloads are possible on the CP/M command line using the KMD transfer command.

    NOTE: only old (8 bit CRC) xmodem and ymodem protocols are supported.

    Transfers tested with QTERM on CP/M as well as CCGMS Future and StrikeTerm on a Commodore 64.

    #rcbox
    #rc2014bbs
    #rc2014
    #tmsnake

  2. I eventually found the time today (after nearly a year) to upload my TMSnake game for RC2014 systems to RC-BOX BBS (the world's first -and currently only- RC2014 based BBS).

    Up/downloads are possible on the CP/M command line using the KMD transfer command.

    NOTE: only old (8 bit CRC) xmodem and ymodem protocols are supported.

    Transfers tested with QTERM on CP/M as well as CCGMS Future and StrikeTerm on a Commodore 64.

    #rcbox
    #rc2014bbs
    #rc2014
    #tmsnake

  3. I eventually found the time today (after nearly a year) to upload my TMSnake game for RC2014 systems to RC-BOX BBS (the world's first -and currently only- RC2014 based BBS).

    Up/downloads are possible on the CP/M command line using the KMD transfer command.

    NOTE: only old (8 bit CRC) xmodem and ymodem protocols are supported.

    Transfers tested with QTERM on CP/M as well as CCGMS Future and StrikeTerm on a Commodore 64.

    #rcbox
    #rc2014bbs
    #rc2014
    #tmsnake

  4. I eventually found the time today (after nearly a year) to upload my TMSnake game for RC2014 systems to RC-BOX BBS (the world's first -and currently only- RC2014 based BBS).

    Up/downloads are possible on the CP/M command line using the KMD transfer command.

    NOTE: only old (8 bit CRC) xmodem and ymodem protocols are supported.

    Transfers tested with QTERM on CP/M as well as CCGMS Future and StrikeTerm on a Commodore 64.

    #rcbox
    #rc2014bbs
    #rc2014
    #tmsnake

  5. I eventually found the time today (after nearly a year) to upload my TMSnake game for RC2014 systems to RC-BOX BBS (the world's first -and currently only- RC2014 based BBS).

    Up/downloads are possible on the CP/M command line using the KMD transfer command.

    NOTE: only old (8 bit CRC) xmodem and ymodem protocols are supported.

    Transfers tested with QTERM on CP/M as well as CCGMS Future and StrikeTerm on a Commodore 64.

    #rcbox
    #rc2014bbs
    #rc2014
    #tmsnake

  6. @deadbeef Oh, that's a long story.

    I read about #Forth in 1987 in a Commodore 64 magazine that included a homebrew Forth compiler written in BASIC.

    It was slow and my 14 year old me was a little too young to understand the overall concept of the language. But I was fascinated by it and that stuck for decades (I even bought Leo Brodies book back then but never got beyond the first five chapters).

    Fast-forward to 2022: after having fallen in love with the #rc2014 homebrew kit and having built several other #8bit replica systems since then, I learned about the #Mynor #My4th homebrew kit. It's a cpu-less 8 bit system (the CPU is made of discrete 74xx logic ICs) which features a Forth compiler instead of BASIC in its ROM.

    I built it and then I *had* to get Forth into my brain to use it. And this time things fell into place. Having learned 8085 Assembler some 30 years ago may have helped.

    I love Forth because it allows you to do rapid "function" prototyping interactively just like you would work with an interpreter language while it gives you the speed and low-level hardware access of assembler.

    One of the rsults of my Forth efforts so far is the #TMSnake game for #rc2014 systems.

  7. I've just released my first #game!!

    #TMSnake for CP/M compatible #rc2014 computers with a #tms9918a video module and (optionally) a #AY89XX or #YM2149 sound module. It also optionally supports the #Tynemouth #joystick module.

    wintermute-bbs.itch.io/tmsnake

    #snake
    #gamedev
    #retrogaming
    #retorcomputing
    #itchio

  8. Here are the latest news regading my #TMSnake #game for #rc2014 and #TMS9918a #graphics.

    The video below shows the current state of affairs, and I've just added some limited #sfx to the game - however the recording below did not capture the beepy beeps for some reason.

    There is one last tweak I need to add in terms of gameplay but the final release is "coming soon" ™️ 😏

    #retrocomputing
    #retroprogramming
    #gamedev
    #forth
    #dxforth

  9. Here are the latest news regading my #TMSnake #game for #rc2014 and #TMS9918a #graphics.

    The video below shows the current state of affairs, and I've just added some limited #sfx to the game - however the recording below did not capture the beepy beeps for some reason.

    There is one last tweak I need to add in terms of gameplay but the final release is "coming soon" ™️ 😏

    #retrocomputing
    #retroprogramming
    #gamedev
    #forth
    #dxforth

  10. Here are the latest news regading my #TMSnake #game for #rc2014 and #TMS9918a #graphics.

    The video below shows the current state of affairs, and I've just added some limited #sfx to the game - however the recording below did not capture the beepy beeps for some reason.

    There is one last tweak I need to add in terms of gameplay but the final release is "coming soon" ™️ 😏

    #retrocomputing
    #retroprogramming
    #gamedev
    #forth
    #dxforth

  11. Here are the latest news regading my #TMSnake #game for #rc2014 and #TMS9918a #graphics.

    The video below shows the current state of affairs, and I've just added some limited #sfx to the game - however the recording below did not capture the beepy beeps for some reason.

    There is one last tweak I need to add in terms of gameplay but the final release is "coming soon" ™️ 😏

    #retrocomputing
    #retroprogramming
    #gamedev
    #forth
    #dxforth

  12. Here are the latest news regading my #TMSnake #game for #rc2014 and #TMS9918a #graphics.

    The video below shows the current state of affairs, and I've just added some limited #sfx to the game - however the recording below did not capture the beepy beeps for some reason.

    There is one last tweak I need to add in terms of gameplay but the final release is "coming soon" ™️ 😏

    #retrocomputing
    #retroprogramming
    #gamedev
    #forth
    #dxforth