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#brender — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #brender, aggregated by home.social.

  1. Listed the #Carmageddon render buffer as an available texture in the #BRender registry. First presented here used on the Stadium giant screen. Then as a reflective texture on the Jet car (with added BRender CLUT).

  2. You believe them when they tell you about their modern game engines. But really it's all just been #BRender. They don't want you to know that.
    (with @Devilbox )

  3. Long overdue tweet about the CarmaTools Maxscript Pack for #Carmageddon 1 & 2, and importing/exporting #BRender models & scenes.
    This changed everything for Carma modding. Thanks for everything Harmalarm !

  4. Uploaded a couple of 010 Editor templates to Github : one for #Carmageddon 1 save files, the second WIP one attempting to support all known Argonaut #BRender engine file formats (DAT/model files almost complete, started on PIXelmaps).
    github.com/Toshiba-3/010-Edito

  5. 3 BRender SDK distributions have been uploaded last week to the internet archive. Amongst which a beta for the PS1 ! Thanks Erysdren !
    archive.org/details/brender-pl
    #argonaut #brender #engine