Search
33 results for “unityvolrend”
-
Support for segmentations and PET/CT is just around the corner! 📢
-
New release of the Unity volume rendering plugin! 🥳
Features:
- Shadow volumes
- Transfer function editor zoom
- Up to 3x better performance with cubic interpolation enabled
- Adjustable sampling ratehttps://github.com/mlavik1/UnityVolumeRendering/releases/tag/2024.4
-
Shadow volumes: coming soon to a #Unity volume renderer near you!
https://github.com/mlavik1/UnityVolumeRendering/pull/234 -
📢 Just released a new version of the Unity Volume Rendering plugin: https://github.com/mlavik1/UnityVolumeRendering/releases/tag/release-4
Features:
- Asynchronous dataset import, with progress reporting
- Save datasets as Assets
- Sphere cutout too
- Fixed orientation and scale of DICOM and NRRD datasets
- Direct volume rendering optimisationAnd much more!
-
I've just updated the documentation for the Unity Volume Rendering plugin: https://github.com/mlavik1/UnityVolumeRendering/blob/master/Documentation/Documentation.md
-
Working on a change that will allow you to save imported datasets as assets, that can be dragged&dropped into the scene or loaded quickly at runtime.
(image shows volume rendered human head)
-
Working on a change that will allow you to save imported datasets as assets, that can be dragged&dropped into the scene or loaded quickly at runtime.
(image shows volume rendered human head)
-
Working on a change that will allow you to save imported datasets as assets, that can be dragged&dropped into the scene or loaded quickly at runtime.
(image shows volume rendered human head)
-
Working on a change that will allow you to save imported datasets as assets, that can be dragged&dropped into the scene or loaded quickly at runtime.
(image shows volume rendered human head)
-
Working on a change that will allow you to save imported datasets as assets, that can be dragged&dropped into the scene or loaded quickly at runtime.
(image shows volume rendered human head)
-
Just merged two PRs for adding asynchronous dataset import to the Unity Volume Rendering plugin!
Dataset import now happens in the background, and in the editor (Unity 2020+) you will see a nice little progress bar.
Thanks to SitronX for the pull request! 👏
-
📢 New release for Unity Volume Rendering plugin! 📢
https://github.com/mlavik1/UnityVolumeRendering/releases/tag/release-3Features:
- Cubic sampling setting, for better quality.
- Support for multiple cross section tools.
- Now handles linear colour space properly.
- Cross-platform Nifti-importer.
- Improved the slice renderer window.
- Camera controller for sample scene.
- Some optimisations and bug-fixes.Asset store version is in review.
#Unity #Unity3D #VolumeRendering #Visualization #DICOM #MedVis
-
📢 New release for Unity Volume Rendering plugin! 📢
https://github.com/mlavik1/UnityVolumeRendering/releases/tag/release-3Features:
- Cubic sampling setting, for better quality.
- Support for multiple cross section tools.
- Now handles linear colour space properly.
- Cross-platform Nifti-importer.
- Improved the slice renderer window.
- Camera controller for sample scene.
- Some optimisations and bug-fixes.Asset store version is in review.
#Unity #Unity3D #VolumeRendering #Visualization #DICOM #MedVis
-
📢 New release for Unity Volume Rendering plugin! 📢
https://github.com/mlavik1/UnityVolumeRendering/releases/tag/release-3Features:
- Cubic sampling setting, for better quality.
- Support for multiple cross section tools.
- Now handles linear colour space properly.
- Cross-platform Nifti-importer.
- Improved the slice renderer window.
- Camera controller for sample scene.
- Some optimisations and bug-fixes.Asset store version is in review.
#Unity #Unity3D #VolumeRendering #Visualization #DICOM #MedVis
-
📢 New release for Unity Volume Rendering plugin! 📢
https://github.com/mlavik1/UnityVolumeRendering/releases/tag/release-3Features:
- Cubic sampling setting, for better quality.
- Support for multiple cross section tools.
- Now handles linear colour space properly.
- Cross-platform Nifti-importer.
- Improved the slice renderer window.
- Camera controller for sample scene.
- Some optimisations and bug-fixes.Asset store version is in review.
#Unity #Unity3D #VolumeRendering #Visualization #DICOM #MedVis
-
📢 New release for Unity Volume Rendering plugin! 📢
https://github.com/mlavik1/UnityVolumeRendering/releases/tag/release-3Features:
- Cubic sampling setting, for better quality.
- Support for multiple cross section tools.
- Now handles linear colour space properly.
- Cross-platform Nifti-importer.
- Improved the slice renderer window.
- Camera controller for sample scene.
- Some optimisations and bug-fixes.Asset store version is in review.
#Unity #Unity3D #VolumeRendering #Visualization #DICOM #MedVis
-
Projects using linear colour space (which is default?) should now look more correct: https://github.com/mlavik1/UnityVolumeRendering/pull/155
Note: You might want to adjust your existing transfer functions if you relied on the old behaviour, where the colours you saw in the transfer function editor would not match the actual rendered image.
-
[Help needed]: https://github.com/mlavik1/UnityVolumeRendering/discussions/130
If someone here has experience with supporting multiple render pipelines in Unity, please have a read and let me know if you have any suggestions!
-
Just merged in two new PRs:
- Support for multiple cross section planes: https://github.com/mlavik1/UnityVolumeRendering/pull/119
- Use cubic sampling to fix staircase effect (big visual improvement): https://github.com/mlavik1/UnityVolumeRendering/pull/121#Unity #VolumeRendering #Visualization #Visualisation #Rendering #DICOM
-
Just published a new release of the UnityVolumeRendering project: https://github.com/mlavik1/UnityVolumeRendering/releases/tag/release-2 🥳
-
The SimpleITK plugin now supports Linux and MacOS! So you can import NRRD, NIfTI and JPEG compressed DICOM on these platforms too 🥳
https://github.com/mlavik1/UnityVolumeRendering/pull/117 -
The SimpleITK plugin now supports Linux and MacOS! So you can import NRRD, NIfTI and JPEG compressed DICOM on these platforms too 🥳
https://github.com/mlavik1/UnityVolumeRendering/pull/117 -
Recent updates:
- Runtime editor for 1D transfer functions, with a colour picker.
- Improved runtime GUI.
- Improved 2D transfer function editor.
- Various bugfixes and improvements.https://github.com/mlavik1/UnityVolumeRendering/pull/115
-
First "release" of UnityVolumeRendering! Now with a .unitypackage :D
https://github.com/mlavik1/UnityVolumeRendering/releases/tag/release-1
-
You can now import JPEG compressed DICOM datasets, NRRD and NIFTI using SimpleITK.
By enabling SimpleITK in the settings window, SimpleITK binaries will automatically be downloaded and SimpleITK will be used for these dataset formats.
Since SimpleITK only distributes C# wrapper binaries for Windows this does not yet work on Linux, but I'll start looking into distributing them myself.
#dicom #nrrd #nifti #volumerendering -
Just received a very nice PR that introduces early ray termination! This can greatly improve the performance on some datasets
https://github.com/mlavik1/UnityVolumeRendering/pull/94 -
WIP: NRRD support (using SimpleITK).
-
WIP: Support for importing #dicom datasets with JPEG2000 compression, using SImpleITK.
Since SimpleITK is a native library, I'm planning to add it as an option, maybe like this:
- In the settings menu (or on a first time popup) you can enable using SimpleITK for DICOM and other formats.
- This will auto-download the binaries and enable a #define USE_SIMPLETK
- SimpleITK will be used instaed of the current OpenDICOM.Net -
Just merged in support for orthographic cameras!
-
The UnityVolumeRendering project now has support for VASP/PARCHG datasets!
For these datasets 2D transfer function are preferable, so the next step would be to improve the 2D TF editor (which is currently really bad!).
Thanks to jasonks2 for this feature.
https://github.com/mlavik1/UnityVolumeRendering
#unity #unity3d #volumerendering #3d