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176 results for “bitdrifter”
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Today i had some time to dive back into #BitRitter a bit. Thanks to @baarkerlounger i cleaned up some stuff (not everything though).
I also got some ideas what to tackle next.
What i take away: I have to get in the loop again, some RL things kept me from contributing more regularly, but that should change soon. -
Today i had some time to dive back into #BitRitter a bit. Thanks to @baarkerlounger i cleaned up some stuff (not everything though).
I also got some ideas what to tackle next.
What i take away: I have to get in the loop again, some RL things kept me from contributing more regularly, but that should change soon. -
Today i had some time to dive back into #BitRitter a bit. Thanks to @baarkerlounger i cleaned up some stuff (not everything though).
I also got some ideas what to tackle next.
What i take away: I have to get in the loop again, some RL things kept me from contributing more regularly, but that should change soon. -
#BitRitter v0.1.1 in #Alpine testing repos (and with it also in #PostmarketOS).
#NixOS #Nix flake also included for local testing.
The list filter has been improved, so doomscrolling is no more.
Also, Vault Items of all 4 types can be displayed in the detail page - only "Identity" lacking some fields.If you are on another distro, read the #CodeBerg page or reach out to me if you need help.
UI/UX feedback about the filter is strongly appreciated.
Boosts ok :boostRequest: :boost_ok: -
#BitRitter v0.1.1 in #Alpine testing repos (and with it also in #PostmarketOS).
#NixOS #Nix flake also included for local testing.
The list filter has been improved, so doomscrolling is no more.
Also, Vault Items of all 4 types can be displayed in the detail page - only "Identity" lacking some fields.If you are on another distro, read the #CodeBerg page or reach out to me if you need help.
UI/UX feedback about the filter is strongly appreciated.
Boosts ok :boostRequest: :boost_ok: -
#BitRitter v0.1.1 in #Alpine testing repos (and with it also in #PostmarketOS).
#NixOS #Nix flake also included for local testing.
The list filter has been improved, so doomscrolling is no more.
Also, Vault Items of all 4 types can be displayed in the detail page - only "Identity" lacking some fields.If you are on another distro, read the #CodeBerg page or reach out to me if you need help.
UI/UX feedback about the filter is strongly appreciated.
Boosts ok :boostRequest: :boost_ok: -
#BitRitter v0.1.1 in #Alpine testing repos (and with it also in #PostmarketOS).
#NixOS #Nix flake also included for local testing.
The list filter has been improved, so doomscrolling is no more.
Also, Vault Items of all 4 types can be displayed in the detail page - only "Identity" lacking some fields.If you are on another distro, read the #CodeBerg page or reach out to me if you need help.
UI/UX feedback about the filter is strongly appreciated.
Boosts ok :boostRequest: :boost_ok: -
#BitRitter v0.1.1 in #Alpine testing repos (and with it also in #PostmarketOS).
#NixOS #Nix flake also included for local testing.
The list filter has been improved, so doomscrolling is no more.
Also, Vault Items of all 4 types can be displayed in the detail page - only "Identity" lacking some fields.If you are on another distro, read the #CodeBerg page or reach out to me if you need help.
UI/UX feedback about the filter is strongly appreciated.
Boosts ok :boostRequest: :boost_ok: -
My fellow fedizens, i have done it.
I have applied #BitRitter to https://nlnet.nl/propose/ in the category "Open Call". Well at least 2 features i want to implement.
Wish me luck.If you have an awesome Mobile FOSS Project, maybe you want to apply too? Deadline is 2024-06-01 so this friday. Application process took me about half an hour, so that's doable.
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My fellow fedizens, i have done it.
I have applied #BitRitter to https://nlnet.nl/propose/ in the category "Open Call". Well at least 2 features i want to implement.
Wish me luck.If you have an awesome Mobile FOSS Project, maybe you want to apply too? Deadline is 2024-06-01 so this friday. Application process took me about half an hour, so that's doable.
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My fellow fedizens, i have done it.
I have applied #BitRitter to https://nlnet.nl/propose/ in the category "Open Call". Well at least 2 features i want to implement.
Wish me luck.If you have an awesome Mobile FOSS Project, maybe you want to apply too? Deadline is 2024-06-01 so this friday. Application process took me about half an hour, so that's doable.
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My fellow fedizens, i have done it.
I have applied #BitRitter to https://nlnet.nl/propose/ in the category "Open Call". Well at least 2 features i want to implement.
Wish me luck.If you have an awesome Mobile FOSS Project, maybe you want to apply too? Deadline is 2024-06-01 so this friday. Application process took me about half an hour, so that's doable.
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#BitRitter now has support to open links from the detail page (or copy them). Also, Custom fields are shown on the detail page.
To smooth the overall experience, i got a basic search filter working, so you don't have to scroll to your desired #VaultWarden entry.Check out the latest main at https://codeberg.org/Chfkch/bitritter .
If you try it out on your #LinuxMobile device and the list/detail-ratio is off, please open an issue (preferrably with screenshot attached) so i fix it.
#MobileLinux -
@Adaoh @kosmosghost
And all the others, have you been able to try out #BitRitter already? Are you still interested in using it or even help testing/contributing?
I am sure i can improve the onboarding as soon as i get some polishing done first. -
I just finished building a reproducible environment for my #BitRitter app via #NixFlakes. This way, it should be easier to ove things into #NixPkgs when i am ready, since all dependencies and build instructions are already there.
I need to clean up a bit, but i am happy with the first results.Next to #AlpineLinux or rather #PostmarketOS, #NixOS (Mobile) will be the second target for my use case.
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I just finished building a reproducible environment for my #BitRitter app via #NixFlakes. This way, it should be easier to ove things into #NixPkgs when i am ready, since all dependencies and build instructions are already there.
I need to clean up a bit, but i am happy with the first results.Next to #AlpineLinux or rather #PostmarketOS, #NixOS (Mobile) will be the second target for my use case.
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I just finished building a reproducible environment for my #BitRitter app via #NixFlakes. This way, it should be easier to ove things into #NixPkgs when i am ready, since all dependencies and build instructions are already there.
I need to clean up a bit, but i am happy with the first results.Next to #AlpineLinux or rather #PostmarketOS, #NixOS (Mobile) will be the second target for my use case.
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I just finished building a reproducible environment for my #BitRitter app via #NixFlakes. This way, it should be easier to ove things into #NixPkgs when i am ready, since all dependencies and build instructions are already there.
I need to clean up a bit, but i am happy with the first results.Next to #AlpineLinux or rather #PostmarketOS, #NixOS (Mobile) will be the second target for my use case.
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Does anyone want to help me design a logo and/or icon for #BitRitter?
If i draw it myself, i'd rather have no icon haha.
It is a password manager frontend for #MobileLinux (and desktops aswell).
Boosts welcome. :boostRequest:
#FediArtIf there is a hashtag for such things, let me know aswell.
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I finally built #BitRitter on my #OnePlus 6T and it workd quite well already. The only thing (well the 2nd important one at all) - copying values - does not seem to work yet. I suspect it is the different clipboard manager than on my testing machine.
As a workaround, i can still use the "show password" function and select/copy/paste it manually for now.
I am polishing stuff up next a bit: Better error messages when login fails etc. and then i will be happy for this week. -
News from #BitRitter:
https://codeberg.org/Chfkch/bitritter
Account creation is now possible via the app, no need to store credentials on disk.
This was a huge step towards the release of the first beta.
Basic usage is covered in my eyes, now i have to polish things up a bit and test integration in distros and on devices.
Got a lot of help from the community and the #Relm4 channel.
If you want to try now, hit me up if you have problems.
#LinuxMobile #MobileLinux #RustLang -
News from #BitRitter:
https://codeberg.org/Chfkch/bitritter
Account creation is now possible via the app, no need to store credentials on disk.
This was a huge step towards the release of the first beta.
Basic usage is covered in my eyes, now i have to polish things up a bit and test integration in distros and on devices.
Got a lot of help from the community and the #Relm4 channel.
If you want to try now, hit me up if you have problems.
#LinuxMobile #MobileLinux #RustLang -
News from #BitRitter:
https://codeberg.org/Chfkch/bitritter
Account creation is now possible via the app, no need to store credentials on disk.
This was a huge step towards the release of the first beta.
Basic usage is covered in my eyes, now i have to polish things up a bit and test integration in distros and on devices.
Got a lot of help from the community and the #Relm4 channel.
If you want to try now, hit me up if you have problems.
#LinuxMobile #MobileLinux #RustLang -
News from #BitRitter:
https://codeberg.org/Chfkch/bitritter
Account creation is now possible via the app, no need to store credentials on disk.
This was a huge step towards the release of the first beta.
Basic usage is covered in my eyes, now i have to polish things up a bit and test integration in distros and on devices.
Got a lot of help from the community and the #Relm4 channel.
If you want to try now, hit me up if you have problems.
#LinuxMobile #MobileLinux #RustLang -
#BitRitter is not even released yet - though it almost is in a state to grant the public access for early testung - and yet it seems it already lands in #PostmarketOS edge/testing soon.
This is just awesome to see the #FOSS ecosystem at work, helping each other out and such.
I hope one day i can daily drive #LinuxMobile and i am doing my part.
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Again, a litte progress on #BitRitter. The Vault Item Detail Page - where passwords, URIs etc. are shown - is coming together nicely. Though i had some initial problems with the 4 different Item Types and their atttibutes, i found a non-elegant working solution.
Merging the changes to main as soon as it is polished a little more.
#LinuxMobile #MobileLinux #Relm4 #RustLang -
Again, a litte progress on #BitRitter. The Vault Item Detail Page - where passwords, URIs etc. are shown - is coming together nicely. Though i had some initial problems with the 4 different Item Types and their atttibutes, i found a non-elegant working solution.
Merging the changes to main as soon as it is polished a little more.
#LinuxMobile #MobileLinux #Relm4 #RustLang -
Again, a litte progress on #BitRitter. The Vault Item Detail Page - where passwords, URIs etc. are shown - is coming together nicely. Though i had some initial problems with the 4 different Item Types and their atttibutes, i found a non-elegant working solution.
Merging the changes to main as soon as it is polished a little more.
#LinuxMobile #MobileLinux #Relm4 #RustLang -
Again, a litte progress on #BitRitter. The Vault Item Detail Page - where passwords, URIs etc. are shown - is coming together nicely. Though i had some initial problems with the 4 different Item Types and their atttibutes, i found a non-elegant working solution.
Merging the changes to main as soon as it is polished a little more.
#LinuxMobile #MobileLinux #Relm4 #RustLang -
Making progress with #BitRitter. Slow, but steady.
Today i implemented a password input to unlock the #BitWarden / #VaultWarden vault, so we can soon remove a part of the credentials.toml (which was just a workaround for faster testing) and make the app safer.
#Relm4 feels nicer the more i get to work with it.Sadly my ARM CI did not work as nicely as the x86, so i can't package for my phone easily.