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82 results for “nowherefast”

  1. #spinningnow no #vinyl. But I certainly have to pick up the #vinylrecord version of Jamiroquai - Travelling Without Moving really soon. #nowplaying

  2. That is a really strange one, when using bots timeline AND binary semaphores in a single vkQueueSubmit: docs.vulkan.org/spec/latest/ch
    Thought that would crash my application but it works and makes bridging timeline to binary semaphores to control swapchain presentation A LOT cleaner to handle! #Vulkan #graphicsprogramming #gamedev #enginedevelopment

  3. Today I am taking another in depth look at the assimp library. I recently changed my #vulkan #renderer from storing entire vertices in a single vertex buffer (array of structrures) to using one vertexbuffer per attribute (structure of arrays). Thus loading scenes/meshes needs some adjustments. #gamedev #gameengine

  4. Today I am taking another in depth look at the assimp library. I recently changed my #vulkan #renderer from storing entire vertices in a single vertex buffer (array of structrures) to using one vertexbuffer per attribute (structure of arrays). Thus loading scenes/meshes needs some adjustments. #gamedev #gameengine

  5. Today I am taking another in depth look at the assimp library. I recently changed my #vulkan #renderer from storing entire vertices in a single vertex buffer (array of structrures) to using one vertexbuffer per attribute (structure of arrays). Thus loading scenes/meshes needs some adjustments. #gamedev #gameengine

  6. Today I am taking another in depth look at the assimp library. I recently changed my from storing entire vertices in a single vertex buffer (array of structrures) to using one vertexbuffer per attribute (structure of arrays). Thus loading scenes/meshes needs some adjustments.

  7. Nothing beats the moment, when the stuff you have worked on finally runs on the bigscreen in front of an awesome community. Thanks #evoke, #demoscene. This was an amazing #demoparty weekend. #sciencedemo
    BTW: the release is now up on pouet.net/prod.php?which=104778. At least for Linux. We are working on the macOS release, please be patient with us.
    Greetings to all the nice people we met there and hung out with. Hope to see you again soon.

  8. Nothing beats the moment, when the stuff you have worked on finally runs on the bigscreen in front of an awesome community. Thanks #evoke, #demoscene. This was an amazing #demoparty weekend. #sciencedemo
    BTW: the release is now up on pouet.net/prod.php?which=104778. At least for Linux. We are working on the macOS release, please be patient with us.
    Greetings to all the nice people we met there and hung out with. Hope to see you again soon.

  9. Nothing beats the moment, when the stuff you have worked on finally runs on the bigscreen in front of an awesome community. Thanks #evoke, #demoscene. This was an amazing #demoparty weekend. #sciencedemo
    BTW: the release is now up on pouet.net/prod.php?which=104778. At least for Linux. We are working on the macOS release, please be patient with us.
    Greetings to all the nice people we met there and hung out with. Hope to see you again soon.

  10. Nothing beats the moment, when the stuff you have worked on finally runs on the bigscreen in front of an awesome community. Thanks #evoke, #demoscene. This was an amazing #demoparty weekend. #sciencedemo
    BTW: the release is now up on pouet.net/prod.php?which=104778. At least for Linux. We are working on the macOS release, please be patient with us.
    Greetings to all the nice people we met there and hung out with. Hope to see you again soon.

  11. Nothing beats the moment, when the stuff you have worked on finally runs on the bigscreen in front of an awesome community. Thanks , . This was an amazing weekend.
    BTW: the release is now up on pouet.net/prod.php?which=104778. At least for Linux. We are working on the macOS release, please be patient with us.
    Greetings to all the nice people we met there and hung out with. Hope to see you again soon.

  12. It takes time and I’m still so damn slow but I can feel a substantial improvement in typing speed and accuracy after 3 days. And on the way I’m learning to use 10 fingers for typing and hell of a lot of shortcuts. #keyboard #zsa #moonlander #typing #mechanicalkeyboard #ergokeyboard #ergonomics

  13. Finally I got debugging with nvim, clang and lldb working in Neovim. Including preLaunchTasks, CMakePresets...
    Now I need to clean up the build process.
    One thing that seems absolutely essential is to add the nvim-dap-lldb to the mix.
    But for now it just works and I can move on from here.
    #gamedev #neovim #cpp #clang #lldb #linux #vulkan

  14. Finally I got debugging with nvim, clang and lldb working in Neovim. Including preLaunchTasks, CMakePresets...
    Now I need to clean up the build process.
    One thing that seems absolutely essential is to add the nvim-dap-lldb to the mix.
    But for now it just works and I can move on from here.
    #gamedev #neovim #cpp #clang #lldb #linux #vulkan

  15. Finally I got debugging with nvim, clang and lldb working in Neovim. Including preLaunchTasks, CMakePresets...
    Now I need to clean up the build process.
    One thing that seems absolutely essential is to add the nvim-dap-lldb to the mix.
    But for now it just works and I can move on from here.

  16. #NowSpinning #vinyl #nowplaying Boards of Canada - music has the right to children. First heard of ‘em on #somafm #groovesalad many many years ago.

  17. When I wrote "Going Nowhere Fast" (GNF) many years ago, I also wrote a companion "Car #Setup Guide" (CSG), as a quick reference on how to set up the #raceCar in the pits and how to adapt one's driving technique to rein in a recalcitrant car once out of the pits. Of course, to read CSG, one must already know race car dynamics, suspension geometry, engine power curves, drive train design, etc., which was the purpose of a complete reference like GNF. Here is CSG.

    #motorsports #AssettoCorsa #racing #simulator

    amenzwa.github.io/motorsport/C

  18. When I wrote "Going Nowhere Fast" (GNF) many years ago, I also wrote a companion "Car #Setup Guide" (CSG), as a quick reference on how to set up the #raceCar in the pits and how to adapt one's driving technique to rein in a recalcitrant car once out of the pits. Of course, to read CSG, one must already know race car dynamics, suspension geometry, engine power curves, drive train design, etc., which was the purpose of a complete reference like GNF. Here is CSG.

    #motorsports #AssettoCorsa #racing #simulator

    amenzwa.github.io/motorsport/C

  19. When I wrote "Going Nowhere Fast" (GNF) many years ago, I also wrote a companion "Car #Setup Guide" (CSG), as a quick reference on how to set up the #raceCar in the pits and how to adapt one's driving technique to rein in a recalcitrant car once out of the pits. Of course, to read CSG, one must already know race car dynamics, suspension geometry, engine power curves, drive train design, etc., which was the purpose of a complete reference like GNF. Here is CSG.

    #motorsports #AssettoCorsa #racing #simulator

    amenzwa.github.io/motorsport/C

  20. When I wrote "Going Nowhere Fast" (GNF) many years ago, I also wrote a companion "Car #Setup Guide" (CSG), as a quick reference on how to set up the #raceCar in the pits and how to adapt one's driving technique to rein in a recalcitrant car once out of the pits. Of course, to read CSG, one must already know race car dynamics, suspension geometry, engine power curves, drive train design, etc., which was the purpose of a complete reference like GNF. Here is CSG.

    #motorsports #AssettoCorsa #racing #simulator

    amenzwa.github.io/motorsport/C

  21. When I wrote "Going Nowhere Fast" (GNF) many years ago, I also wrote a companion "Car #Setup Guide" (CSG), as a quick reference on how to set up the #raceCar in the pits and how to adapt one's driving technique to rein in a recalcitrant car once out of the pits. Of course, to read CSG, one must already know race car dynamics, suspension geometry, engine power curves, drive train design, etc., which was the purpose of a complete reference like GNF. Here is CSG.

    #motorsports #AssettoCorsa #racing #simulator

    amenzwa.github.io/motorsport/C