Search
74 results for “Yeldham”
-
Today I bring you sub-resource filtering! 🔍
-
Today I bring you sub-resource filtering! 🔍
-
Today I bring you sub-resource filtering! 🔍
-
Today I bring you sub-resource filtering! 🔍
-
Today I bring you sub-resource filtering! 🔍
-
An improvement for the runtime selection: *multi* selection!
-
An improvement for the runtime selection: *multi* selection!
-
Here's a Halloween treat for you all: now when editing files like images and sounds, they will also update at runtime! Boo! 👻
-
Here's a Halloween treat for you all: now when editing files like images and sounds, they will also update at runtime! Boo! 👻
-
I think it's time we *scale* things up! Ha ha, get it? Because it's a PR related to scaling and, and... I will shut up now.
-
I think it's time we *scale* things up! Ha ha, get it? Because it's a PR related to scaling and, and... I will shut up now.
-
Coming out of the oven, piping hot: a bottom panel lock to prevent involuntary tab switching! 🔒
-
Coming out of the oven, piping hot: a bottom panel lock to prevent involuntary tab switching! 🔒
-
Coming out of the oven, piping hot: a bottom panel lock to prevent involuntary tab switching! 🔒
-
Coming out of the oven, piping hot: a bottom panel lock to prevent involuntary tab switching! 🔒
-
Coming out of the oven, piping hot: a bottom panel lock to prevent involuntary tab switching! 🔒
-
Another one hot from the oven: Inspector favorites! ⭐
-
Another one hot from the oven: Inspector favorites! ⭐
-
Another one hot from the oven: Inspector favorites! ⭐
-
Another one hot from the oven: Inspector favorites! ⭐
-
Another one hot from the oven: Inspector favorites! ⭐
-
The foundation to a much requested feature for the #GodotEngine:
https://github.com/godotengine/godot/pull/97257
I would like to thank both #LoneWolfTechnology and #W4Games for sponsoring me to do this task (and many others that will come, stay tuned! 😉).
-
The foundation to a much requested feature for the #GodotEngine:
https://github.com/godotengine/godot/pull/97257
I would like to thank both #LoneWolfTechnology and #W4Games for sponsoring me to do this task (and many others that will come, stay tuned! 😉).
-
The foundation to a much requested feature for the #GodotEngine:
https://github.com/godotengine/godot/pull/97257
I would like to thank both #LoneWolfTechnology and #W4Games for sponsoring me to do this task (and many others that will come, stay tuned! 😉).
-
The foundation to a much requested feature for the #GodotEngine:
https://github.com/godotengine/godot/pull/97257
I would like to thank both #LoneWolfTechnology and #W4Games for sponsoring me to do this task (and many others that will come, stay tuned! 😉).
-
The foundation to a much requested feature for the #GodotEngine:
https://github.com/godotengine/godot/pull/97257
I would like to thank both #LoneWolfTechnology and #W4Games for sponsoring me to do this task (and many others that will come, stay tuned! 😉).
-
Me and some of the team here in the #GodotEngine booth at #gamescomlatam yesterday, hope to see you guys today too! :godot:
-
It is with pleasure (and tiredness) that I inform that #Librerama's codebase has been ported to the version 4 of the #GodotEngine! 🥳
There's still a few things that need a little more work, but the game itself is in a completely playable state.
https://codeberg.org/Librerama/librerama/commit/325efc102cdc4af477fff35c43de327e13ac9b71
-
Would adding a new translation to your software count as a minor or patch bump on #SemanticVersioning? 🤔
-
Long time coming, but #Librerama 0.6.0 is now available! 🎉 No new nanogames this time, but instead a solid foundation for the gameplay loop.
Your tickets now finally have a use, buying more nanogames! From now on, you only start with 6, and have to buy more as you accumulate tickets. In the future, you'll be able to use them for stuff other than nanogames.
Download it (or just play it online) right here:
https://librerama.codeberg.page/