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1000 results for “ecton”

  1. I've published a short devlog showing a basic clicker-type game written in #Cushy. In the end I've decided I'm not really as interested in designing these types of games as I am playing them, so I transitioned into publishing what I had and am hoping some people might eventually try using Cushy to build this type of game in #RustLang.

    youtu.be/z7kD9Kqpj18

    github.com/khonsulabs/cushy-cl

  2. I've published a short devlog showing a basic clicker-type game written in #Cushy. In the end I've decided I'm not really as interested in designing these types of games as I am playing them, so I transitioned into publishing what I had and am hoping some people might eventually try using Cushy to build this type of game in #RustLang.

    youtu.be/z7kD9Kqpj18

    github.com/khonsulabs/cushy-cl

  3. I've published a short devlog showing a basic clicker-type game written in #Cushy. In the end I've decided I'm not really as interested in designing these types of games as I am playing them, so I transitioned into publishing what I had and am hoping some people might eventually try using Cushy to build this type of game in #RustLang.

    youtu.be/z7kD9Kqpj18

    github.com/khonsulabs/cushy-cl

  4. I've published a short devlog showing a basic clicker-type game written in #Cushy. In the end I've decided I'm not really as interested in designing these types of games as I am playing them, so I transitioned into publishing what I had and am hoping some people might eventually try using Cushy to build this type of game in #RustLang.

    youtu.be/z7kD9Kqpj18

    github.com/khonsulabs/cushy-cl

  5. I wrote an example to help test full screen modes in #Cushy, and it inspired me to create a little dev log showing it off as well as some other related work.

    youtu.be/BQ_KxLSfXzw

  6. I wrote an example to help test full screen modes in #Cushy, and it inspired me to create a little dev log showing it off as well as some other related work.

    youtu.be/BQ_KxLSfXzw

  7. I wrote an example to help test full screen modes in #Cushy, and it inspired me to create a little dev log showing it off as well as some other related work.

    youtu.be/BQ_KxLSfXzw

  8. I wrote an example to help test full screen modes in #Cushy, and it inspired me to create a little dev log showing it off as well as some other related work.

    youtu.be/BQ_KxLSfXzw

  9. I've been working on a simplified 2D kinematics library for #Rust. I've been also trying to build an editor with #Cushy, and it's been pretty fun.

    Sure, I wish I had some more widgets implemented, but I'm also impressed with how great it's been to use in one of the most complex interfaces I've started building with it.

  10. I've been working on a simplified 2D kinematics library for #Rust. I've been also trying to build an editor with #Cushy, and it's been pretty fun.

    Sure, I wish I had some more widgets implemented, but I'm also impressed with how great it's been to use in one of the most complex interfaces I've started building with it.

  11. I've been working on a simplified 2D kinematics library for #Rust. I've been also trying to build an editor with #Cushy, and it's been pretty fun.

    Sure, I wish I had some more widgets implemented, but I'm also impressed with how great it's been to use in one of the most complex interfaces I've started building with it.

  12. I've been working on a simplified 2D kinematics library for #Rust. I've been also trying to build an editor with #Cushy, and it's been pretty fun.

    Sure, I wish I had some more widgets implemented, but I'm also impressed with how great it's been to use in one of the most complex interfaces I've started building with it.

  13. I've released #Cushy v0.3, a reactive GUI crate for #RustLang. It's been a while, so the changelog is pretty massive. It's still very much an alpha GUI framework, but it's made significant strides since v0.2.

    I'm starting working on a blog post highlighting some of the changes and new features, which I'll of course post here when I've published it.

    github.com/khonsulabs/cushy/re

  14. I've released #Cushy v0.3, a reactive GUI crate for #RustLang. It's been a while, so the changelog is pretty massive. It's still very much an alpha GUI framework, but it's made significant strides since v0.2.

    I'm starting working on a blog post highlighting some of the changes and new features, which I'll of course post here when I've published it.

    github.com/khonsulabs/cushy/re

  15. I've released #Cushy v0.3, a reactive GUI crate for #RustLang. It's been a while, so the changelog is pretty massive. It's still very much an alpha GUI framework, but it's made significant strides since v0.2.

    I'm starting working on a blog post highlighting some of the changes and new features, which I'll of course post here when I've published it.

    github.com/khonsulabs/cushy/re

  16. I've released #Cushy v0.3, a reactive GUI crate for #RustLang. It's been a while, so the changelog is pretty massive. It's still very much an alpha GUI framework, but it's made significant strides since v0.2.

    I'm starting working on a blog post highlighting some of the changes and new features, which I'll of course post here when I've published it.

    github.com/khonsulabs/cushy/re

  17. I've been adding context menu support to #Cushy, a GUI library for #RustLang. The menus are lacking keyboard accessibility, but having mouse-driven menus in Cushy feels great.

  18. I've been adding context menu support to #Cushy, a GUI library for #RustLang. The menus are lacking keyboard accessibility, but having mouse-driven menus in Cushy feels great.

  19. I've been adding context menu support to #Cushy, a GUI library for #RustLang. The menus are lacking keyboard accessibility, but having mouse-driven menus in Cushy feels great.

  20. I've been adding context menu support to #Cushy, a GUI library for #RustLang. The menus are lacking keyboard accessibility, but having mouse-driven menus in Cushy feels great.

  21. I wrote a REPL to play with #Cushy using Cushy. #rustlang youtu.be/Lam5ZoWSfhg

    This was a fun experiment and isn't something I'm certain I'm going to keep pursuing. I just like writing languages for fun 🤷‍♂️

  22. I wrote a REPL to play with #Cushy using Cushy. #rustlang youtu.be/Lam5ZoWSfhg

    This was a fun experiment and isn't something I'm certain I'm going to keep pursuing. I just like writing languages for fun 🤷‍♂️

  23. I wrote a REPL to play with #Cushy using Cushy. #rustlang youtu.be/Lam5ZoWSfhg

    This was a fun experiment and isn't something I'm certain I'm going to keep pursuing. I just like writing languages for fun 🤷‍♂️

  24. I wrote a REPL to play with #Cushy using Cushy. #rustlang youtu.be/Lam5ZoWSfhg

    This was a fun experiment and isn't something I'm certain I'm going to keep pursuing. I just like writing languages for fun 🤷‍♂️

  25. The last few days, I've worked on a new #RustLang crate "nominals" which aims to provide a no_std + no alloc way of formatting nominal identifiers across a wide variety of numeric and alphabetic systems. The embedded video shows #Cushy's new List widget utilizing this crate to create ordered lists.

    github.com/khonsulabs/nominals

  26. The last few days, I've worked on a new #RustLang crate "nominals" which aims to provide a no_std + no alloc way of formatting nominal identifiers across a wide variety of numeric and alphabetic systems. The embedded video shows #Cushy's new List widget utilizing this crate to create ordered lists.

    github.com/khonsulabs/nominals

  27. The last few days, I've worked on a new #RustLang crate "nominals" which aims to provide a no_std + no alloc way of formatting nominal identifiers across a wide variety of numeric and alphabetic systems. The embedded video shows #Cushy's new List widget utilizing this crate to create ordered lists.

    github.com/khonsulabs/nominals

  28. The last few days, I've worked on a new #RustLang crate "nominals" which aims to provide a no_std + no alloc way of formatting nominal identifiers across a wide variety of numeric and alphabetic systems. The embedded video shows #Cushy's new List widget utilizing this crate to create ordered lists.

    github.com/khonsulabs/nominals

  29. Thanks to @zulip for sponsoring an instance for my open source #RustLang projects.

    Since it's a brand new server, there's not much on it yet. If anyone would enjoy discussing #Cushy, #BonsaiDb, or any related #Rust projects, come join us at zulip.khonsulabs.com/

  30. Thanks to @zulip for sponsoring an instance for my open source #RustLang projects.

    Since it's a brand new server, there's not much on it yet. If anyone would enjoy discussing #Cushy, #BonsaiDb, or any related #Rust projects, come join us at zulip.khonsulabs.com/