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154 results for “tylermorganwall”

  1. Want dynamically-generated clickable links in the Positron console to your {targets} pipeline, across all your files, so you can immediately jump to an error or jump to a long-running target and inspect it? 🌳tarborist has your back!*

    *as long as you're okay building a custom version of Positron from source with a completely new ConsoleLinkProvider API😜

    github.com/tylermorganwall/pos

  2. 1/5‼️Gigantic new update + blog post! Introducing {skymodelr}: render 3D scenes in with realistically-lit skies at a given location, using just a latitude, longitude, and a time.

    Blog:
    tylermw.com/posts/rayverse/atm

    Github:
    github.com/tylermorganwall/sky

    Site:
    www.skymodelr.com

  3. 1/5‼️Gigantic new #rayverse update + blog post! Introducing {skymodelr}: render 3D scenes in #RStats with realistically-lit skies at a given location, using just a latitude, longitude, and a time.

    Blog:
    tylermw.com/posts/rayverse/atm

    Github:
    github.com/tylermorganwall/sky

    Site:
    www.skymodelr.com

  4. 1/5‼️Gigantic new #rayverse update + blog post! Introducing {skymodelr}: render 3D scenes in #RStats with realistically-lit skies at a given location, using just a latitude, longitude, and a time.

    Blog:
    tylermw.com/posts/rayverse/atm

    Github:
    github.com/tylermorganwall/sky

    Site:
    www.skymodelr.com

  5. 1/5‼️Gigantic new #rayverse update + blog post! Introducing {skymodelr}: render 3D scenes in #RStats with realistically-lit skies at a given location, using just a latitude, longitude, and a time.

    Blog:
    tylermw.com/posts/rayverse/atm

    Github:
    github.com/tylermorganwall/sky

    Site:
    www.skymodelr.com

  6. 1/5‼️Gigantic new #rayverse update + blog post! Introducing {skymodelr}: render 3D scenes in #RStats with realistically-lit skies at a given location, using just a latitude, longitude, and a time.

    Blog:
    tylermw.com/posts/rayverse/atm

    Github:
    github.com/tylermorganwall/sky

    Site:
    www.skymodelr.com

  7. ‼️ Big rayimage update (v0.23.0)! In addition to 'JPEG', 'PNG', 'TIFF', and 'EXR' files, `ray_read_image()` now supports loading 'TGA', 'BMP', 'PSD', 'GIF', 'HDR', 'PIC', and 'PNM' files (thanks to stb_image): It's a one-stop shop for bringing image data into R.

    GH:
    github.com/tylermorganwall/ray

  8. ‼️ Big rayimage update (v0.23.0)! In addition to 'JPEG', 'PNG', 'TIFF', and 'EXR' files, `ray_read_image()` now supports loading 'TGA', 'BMP', 'PSD', 'GIF', 'HDR', 'PIC', and 'PNM' files (thanks to stb_image): It's a one-stop shop for bringing image data into R.

    GH:
    github.com/tylermorganwall/ray

    #rstats #rayimage #rayverse

  9. ‼️ Big rayimage update (v0.23.0)! In addition to 'JPEG', 'PNG', 'TIFF', and 'EXR' files, `ray_read_image()` now supports loading 'TGA', 'BMP', 'PSD', 'GIF', 'HDR', 'PIC', and 'PNM' files (thanks to stb_image): It's a one-stop shop for bringing image data into R.

    GH:
    github.com/tylermorganwall/ray

    #rstats #rayimage #rayverse

  10. ‼️ Big rayimage update (v0.23.0)! In addition to 'JPEG', 'PNG', 'TIFF', and 'EXR' files, `ray_read_image()` now supports loading 'TGA', 'BMP', 'PSD', 'GIF', 'HDR', 'PIC', and 'PNM' files (thanks to stb_image): It's a one-stop shop for bringing image data into R.

    GH:
    github.com/tylermorganwall/ray

    #rstats #rayimage #rayverse

  11. ‼️ Big rayimage update (v0.23.0)! In addition to 'JPEG', 'PNG', 'TIFF', and 'EXR' files, `ray_read_image()` now supports loading 'TGA', 'BMP', 'PSD', 'GIF', 'HDR', 'PIC', and 'PNM' files (thanks to stb_image): It's a one-stop shop for bringing image data into R.

    GH:
    github.com/tylermorganwall/ray

    #rstats #rayimage #rayverse

  12. ‼️ Rayverse package update: rayvertex v0.14.0 released! This overhauls the toon shading algorithm to use a screen space jump fill algorithm (JFA), removing the brittle inverse mesh hack that existed up until now.

    github.com/tylermorganwall/ray

  13. ‼️ Rayverse package update: rayvertex v0.14.0 released! This overhauls the toon shading algorithm to use a screen space jump fill algorithm (JFA), removing the brittle inverse mesh hack that existed up until now.

    github.com/tylermorganwall/ray

    #RStats #rayvertex #rayverse

  14. ‼️ Rayverse package update: rayvertex v0.14.0 released! This overhauls the toon shading algorithm to use a screen space jump fill algorithm (JFA), removing the brittle inverse mesh hack that existed up until now.

    github.com/tylermorganwall/ray

    #RStats #rayvertex #rayverse

  15. ‼️ Rayverse package update: rayvertex v0.14.0 released! This overhauls the toon shading algorithm to use a screen space jump fill algorithm (JFA), removing the brittle inverse mesh hack that existed up until now.

    github.com/tylermorganwall/ray

    #RStats #rayvertex #rayverse

  16. ‼️ Rayverse package update: rayvertex v0.14.0 released! This overhauls the toon shading algorithm to use a screen space jump fill algorithm (JFA), removing the brittle inverse mesh hack that existed up until now.

    github.com/tylermorganwall/ray

    #RStats #rayvertex #rayverse

  17. @tylermorganwall Bee-nado, meet sharknado! :P 🦈

    adventures, an tale

  18. ‼️ Update: {raybevel} is now on the CRAN! Now rendering tens of thousands of 3D buildings in rayshader is just an `install.packages("raybevel")` away!

    Website:
    raybevel.com

    Github:
    github.com/tylermorganwall/ray

    CRAN:
    cran.r-project.org/web/package

  19. Just added an option to enable transparency for image renders in when initial rays escape the scene: this was requested a long time ago (github.com/tylermorganwall/ray) and I thought it was a good idea, but I only just got around to it so I could make a nice clean render of this hex logo for the upcoming package! Look at those beautiful anti-aliased transparent edges.

  20. RE: fosstodon.org/@tylermorganwall

    If you use #RStats {targets} in #PositronIDE , you probably want this extension (at least the newest one, which I see as v0.5.3).

    Hover over a target, and it tells you how many targets depend on it. Click on that number, and it lists them ALL! It's like a listing version of tar_network()!

  21. RT @[email protected]

    Research Staff at the Institute for Defense Analyses, @[email protected] will be showing us how he builds 3D cities in R. You don't want to miss out on this conf talk!

    R Gov happening Dec 1-2. Get your tix (in-person or virtual) ➡ rstats.ai/gov

    #rstatsgov | #rstats

    🐦🔗: twitter.com/rstatsai/status/15

  22. My 30 entries for 2023. Managed to do all save one (Day 5) with , , or in . Made possible by @tylermorganwall, who's created a marvellous world of light and shadow accessible with a language that's "only for stats".

  23. @stux Ha, finally found the source of this beautiful submarine cable visualization 😉 :

    gist.github.com/tylermorganwal

    Done by Tyler Morgan-Wall with his rayrender library in R! 😍

    Tyler recently joined Mastodon as well
    fosstodon.org/@tylermorganwall

    #Geospatial #PrettyMaps

  24. #Genuary25 #genuary

    Day 25: Yayoi Kusama

    This piece draws inspiration from the Kusama's Infinity Mirrors. I got to use some of my favorite R packages: #ggplot, #SimpleFeatures, and #rayrender. Three outputs are shown here, with glossy, diffuse, and metallic spheres.

    Coded in #Rstats. The code is available in my #genuary2023 repo:

    github.com/paezha/genuary2023/

    #Rtistry #CreativeCoding #GenerativeArt #YayoiKusama #MastoArt #artbooster

    @terence @tylermorganwall @jacquietran @meghansharris

  25. RE: fosstodon.org/@terence/1165730

    I can’t emphasize how much I like the legend that also tells you the proportion of the whole the variable represents! It’s quite difficult to parse proportions with such a disconnected set, so this is a clever way of including it in a figure.

  26. ggplot(ritual) +
    geom_sf() +

    theme_c̵̤͛̌̎̀͘t̶̡̨̯̝̼͗̂͒͊̀̾̇̾͜h̸̡̰͉̼̖͉̉u̶̡̗̮̜͍̠̯̙̍l̸̞̲̓̒̒̓̓̃̔h̶̛̖̣̲̩̖͉̠͍̬̄̔̊̽͜u̸̱͛̈̽̀̅() +

    coord_noneuclidean()

  27. I released an update for 🌳tarborist last night! Along with bugfixes, this version brings more info on the depth of child nodes in the hover pane and DAG distance in the file picker. Most importantly, you can now hover over a target in your {targets} pipeline and get a link to jump right to it—even if it's in an entirely different file. Make navigating the pipeline much quicker.