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#atari8bitbot β€” Public Fediverse posts

Live and recent posts from across the Fediverse tagged #atari8bitbot, aggregated by home.social.

  1. #atari8bitbot {S30}
    0R.M&+J^K2FT#+0#U'aK2M#+9#R#C@CHC/%R#C@SHS'#+0#M#+9#U'Z/Y+5#HCIJ#C+5#HSIJ#C;N%W5-$_aG#5bM=+%;Fa#D3PC)='D8PS)=+D8+Y_L3;
    1R.IlKbIzAVPDTTDLVaIbTAATAQdZCXSHmRPTAQ@I@
    2F.I=0TO114:POK.256+I,4*(PEEK($3738+I)-35)+((PEEK($37B1+I DIV3))DIV4^(I MOD3))&3:N.I:I=USR(256)

  2. #atari8bitbot {S30}
    0R.M&+J^K2FT#+0#U'aK2M#+9#R#C@CHC/%R#C@SHS'#+0#M#+9#U'Z/Y+5#HCIJ#C+5#HSIJ#C;N%W5-$_aG#5bM=+%;Fa#D3PC)='D8PS)=+D8+Y_L3;
    1R.IlKbIzAVPDTTDLVaIbTAATAQdZCXSHmRPTAQ@I@
    2F.I=0TO114:POK.256+I,4*(PEEK($3738+I)-35)+((PEEK($37B1+I DIV3))DIV4^(I MOD3))&3:N.I:I=USR(256)

  3. #atari8bitbot {S30}
    0R.M&+J^K2FT#+0#U'aK2M#+9#R#C@CHC/%R#C@SHS'#+0#M#+9#U'Z/Y+5#HCIJ#C+5#HSIJ#C;N%W5-$_aG#5bM=+%;Fa#D3PC)='D8PS)=+D8+Y_L3;
    1R.IlKbIzAVPDTTDLVaIbTAATAQdZCXSHmRPTAQ@I@
    2F.I=0TO114:POK.256+I,4*(PEEK($3738+I)-35)+((PEEK($37B1+I DIV3))DIV4^(I MOD3))&3:N.I:I=USR(256)

  4. #atari8bitbot {S30}
    0R.M&+J^K2FT#+0#U'aK2M#+9#R#C@CHC/%R#C@SHS'#+0#M#+9#U'Z/Y+5#HCIJ#C+5#HSIJ#C;N%W5-$_aG#5bM=+%;Fa#D3PC)='D8PS)=+D8+Y_L3;
    1R.IlKbIzAVPDTTDLVaIbTAATAQdZCXSHmRPTAQ@I@
    2F.I=0TO114:POK.256+I,4*(PEEK($3738+I)-35)+((PEEK($37B1+I DIV3))DIV4^(I MOD3))&3:N.I:I=USR(256)

  5. #atari8bitbot {S30}
    0R.M&+J^K2FT#+0#U'aK2M#+9#R#C@CHC/%R#C@SHS'#+0#M#+9#U'Z/Y+5#HCIJ#C+5#HSIJ#C;N%W5-$_aG#5bM=+%;Fa#D3PC)='D8PS)=+D8+Y_L3;
    1R.IlKbIzAVPDTTDLVaIbTAATAQdZCXSHmRPTAQ@I@
    2F.I=0TO114:POK.256+I,4*(PEEK($3738+I)-35)+((PEEK($37B1+I DIV3))DIV4^(I MOD3))&3:N.I:I=USR(256)

  6. #Atari8BitBot {CS99}
    PROC M()INT X,Y,A,B,P,L,R,C=765GRAPHICS(9)DO FOR X=-25TO 25DO
    R=256/X IF R<0THEN R=-R FI P=X*X/R L=X+39FOR Y=P TO 188-P DO A=LOCATE(L,Y)B=LOCATE(L,Y+1)R=RAND(2)
    IF A=B THEN C=C+R*2-1 ELSE C=A*R+B*(R!1)FI IF C>15THEN C=15FI IF C<0THEN C=0FI PLOT(L+1,Y)OD OD OD

  7. #Atari8BitBot {CS99}
    PROC M()INT X,Y,A,B,P,L,R,C=765GRAPHICS(9)DO FOR X=-25TO 25DO
    R=256/X IF R<0THEN R=-R FI P=X*X/R L=X+39FOR Y=P TO 188-P DO A=LOCATE(L,Y)B=LOCATE(L,Y+1)R=RAND(2)
    IF A=B THEN C=C+R*2-1 ELSE C=A*R+B*(R!1)FI IF C>15THEN C=15FI IF C<0THEN C=0FI PLOT(L+1,Y)OD OD OD

  8. #Atari8BitBot {CS99}
    PROC M()INT X,Y,A,B,P,L,R,C=765GRAPHICS(9)DO FOR X=-25TO 25DO
    R=256/X IF R<0THEN R=-R FI P=X*X/R L=X+39FOR Y=P TO 188-P DO A=LOCATE(L,Y)B=LOCATE(L,Y+1)R=RAND(2)
    IF A=B THEN C=C+R*2-1 ELSE C=A*R+B*(R!1)FI IF C>15THEN C=15FI IF C<0THEN C=0FI PLOT(L+1,Y)OD OD OD

  9. #Atari8BitBot {CS99}
    PROC M()INT X,Y,A,B,P,L,R,C=765GRAPHICS(9)DO FOR X=-25TO 25DO
    R=256/X IF R<0THEN R=-R FI P=X*X/R L=X+39FOR Y=P TO 188-P DO A=LOCATE(L,Y)B=LOCATE(L,Y+1)R=RAND(2)
    IF A=B THEN C=C+R*2-1 ELSE C=A*R+B*(R!1)FI IF C>15THEN C=15FI IF C<0THEN C=0FI PLOT(L+1,Y)OD OD OD

  10. #Atari8BitBot {CS99}
    PROC M()INT X,Y,A,B,P,L,R,C=765GRAPHICS(9)DO FOR X=-25TO 25DO
    R=256/X IF R<0THEN R=-R FI P=X*X/R L=X+39FOR Y=P TO 188-P DO A=LOCATE(L,Y)B=LOCATE(L,Y+1)R=RAND(2)
    IF A=B THEN C=C+R*2-1 ELSE C=A*R+B*(R!1)FI IF C>15THEN C=15FI IF C<0THEN C=0FI PLOT(L+1,Y)OD OD OD

  11. #Atari8BitBot {B99S99}
    0GR.9:F.X=0TO255:C.RAND(8):PL.RAND(79),RAND(191):N.X
    1F.X=-25TO25:S=X+40:L=S-1:P=X*X/ABS(256/(X+.1)):F.Y=P TO188-P STEP2:LOC.L,Y,A:LOC.L,Y+2,B:R=RAND(2):IF A=B:C=C+R*2-1:EL.:C=A*R+B*(1EXORR):END.:IF C>15THENC=15
    2C.ABS(C):PL.S,Y:PL.S,Y+1:N.Y:N.X
    3G.3

  12. #Atari8BitBot {B99S99}
    0GR.9:F.X=0TO255:C.RAND(8):PL.RAND(79),RAND(191):N.X
    1F.X=-25TO25:S=X+40:L=S-1:P=X*X/ABS(256/(X+.1)):F.Y=P TO188-P STEP2:LOC.L,Y,A:LOC.L,Y+2,B:R=RAND(2):IF A=B:C=C+R*2-1:EL.:C=A*R+B*(1EXORR):END.:IF C>15THENC=15
    2C.ABS(C):PL.S,Y:PL.S,Y+1:N.Y:N.X
    3G.3

  13. #Atari8BitBot {B99S99}
    0GR.9:F.X=0TO255:C.RAND(8):PL.RAND(79),RAND(191):N.X
    1F.X=-25TO25:S=X+40:L=S-1:P=X*X/ABS(256/(X+.1)):F.Y=P TO188-P STEP2:LOC.L,Y,A:LOC.L,Y+2,B:R=RAND(2):IF A=B:C=C+R*2-1:EL.:C=A*R+B*(1EXORR):END.:IF C>15THENC=15
    2C.ABS(C):PL.S,Y:PL.S,Y+1:N.Y:N.X
    3G.3

  14. #Atari8BitBot {B99S99}
    0GR.9:F.X=0TO255:C.RAND(8):PL.RAND(79),RAND(191):N.X
    1F.X=-25TO25:S=X+40:L=S-1:P=X*X/ABS(256/(X+.1)):F.Y=P TO188-P STEP2:LOC.L,Y,A:LOC.L,Y+2,B:R=RAND(2):IF A=B:C=C+R*2-1:EL.:C=A*R+B*(1EXORR):END.:IF C>15THENC=15
    2C.ABS(C):PL.S,Y:PL.S,Y+1:N.Y:N.X
    3G.3

  15. #Atari8BitBot {B99S99}
    0GR.9:F.X=0TO255:C.RAND(8):PL.RAND(79),RAND(191):N.X
    1F.X=-25TO25:S=X+40:L=S-1:P=X*X/ABS(256/(X+.1)):F.Y=P TO188-P STEP2:LOC.L,Y,A:LOC.L,Y+2,B:R=RAND(2):IF A=B:C=C+R*2-1:EL.:C=A*R+B*(1EXORR):END.:IF C>15THENC=15
    2C.ABS(C):PL.S,Y:PL.S,Y+1:N.Y:N.X
    3G.3

  16. #Atari8BitBot {CS90}
    PROC M()BYTE X,Y,R,O,L,U=85,V=84 GRAPHICS(24)POKEC(709,15)COLOR=1
    X=RAND(180)Y=RAND(180)
    DO
    DO R=RAND(4)+1 UNTIL R<>O OD
    X=X/2 Y=Y/2
    IF R<3 THEN X==+90 FI
    IF R=2 OR R=3 THEN Y==+90 FI
    U=70+X V=Y+6 [32$F1D8]
    O=L L=R-1 IF L=0 THEN L=4 FI
    OD

  17. #Atari8BitBot {CS90}
    PROC M()BYTE X,Y,R,O,L,U=85,V=84 GRAPHICS(24)POKEC(709,15)COLOR=1
    X=RAND(180)Y=RAND(180)
    DO
    DO R=RAND(4)+1 UNTIL R<>O OD
    X=X/2 Y=Y/2
    IF R<3 THEN X==+90 FI
    IF R=2 OR R=3 THEN Y==+90 FI
    U=70+X V=Y+6 [32$F1D8]
    O=L L=R-1 IF L=0 THEN L=4 FI
    OD

  18. #Atari8BitBot {CS90}
    PROC M()BYTE X,Y,R,O,L,U=85,V=84 GRAPHICS(24)POKEC(709,15)COLOR=1
    X=RAND(180)Y=RAND(180)
    DO
    DO R=RAND(4)+1 UNTIL R<>O OD
    X=X/2 Y=Y/2
    IF R<3 THEN X==+90 FI
    IF R=2 OR R=3 THEN Y==+90 FI
    U=70+X V=Y+6 [32$F1D8]
    O=L L=R-1 IF L=0 THEN L=4 FI
    OD

  19. #Atari8BitBot {CS90}
    PROC M()BYTE X,Y,R,O,L,U=85,V=84 GRAPHICS(24)POKEC(709,15)COLOR=1
    X=RAND(180)Y=RAND(180)
    DO
    DO R=RAND(4)+1 UNTIL R<>O OD
    X=X/2 Y=Y/2
    IF R<3 THEN X==+90 FI
    IF R=2 OR R=3 THEN Y==+90 FI
    U=70+X V=Y+6 [32$F1D8]
    O=L L=R-1 IF L=0 THEN L=4 FI
    OD

  20. #Atari8BitBot {CS90}
    PROC M()BYTE X,Y,R,O,L,U=85,V=84 GRAPHICS(24)POKEC(709,15)COLOR=1
    X=RAND(180)Y=RAND(180)
    DO
    DO R=RAND(4)+1 UNTIL R<>O OD
    X=X/2 Y=Y/2
    IF R<3 THEN X==+90 FI
    IF R=2 OR R=3 THEN Y==+90 FI
    U=70+X V=Y+6 [32$F1D8]
    O=L L=R-1 IF L=0 THEN L=4 FI
    OD

  21. #Atari8BitBot {B10S30}
    1 GR.10:DPOKE $02C1,$DC80:POKE $02C3,15
    4 COLOR 3:TEXT 10,44,"WE STAND":TEXT 5,140,"WITH YOU!"
    5 COLOR 2:PLOT 0,96:DRAWTO 79,96:PAINT 56,144:PAINT 0,97
    7 COLOR 1:PAINT 0,0:PAINT 56,144:DO:LOOP

  22. #Atari8BitBot {B10S30}
    1 GR.10:DPOKE $02C1,$DC80:POKE $02C3,15
    4 COLOR 3:TEXT 10,44,"WE STAND":TEXT 5,140,"WITH YOU!"
    5 COLOR 2:PLOT 0,96:DRAWTO 79,96:PAINT 56,144:PAINT 0,97
    7 COLOR 1:PAINT 0,0:PAINT 56,144:DO:LOOP

  23. #Atari8BitBot {B10S30}
    1 GR.10:DPOKE $02C1,$DC80:POKE $02C3,15
    4 COLOR 3:TEXT 10,44,"WE STAND":TEXT 5,140,"WITH YOU!"
    5 COLOR 2:PLOT 0,96:DRAWTO 79,96:PAINT 56,144:PAINT 0,97
    7 COLOR 1:PAINT 0,0:PAINT 56,144:DO:LOOP

  24. #Atari8BitBot {B10S30}
    1 GR.10:DPOKE $02C1,$DC80:POKE $02C3,15
    4 COLOR 3:TEXT 10,44,"WE STAND":TEXT 5,140,"WITH YOU!"
    5 COLOR 2:PLOT 0,96:DRAWTO 79,96:PAINT 56,144:PAINT 0,97
    7 COLOR 1:PAINT 0,0:PAINT 56,144:DO:LOOP

  25. #Atari8BitBot {B10S30}
    1 GR.10:DPOKE $02C1,$DC80:POKE $02C3,15
    4 COLOR 3:TEXT 10,44,"WE STAND":TEXT 5,140,"WITH YOU!"
    5 COLOR 2:PLOT 0,96:DRAWTO 79,96:PAINT 56,144:PAINT 0,97
    7 COLOR 1:PAINT 0,0:PAINT 56,144:DO:LOOP

  26. #Atari8BitBot {B60S60}
    1GR.31:DP.708,$2E0F:POK.710,$34:DEG
    3FOR I=0TO359:C.1:PL.80+25*SIN(I),96-50*COS(I)
    5FOR J=1TO3:C.J:R=55+RAND(J*J*4.5):DR.80+(R/2)*SIN(I),96-R*COS(I)
    7N.J:N.I:DO:LOOP

  27. #Atari8BitBot {B60S60}
    1GR.31:DP.708,$2E0F:POK.710,$34:DEG
    3FOR I=0TO359:C.1:PL.80+25*SIN(I),96-50*COS(I)
    5FOR J=1TO3:C.J:R=55+RAND(J*J*4.5):DR.80+(R/2)*SIN(I),96-R*COS(I)
    7N.J:N.I:DO:LOOP

  28. #Atari8BitBot {B60S60}
    1GR.31:DP.708,$2E0F:POK.710,$34:DEG
    3FOR I=0TO359:C.1:PL.80+25*SIN(I),96-50*COS(I)
    5FOR J=1TO3:C.J:R=55+RAND(J*J*4.5):DR.80+(R/2)*SIN(I),96-R*COS(I)
    7N.J:N.I:DO:LOOP

  29. #Atari8BitBot {B60S60}
    1GR.31:DP.708,$2E0F:POK.710,$34:DEG
    3FOR I=0TO359:C.1:PL.80+25*SIN(I),96-50*COS(I)
    5FOR J=1TO3:C.J:R=55+RAND(J*J*4.5):DR.80+(R/2)*SIN(I),96-R*COS(I)
    7N.J:N.I:DO:LOOP

  30. #Atari8BitBot {B60S60}
    1GR.31:DP.708,$2E0F:POK.710,$34:DEG
    3FOR I=0TO359:C.1:PL.80+25*SIN(I),96-50*COS(I)
    5FOR J=1TO3:C.J:R=55+RAND(J*J*4.5):DR.80+(R/2)*SIN(I),96-R*COS(I)
    7N.J:N.I:DO:LOOP

  31. #Atari8BitBot {B99S99}
    0GR.10:DP.708,$8472:DP.710,$A896
    1FORI=0TO3000:IFZ<=0:F=0:X=Y/4:Y=-8+RND*16:Z=0.2:END.
    3U=40+X/Z:V=96+Y/Z:IFU<0ORU>79ORV<0ORV>191THENZ=0:N.I
    5C.C:IFF:DR.U,V:EL.:PL.U,V:END.:F=1:C=1+C MOD8:Z=Z-.005:N.I
    7DO:PA.2:V=PEEK(712):-M.705,706,7:POK.705,V:LOOP

  32. #Atari8BitBot {B99S99}
    0GR.10:DP.708,$8472:DP.710,$A896
    1FORI=0TO3000:IFZ<=0:F=0:X=Y/4:Y=-8+RND*16:Z=0.2:END.
    3U=40+X/Z:V=96+Y/Z:IFU<0ORU>79ORV<0ORV>191THENZ=0:N.I
    5C.C:IFF:DR.U,V:EL.:PL.U,V:END.:F=1:C=1+C MOD8:Z=Z-.005:N.I
    7DO:PA.2:V=PEEK(712):-M.705,706,7:POK.705,V:LOOP

  33. #Atari8BitBot {B99S99}
    0GR.10:DP.708,$8472:DP.710,$A896
    1FORI=0TO3000:IFZ<=0:F=0:X=Y/4:Y=-8+RND*16:Z=0.2:END.
    3U=40+X/Z:V=96+Y/Z:IFU<0ORU>79ORV<0ORV>191THENZ=0:N.I
    5C.C:IFF:DR.U,V:EL.:PL.U,V:END.:F=1:C=1+C MOD8:Z=Z-.005:N.I
    7DO:PA.2:V=PEEK(712):-M.705,706,7:POK.705,V:LOOP

  34. #Atari8BitBot {B99S99}
    0GR.10:DP.708,$8472:DP.710,$A896
    1FORI=0TO3000:IFZ<=0:F=0:X=Y/4:Y=-8+RND*16:Z=0.2:END.
    3U=40+X/Z:V=96+Y/Z:IFU<0ORU>79ORV<0ORV>191THENZ=0:N.I
    5C.C:IFF:DR.U,V:EL.:PL.U,V:END.:F=1:C=1+C MOD8:Z=Z-.005:N.I
    7DO:PA.2:V=PEEK(712):-M.705,706,7:POK.705,V:LOOP

  35. #Atari8BitBot {B99S99}
    0GR.10:DP.708,$8472:DP.710,$A896
    1FORI=0TO3000:IFZ<=0:F=0:X=Y/4:Y=-8+RND*16:Z=0.2:END.
    3U=40+X/Z:V=96+Y/Z:IFU<0ORU>79ORV<0ORV>191THENZ=0:N.I
    5C.C:IFF:DR.U,V:EL.:PL.U,V:END.:F=1:C=1+C MOD8:Z=Z-.005:N.I
    7DO:PA.2:V=PEEK(712):-M.705,706,7:POK.705,V:LOOP

  36. #Atari8BitBot {CS90}
    PROC S()INT X=85 BYTE Y=84,V,L
    GRAPHICS(24) POKEC(709,15) COLOR=1
    DO
    WHILE V=L DO V=RAND(4) OD
    X=X RSH 1 Y=Y RSH 1
    IF V<2 THEN X=X+160 FI
    IF V=1 OR V=2 THEN Y=Y+96 FI
    [32$F1D8] L=V
    OD

  37. #Atari8BitBot {CS90}
    PROC S()INT X=85 BYTE Y=84,V,L
    GRAPHICS(24) POKEC(709,15) COLOR=1
    DO
    WHILE V=L DO V=RAND(4) OD
    X=X RSH 1 Y=Y RSH 1
    IF V<2 THEN X=X+160 FI
    IF V=1 OR V=2 THEN Y=Y+96 FI
    [32$F1D8] L=V
    OD

  38. #Atari8BitBot {CS90}
    PROC S()INT X=85 BYTE Y=84,V,L
    GRAPHICS(24) POKEC(709,15) COLOR=1
    DO
    WHILE V=L DO V=RAND(4) OD
    X=X RSH 1 Y=Y RSH 1
    IF V<2 THEN X=X+160 FI
    IF V=1 OR V=2 THEN Y=Y+96 FI
    [32$F1D8] L=V
    OD

  39. #Atari8BitBot {CS90}
    PROC S()INT X=85 BYTE Y=84,V,L
    GRAPHICS(24) POKEC(709,15) COLOR=1
    DO
    WHILE V=L DO V=RAND(4) OD
    X=X RSH 1 Y=Y RSH 1
    IF V<2 THEN X=X+160 FI
    IF V=1 OR V=2 THEN Y=Y+96 FI
    [32$F1D8] L=V
    OD

  40. #Atari8BitBot {CS90}
    PROC S()INT X=85 BYTE Y=84,V,L
    GRAPHICS(24) POKEC(709,15) COLOR=1
    DO
    WHILE V=L DO V=RAND(4) OD
    X=X RSH 1 Y=Y RSH 1
    IF V<2 THEN X=X+160 FI
    IF V=1 OR V=2 THEN Y=Y+96 FI
    [32$F1D8] L=V
    OD

  41. #Atari8BitBot 0R.MK7F>#R.#HMU'a+]#UWaKbPN@NHN]W`LMI#$5*IC$U']/N####M#DQM#DQN#$>C$5M)M'@#G#MbH#\Q\Q\Qb#XEW[\PTOTON%XWaEH#]'a/TM6+_#M#+_#J+Q]W#\`;XnYm@AhT]Aga]H@BQDQGFjTMvmHnDdHbC[@cMSpTCZ@
    1F.I=0TO126:POK.256+I,4*(PEEK($3738+I)-35)+(PEEK($37B7+I DIV3)DIV4^(I MOD3))&3:N.I:?USR(256)

  42. #Atari8BitBot 0R.MK7F>#R.#HMU'a+]#UWaKbPN@NHN]W`LMI#$5*IC$U']/N####M#DQM#DQN#$>C$5M)M'@#G#MbH#\Q\Q\Qb#XEW[\PTOTON%XWaEH#]'a/TM6+_#M#+_#J+Q]W#\`;XnYm@AhT]Aga]H@BQDQGFjTMvmHnDdHbC[@cMSpTCZ@
    1F.I=0TO126:POK.256+I,4*(PEEK($3738+I)-35)+(PEEK($37B7+I DIV3)DIV4^(I MOD3))&3:N.I:?USR(256)

  43. #Atari8BitBot 0R.MK7F>#R.#HMU'a+]#UWaKbPN@NHN]W`LMI#$5*IC$U']/N####M#DQM#DQN#$>C$5M)M'@#G#MbH#\Q\Q\Qb#XEW[\PTOTON%XWaEH#]'a/TM6+_#M#+_#J+Q]W#\`;XnYm@AhT]Aga]H@BQDQGFjTMvmHnDdHbC[@cMSpTCZ@
    1F.I=0TO126:POK.256+I,4*(PEEK($3738+I)-35)+(PEEK($37B7+I DIV3)DIV4^(I MOD3))&3:N.I:?USR(256)

  44. #Atari8BitBot 0R.MK7F>#R.#HMU'a+]#UWaKbPN@NHN]W`LMI#$5*IC$U']/N####M#DQM#DQN#$>C$5M)M'@#G#MbH#\Q\Q\Qb#XEW[\PTOTON%XWaEH#]'a/TM6+_#M#+_#J+Q]W#\`;XnYm@AhT]Aga]H@BQDQGFjTMvmHnDdHbC[@cMSpTCZ@
    1F.I=0TO126:POK.256+I,4*(PEEK($3738+I)-35)+(PEEK($37B7+I DIV3)DIV4^(I MOD3))&3:N.I:?USR(256)

  45. #Atari8BitBot 0R.MK7F>#R.#HMU'a+]#UWaKbPN@NHN]W`LMI#$5*IC$U']/N####M#DQM#DQN#$>C$5M)M'@#G#MbH#\Q\Q\Qb#XEW[\PTOTON%XWaEH#]'a/TM6+_#M#+_#J+Q]W#\`;XnYm@AhT]Aga]H@BQDQGFjTMvmHnDdHbC[@cMSpTCZ@
    1F.I=0TO126:POK.256+I,4*(PEEK($3738+I)-35)+(PEEK($37B7+I DIV3)DIV4^(I MOD3))&3:N.I:?USR(256)

  46. #Atari8BitBot 1GR.9:F.Y=128TO191:C.Y/4:PL.0,Y:DR.79,Y:R=RAND(79):C.R:PL.R,RAND(127):N.Y:D.169,80,205,11,212,208,251,169,192,141,27,208,140,26,208,208,239
    2F.X=60TO76:C.X+3:PL.(X/1.5),128:DR.X,191:REA.A:POK.1988+X,A:N.X:F.X=0TO31:C.X/2:PL.30,12:DR.X+14,51:DR.30,91:N.X:?USR(2048)

  47. #Atari8BitBot 1GR.9:F.Y=128TO191:C.Y/4:PL.0,Y:DR.79,Y:R=RAND(79):C.R:PL.R,RAND(127):N.Y:D.169,80,205,11,212,208,251,169,192,141,27,208,140,26,208,208,239
    2F.X=60TO76:C.X+3:PL.(X/1.5),128:DR.X,191:REA.A:POK.1988+X,A:N.X:F.X=0TO31:C.X/2:PL.30,12:DR.X+14,51:DR.30,91:N.X:?USR(2048)

  48. #Atari8BitBot 1GR.9:F.Y=128TO191:C.Y/4:PL.0,Y:DR.79,Y:R=RAND(79):C.R:PL.R,RAND(127):N.Y:D.169,80,205,11,212,208,251,169,192,141,27,208,140,26,208,208,239
    2F.X=60TO76:C.X+3:PL.(X/1.5),128:DR.X,191:REA.A:POK.1988+X,A:N.X:F.X=0TO31:C.X/2:PL.30,12:DR.X+14,51:DR.30,91:N.X:?USR(2048)

  49. #Atari8BitBot 1GR.9:F.Y=128TO191:C.Y/4:PL.0,Y:DR.79,Y:R=RAND(79):C.R:PL.R,RAND(127):N.Y:D.169,80,205,11,212,208,251,169,192,141,27,208,140,26,208,208,239
    2F.X=60TO76:C.X+3:PL.(X/1.5),128:DR.X,191:REA.A:POK.1988+X,A:N.X:F.X=0TO31:C.X/2:PL.30,12:DR.X+14,51:DR.30,91:N.X:?USR(2048)

  50. #Atari8BitBot 1GR.9:F.Y=128TO191:C.Y/4:PL.0,Y:DR.79,Y:R=RAND(79):C.R:PL.R,RAND(127):N.Y:D.169,80,205,11,212,208,251,169,192,141,27,208,140,26,208,208,239
    2F.X=60TO76:C.X+3:PL.(X/1.5),128:DR.X,191:REA.A:POK.1988+X,A:N.X:F.X=0TO31:C.X/2:PL.30,12:DR.X+14,51:DR.30,91:N.X:?USR(2048)