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1000 results for “homebrew”
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How does a text adventure fit on the Dragon 32? This port of Archimedes XXI brings the Spanish classic to the system in English and Spanish, with options for 4-colour or high-res monochrome modes.
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How does a text adventure fit on the Dragon 32? This port of Archimedes XXI brings the Spanish classic to the system in English and Spanish, with options for 4-colour or high-res monochrome modes.
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How does a text adventure fit on the Dragon 32? This port of Archimedes XXI brings the Spanish classic to the system in English and Spanish, with options for 4-colour or high-res monochrome modes.
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How does a text adventure fit on the Dragon 32? This port of Archimedes XXI brings the Spanish classic to the system in English and Spanish, with options for 4-colour or high-res monochrome modes.
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RE: https://mastodon.gamedev.place/@badcomputer/116573935599269218
I'm currently finishing off stage 5 (of 7). I will also be adding a caravan stage after the story stages are done.
A lot of improvements in performance too. If you tried the alpha demo you will notice them for sure.
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Version 1.14 de PS3 ezRemote Client, aplicación que permite conectar la PS3 a servidores remotos FTP, SMB(Windows Share), NFS, WebDAV, HTTP para transferir archivos: https://www.dekazeta.net/foro/files/file/3807-ps3-ezremote-client/
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Is #Nix a stable thing on #macOS (#Apple Silicon Macs in particular, if that matters)? I remember hearing that the setup process is pretty disruptive - requiring some manual partitioning or wtv, is that still the case? If it's worth the hassle, since I'm already using #Nix on #Linux, I may want to have it on my #MacBook as well. I'm also curious just how usable are the graphical packages on macOS when installed using Nix, seeing how even on (non-#nixOS) Linux, graphical apps are a lot of the time incompatible, so I end up only really using it for non-graphical packages. I imagine that'd be pretty similar on macOS and u'd still need #Homebrew for most apps.
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Is #Nix a stable thing on #macOS (#Apple Silicon Macs in particular, if that matters)? I remember hearing that the setup process is pretty disruptive - requiring some manual partitioning or wtv, is that still the case? If it's worth the hassle, since I'm already using #Nix on #Linux, I may want to have it on my #MacBook as well. I'm also curious just how usable are the graphical packages on macOS when installed using Nix, seeing how even on (non-#nixOS) Linux, graphical apps are a lot of the time incompatible, so I end up only really using it for non-graphical packages. I imagine that'd be pretty similar on macOS and u'd still need #Homebrew for most apps.
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Is #Nix a stable thing on #macOS (#Apple Silicon Macs in particular, if that matters)? I remember hearing that the setup process is pretty disruptive - requiring some manual partitioning or wtv, is that still the case? If it's worth the hassle, since I'm already using #Nix on #Linux, I may want to have it on my #MacBook as well. I'm also curious just how usable are the graphical packages on macOS when installed using Nix, seeing how even on (non-#nixOS) Linux, graphical apps are a lot of the time incompatible, so I end up only really using it for non-graphical packages. I imagine that'd be pretty similar on macOS and u'd still need #Homebrew for most apps.
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Is #Nix a stable thing on #macOS (#Apple Silicon Macs in particular, if that matters)? I remember hearing that the setup process is pretty disruptive - requiring some manual partitioning or wtv, is that still the case? If it's worth the hassle, since I'm already using #Nix on #Linux, I may want to have it on my #MacBook as well. I'm also curious just how usable are the graphical packages on macOS when installed using Nix, seeing how even on (non-#nixOS) Linux, graphical apps are a lot of the time incompatible, so I end up only really using it for non-graphical packages. I imagine that'd be pretty similar on macOS and u'd still need #Homebrew for most apps.
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Versión 2.18.1 de PS5 Upload, una herramienta diseñada para transferir tus aplicaciones y homebrew a tu consola sin el dolor de cabeza de las transferencias lentas: https://www.dekazeta.net/foro/files/file/4738-ps5-upload/
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Mazes of Malice (2026) by Studio8502 for Commodore 64, an in-development graphical, realtime, roguelike stealth action game.
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Mazes of Malice (2026) by Studio8502 for Commodore 64, an in-development graphical, realtime, roguelike stealth action game.
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Mazes of Malice (2026) by Studio8502 for Commodore 64, an in-development graphical, realtime, roguelike stealth action game.
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Mazes of Malice (2026) by Studio8502 for Commodore 64, an in-development graphical, realtime, roguelike stealth action game.
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Rue The Rosey Buddy 2 (2026) by DobyGames for Nintendo Entertainment System. A pretty quick platformer.
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Rue The Rosey Buddy 2 (2026) by DobyGames for Nintendo Entertainment System. A pretty quick platformer.
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Rue The Rosey Buddy 2 (2026) by DobyGames for Nintendo Entertainment System. A pretty quick platformer.
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Rue The Rosey Buddy 2 (2026) by DobyGames for Nintendo Entertainment System. A pretty quick platformer.
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yeah, tonight ill leave you all with a tiny release: Minicraft PSP but updated and with saving+loading and a minimap!!
download available from https://www.komstation.com/downloads/minicraft-psp/
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GloomKeep (2026) on C64: ten procedurally-generated dungeon floors, ten unique guardians, and a torch that burns down to nothing. 🕯️
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GloomKeep (2026) on C64: ten procedurally-generated dungeon floors, ten unique guardians, and a torch that burns down to nothing. 🕯️
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GloomKeep (2026) on C64: ten procedurally-generated dungeon floors, ten unique guardians, and a torch that burns down to nothing. 🕯️
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GloomKeep (2026) on C64: ten procedurally-generated dungeon floors, ten unique guardians, and a torch that burns down to nothing. 🕯️
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Ladders & Dollars (2026) by Animated ALex for Sinclair ZX81. Collect $$$ and avoid *** - that's it!