#brender — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #brender, aggregated by home.social.
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Listed the #Carmageddon render buffer as an available texture in the #BRender registry. First presented here used on the Stadium giant screen. Then as a reflective texture on the Jet car (with added BRender CLUT).
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Long overdue tweet about the CarmaTools Maxscript Pack for #Carmageddon 1 & 2, and importing/exporting #BRender models & scenes.
This changed everything for Carma modding. Thanks for everything Harmalarm ! -
Uploaded a couple of 010 Editor templates to Github : one for #Carmageddon 1 save files, the second WIP one attempting to support all known Argonaut #BRender engine file formats (DAT/model files almost complete, started on PIXelmaps).
https://github.com/Toshiba-3/010-Editor-Templates -
3 BRender SDK distributions have been uploaded last week to the internet archive. Amongst which a beta for the PS1 ! Thanks Erysdren !
https://archive.org/details/brender-playstation-sdks
#argonaut #brender #engine