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1000 results for “gaveen”

  1. Today I am taking another in depth look at the assimp library. I recently changed my #vulkan #renderer from storing entire vertices in a single vertex buffer (array of structrures) to using one vertexbuffer per attribute (structure of arrays). Thus loading scenes/meshes needs some adjustments. #gamedev #gameengine

  2. This week in Game Engines #18! enginesdatabase.com/blog/this-

    This week we got an article on the first in-house game developed by Unity, Valorant using Unreal Engine 5, a REALLY cool planetary Minecraft tech-demo, and much more!

    #gamedev #gameengines

  3. Solarus es un #gameengine que permite crear juegos #arpg en 2d.

    Hace unos pocos días publicaron la versión 2.0.1 que incluye mejoras, bugfixes, y ejecutables en forma de AppImage para facilitar su uso en Linux.

    Podéis ver la lista de cambios en su blog

    solarus-games.org/news/2025-07

    Si además queréis probar algún juego creado con este motor de videojuegos software libre os recomendamos jugar la demo de Tombwater

    solarus-games.org/games/tombwa

    #linuxgaming #solarus #flossgaming

  4. A 2D-only C# engine built off of FNA? Radical! Murder Engine

    Game From Scratch has an overview (which is where I heard about it)

    #GameEngine #IndieDev #CSharp #FNA #MonoGame #GameDev

  5. The @defold Showreel 2024 was published a month ago (totally went under my radar) and Kaiju Control Force is in there! :D Nice game engine indeed.

    #gamedev #defold #showreel #gameEngine

    youtube.com/watch?v=2ZxUFXoWsF

  6. [Shape Engine 4.0 Teaser] - Lines & Rays

    Here’s another teaser for the upcoming 4.0 release. This time, it focuses on the new Ray and Line shapes/colliders I’ve added. Both complement the existing Segment shape/collider, with the crucial distinction of having infinite length (ray in one direction, line in both directions).

    #gamedev #ShapeEngine #raylib #programming #csharp #gameengine #indiedev

  7. Gestern Abend habe ich, dank der Empfehlung von @ravetracer_22 , die #GameEngine #VisionaireStudio als #Testversion heruntergeladen und ein bisschen durchforstet. Erinnert mich stark an #AGS, allerdings viel moderner und mit einer top #Dokumentation. Ich guck mal, was ich damit umsetzen kann und dann sind die 49€ für die SingleUserLizens gut investiert. Fairer Preis btw.
    visionaire-studio.net/

  8. For example, imagine id Tech 6 being used to power #Starfield.

    - You would need to create the modules to handle quests, open world, rework the rendering pipeline, add inventory, branching paths, etc.
    - You would have to create tools to push content to these modules.
    - You would need to retrain your workforce to use these tools.

    Or you don't and stick with #CreationEngine

    #Videogames #Gaming #Games #TheElderScrollsVI #Bethesda #Xbox #GameEngine #GameEngines

  9. Switching to another #GameEngine can be like learning another language. Apart from things like "material" and "camera", most of the terminology doesn't transfer. Someone compiled a phrasebook mapping #Unity3D terms to those of #Godot, #Unreal, #CryEngine, #Open3D, #GameMakerStudio, and #BabylonJS.
    old.reddit.com/r/Unity3D/comme

    #Unity #UnityEngine #UnrealEngine #GodotEngine #O3DE

  10. Che #GameEngine avrei dovuto scegliere per realizzare questo #Videogame? 🤔

    Avevo pochi e semplici requisiti, ma fondamentali:
    1. L'engine doveva essere #OpenSource.
    2. Il gioco finale deve poter girare in un browser.
    3. Dovrò poterci integrare l'SDK di #Discord per le app embedded senza bestemmiare troppo.

    Dopo varie idee, confronti e considerazioni, ho ristretto le opzioni a 3 candidati:
    #Godot
    #ThreeJS
    #BabylonJS

    Quale avrò scelto, alla fine? 😏

    #BDDGZProject

  11. Switching to another #GameEngine can be like learning another language. Apart from things like "material" and "camera", most of the terminology doesn't transfer. Someone compiled a phrasebook mapping #Unity3D terms to those of #Godot, #Unreal, #CryEngine, #Open3D, #GameMakerStudio, and #BabylonJS.
    old.reddit.com/r/Unity3D/comme

    #Unity #UnityEngine #UnrealEngine #GodotEngine #O3DE

  12. Switching to another #GameEngine can be like learning another language. Apart from things like "material" and "camera", most of the terminology doesn't transfer. Someone compiled a phrasebook mapping #Unity3D terms to those of #Godot, #Unreal, #CryEngine, #Open3D, #GameMakerStudio, and #BabylonJS.
    old.reddit.com/r/Unity3D/comme

    #Unity #UnityEngine #UnrealEngine #GodotEngine #O3DE

  13. Switching to another #GameEngine can be like learning another language. Apart from things like "material" and "camera", most of the terminology doesn't transfer. Someone compiled a phrasebook mapping #Unity3D terms to those of #Godot, #Unreal, #CryEngine, #Open3D, #GameMakerStudio, and #BabylonJS.
    old.reddit.com/r/Unity3D/comme

    #Unity #UnityEngine #UnrealEngine #GodotEngine #O3DE

  14. CW: update on what I'm working on, bit of a ramble

    I’ve been working on a proof-of-concept in #Rust to check if my dream #GameEngine is feasible for me to put together. You know, the one that’s supposed to support multiplayer runtime modding of the game you’re playing?

    I mean, ideally, I’d get some help and input, because I’m really not that experienced in the end.

    Putting together a document of “here’s what I want to achieve and what I feel like are open questions” to get people interested is really not my strong part, so the PoC is currently my way of pushing my ideas forward.

    For now I decided using #Zig as the scripting language running in a #Wasmtime powered sandbox, for two reasons:

    1. There’s a good chance the compiler itself will be able to run in the #WASM sandbox itself in the future. Which I feel like will be important.
    2. Its meta-programming really helps with writing a clean API where some heavy-lifting is done by the compiler. Such as analyzing the script file and deciding whether to register a component and/or system for a particular script entity.

    I feel like it would be nice to compile this for the web too. #WebGPU sounds interesting, gotta look into it more. Imagine inviting friends to games by just linking them to a web page?

    I’m not sure if there’s a lot to share yet, but you could go over to @copygirl to check screenshots. (Or heck, even catch one of my streams.)

  15. In case anyone was looking for the shittiest possible Canvas2D game engine, I have created "Merlin"!

    As of yet there is no documentation, but it's architectural based on XNA. Enjoy! Internet points to whomever can tell me why it's named Merlin. ;)

    github.com/Sidneys1/Merlin

    #GameEngineDev #gameengine #HTML5Canvas #hotpotatolicense

  16. I downloaded GODOT yesterday and am extremely surprised at how small the install file is. Can it be that GODOT is really so compactly small? I have been working with the UNREAL-ENGINE for many years, until recently with the CRY-ENGINE, but the installation processes and the size of the respective engines of several GB is extremely huge compared to GODOT.
    #gameengines #game_engines #godot #godotengine #3dcg #3d

  17. Bei kleinen Games-Firmen ist die Party vorbei

    Nach dem Corona-Boom hat die Games-Branche mit höheren Zinsen und Kosten zu kämpfen. Besonders kleinen Entwicklern droht die Luft auszugehen.

    ➡️ tagesschau.de/wirtschaft/unter

    #Gameentwickler #GamesConvention #Videospiele

  18. Bei kleinen Games-Firmen ist die Party vorbei

    Nach dem Corona-Boom hat die Games-Branche mit höheren Zinsen und Kosten zu kämpfen. Besonders kleinen Entwicklern droht die Luft auszugehen.

    ➡️ tagesschau.de/wirtschaft/unter

    #Gameentwickler #GamesConvention #Videospiele

  19. Bei kleinen Games-Firmen ist die Party vorbei

    Nach dem Corona-Boom hat die Games-Branche mit höheren Zinsen und Kosten zu kämpfen. Besonders kleinen Entwicklern droht die Luft auszugehen.

    ➡️ tagesschau.de/wirtschaft/unter

    #Gameentwickler #GamesConvention #Videospiele

  20. Bei kleinen Games-Firmen ist die Party vorbei

    Nach dem Corona-Boom hat die Games-Branche mit höheren Zinsen und Kosten zu kämpfen. Besonders kleinen Entwicklern droht die Luft auszugehen.

    ➡️ tagesschau.de/wirtschaft/unter

    #Gameentwickler #GamesConvention #Videospiele

  21. #Godot 4 won't have #VisualScripting anymore 😭😭😭😭

    I used it for years almost exclusively because it was implemented out of the box. Now I have to change how I use it in education....

    godotengine.org/article/godot-

    #opensource #scripting #visual #gamedesign #games #gameengine

  22. [3.0 Release - Collision System 2.0]

    This release aims to improve aggregating and handling collision/overlap/query information in the collision system, as well as other improvements and fixes. This update includes breaking changes, therefore I decided to make it a major release.

    #ShapeEngine #raylib #gamedev #programming #csharp #indiedev #gameengine

    youtu.be/Ag8rDXmvHwk

  23. If #GameEngines were boys #UnrealEngine would be the hard-to-get guy with much outer beauty.
    #Unity would be the seemingly sweet but increasingly manipulative boy.
    And
    #Godot would just go to do his own shit

    #GameDev

  24. 🎮 🤖 Godot | Next in the liberation: GAME ENGINES ✅

    ◉Simple & powerful 3D
    > Godot's 3D nodes give you everything needed to build, animate your 3D worlds / characters
    ◉Release on all platforms
    > Deploy your game on desktop, mobile & the web in seconds! Godot even supports consoles via 3rd party publishers
    ◉Open & fast development
    > Anyone contributing to Godot benefits from others’ contributions

    godotengine.org/features

    #GameEngines #Godot #GodotEngine #free #Linux #Windows #Android #PC #gaming

  25. #GameEngines picks of the day:

    ➡️ @narrat - Beginner-friendly engine for narrative games (RPGs, visual novels, interactive fiction etc)

    ➡️ @godotengine (main) & @godotcon (conference) & @godotassetstore (asset store) & @godotfoundation (foundation) - FOSS 3D & 2D multiplatform game engine

    ➡️ @solarus - Free open source 2D game engine mainly for RPGs

    ➡️ @bevy - Simple data-driven FOSS game engine built in Rust

    ➡️ @bitsy - FOSS engine for little games made & played within browser.

    🧵 1/2