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#minstrel4d — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #minstrel4d, aggregated by home.social.

  1. Had a day off today and used the free time to implement "take", ""drop" and "inv" (inventory) for that #text #adventure #game skeleton I'm occasionally tinkering with.

    On the #Commodore64 I use #durexforth, but the same code also works on the #MyNorMy4th and with #gforth and I plan to get it to work on the #Minstrel4d as well.

    I still use just a two-word #parser at the moment but I'm already looking into ways of expanding that (will not be as great as Infocom but better than it is now).

    #forth
    #retrocoding

  2. Had a day off today and used the free time to implement "take", ""drop" and "inv" (inventory) for that #text #adventure #game skeleton I'm occasionally tinkering with.

    On the #Commodore64 I use #durexforth, but the same code also works on the #MyNorMy4th and with #gforth and I plan to get it to work on the #Minstrel4d as well.

    I still use just a two-word #parser at the moment but I'm already looking into ways of expanding that (will not be as great as Infocom but better than it is now).

    #forth
    #retrocoding

  3. Had a day off today and used the free time to implement "take", ""drop" and "inv" (inventory) for that #text #adventure #game skeleton I'm occasionally tinkering with.

    On the #Commodore64 I use #durexforth, but the same code also works on the #MyNorMy4th and with #gforth and I plan to get it to work on the #Minstrel4d as well.

    I still use just a two-word #parser at the moment but I'm already looking into ways of expanding that (will not be as great as Infocom but better than it is now).

    #forth
    #retrocoding

  4. Had a day off today and used the free time to implement "take", ""drop" and "inv" (inventory) for that #text #adventure #game skeleton I'm occasionally tinkering with.

    On the #Commodore64 I use #durexforth, but the same code also works on the #MyNorMy4th and with #gforth and I plan to get it to work on the #Minstrel4d as well.

    I still use just a two-word #parser at the moment but I'm already looking into ways of expanding that (will not be as great as Infocom but better than it is now).

    #forth
    #retrocoding

  5. Had a day off today and used the free time to implement "take", ""drop" and "inv" (inventory) for that #text #adventure #game skeleton I'm occasionally tinkering with.

    On the #Commodore64 I use #durexforth, but the same code also works on the #MyNorMy4th and with #gforth and I plan to get it to work on the #Minstrel4d as well.

    I still use just a two-word #parser at the moment but I'm already looking into ways of expanding that (will not be as great as Infocom but better than it is now).

    #forth
    #retrocoding

  6. Graphical chess on a 16K #JupiterAce / #Minstrel4D

    Program is actually 14K. Yes, I know 1K chess exists, but this is graphical innit.

  7. Testing a joystick enabled #JupiterAce / #Minstrel4D game, Tetriz.

    Not yet released by GLDM.

  8. I love this simple setup with my 12" monitor on top of my #Minstrel4D #JupiterAce computer.

  9. Beautiful (character based) vectors in this 3D Maze game on the #Minstrel4D (#JupiterAce)

    Slight curved lines due to curvature of the screen and I was too close with my phone.