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  1. I also added a bit of code that slices up the color image back into its original bayer array so I can debayer it again with an algorithm that produces fewer artifacts.
    The original Malvar(2004) debayering tends to produce a grid-like artifact on smooth surfaces and a "zipper" artifact on high contrast edges.
    VNG fixes those areas but is also less sharp. Eventually I'd like to try AHD debayering via for example.