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  1. As always, I finish asking that you consider supporting this free open-source project. I'm on

    Patreon patreon.com/KennedyRichard
    GitHub sponsors github.com/sponsors/KennedyRic
    and other additional services you find listed here: indiesmiths.com/donate

  2. As always, I finish asking that you consider supporting this free open-source project. I'm on

    Patreon patreon.com/KennedyRichard
    GitHub sponsors github.com/sponsors/KennedyRichard
    and other additional services you find listed here: indiesmiths.com/donate

  3. @KennedyRichard
    Hey, I saw your project "Bionic Blue" recently and I've now added it to our database of FOSS games. Keep up the great work! :)
    fossgaming.codeberg.page/games

  4. @KennedyRichard

    Minor suggestion, is to have both Target's hand show at once. It makes it smoother, and not "jump" when the other hand just disappears.

    But it's very, VERY cool and I like it. Makes it very obvious how to get the two connected.

    #Python #nodeeditor

  5. This full thread can be found as a single post/essay on this link: indiesmiths.com/essays/cohesiv

  6. Bionic Blue is a free-of-charge open-source project whose code is released to the public domain, which you can find on this GitHub link, which includes instructions to install or execute as a standalone app.

    github.com/IndieSmiths/bionicb

  7. What about the writing behind dying and restarting a mission? Is the character immortal? Does he goes back in time? Should the character ever acknowledge his own death? Is he even aware of it?

  8. As a bonus, I leave the following questions for you to reflect upon, something that I intend to address in a future write-up:

  9. In conclusion, the existence and placement of satellite dishes as teleportation equipment serves not only game design purposes, but also the writing, helping make the world a tad more cohesive/believable.

  10. We also placed the satellite dish there in order for Blue to restart the mission just outside the boss area in case he was defeated by the boss.

  11. After defeating the boss, the character doesn't teleport away immediately either. Since teleportation is dependent on satellite dishes, Blue walks back just a little ways in order to access the satellite dish that lies just outside the boss area:

  12. Also explains why he has to advance through the level in order to activate the other satellite dishes, so that he can teleport closer to the objective the next time the mission restarts.

  13. Also, only the first satellite dish is turned on when Blue enters the mission's area, which explains why the character couldn't teleport right away to the boss area.

  14. That is why I thought it was important to make the act of teleporting dependent on specific spots and decided a satellite dish would be the perfect gizmo for that.

  15. This detail seems trivial, but think about it like this: if game characters could teleport in and out of a mission's area whenever and wherever they wanted, why wouldn't they do it to escape threats or to tactically teleport right next to an unsuspecting enemy?

  16. In other words, the dishes clearly serve as checkpoints.

    This is reinforced whenever the mission restarts after Blue dies:

  17. Throughout the mission area, Blue finds other satellite dishes and this is what happens when he touches them:

  18. 🧵 This is how I tried to make the action of teleporting in and out of a mission area (level) more cohesive.

    As seen below, the first thing that happens is Blue teleporting into the mission's area. Notice the satellite dish near the spot where he lands.

  19. 🔥 I'm Kennedy, happy to announce the release of my first ever vertical slice of my free and open-source game (fully playable 1st mission): Bionic Blue 0.13.0!

    You can install it with "pip install --upgrade bionicblue".

    You can also download the source from GitHub github.com/IndieSmiths/bionicb and launch it with a Python instance that has pygame-ce installed.

  20. Scripted scene system (+ dialogue management) for the Bionic Blue game.

    github.com/IndieSmiths/bionicblue (beware: vid shows unfinished/unreleased content not yet in the main branch; official release of the full first level should happen, hopefully, in a month or so)

    -ce

  21. Language support feature I implemented recently (it is not on the main branch yet because I'll only merge everything in a month or two when I release the first level of the game).

    -ce

  22. 🔥 Nodezator 1.5.1 is out!

    pip install --upgrade nodezator

    Finally merged and released the socket proximity detection feature (shown below) + other unrelated content updates

    Release post: github.com/IndiePython/nodezat

  23. Been actually working on other things but had an idea for another variant yesterday and didn't want to waste it (already in Nodezator's dev branch).

    This time the cursor is a baseball

  24. Final version is very similar, but decided to hide the cursor. Now I use the hand that extends from the 1st socket like a cursor, instead of having it offset behind the cursor as before.

    Thank you all for the feedback, specially
    mechadense
    &
    lisa44Yes (handles from X). Feels and looks better.