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  1. As we near the end of Women's History Month, Techtonica would like to acknowledge all the amazing women who keep shaping history every day by contributing towards our goals and mission.

    From our amazing CEO and staff, relentless board members, wonderful mentors, open source curriculum contributors, resilient participants and graduates, to the women affiliated with our sponsorships—you all rock!

    Let's continue to #BridgeTheTechGap one cohort at a time.

    #Grateful #WomenHistoryMonth

  2. The Stream Team: MJ is dipping into grungy multiplayer survival game #Techtonica for Sandbox Saturday - join her live at 2p EST!
    📺 massivelyop.com/2026/02/07/the

  3. Our 2026 H1 Cohort started off Part II of Techtonica's Software Engineering program on a high note. Come join us tomorrow, February 3, 2026, at 5 pm PT, as we celebrate their launch, get to meet the cohort, and interact with Techtonica's community.

    Book your ticket here: eventbrite.com/e/2026-h1-virtu

    #BridgeTheTechGap #Celebration #2026H1

  4. Do you have any job opening that requires tech graduates with 0–7 years of experience? Try out our new job posting feature and tap into Techtonica's talent while supporting our mission to #BridgeTheTechGap.

    Please post the jobs here and remember to spread the word: techtonica.org/share-a-job

  5. Since Techtonica is a fully-remote organization, it's great fun when team members and participants can meet in person and see how tall people really are. 😀

    #BridgeTheTechGap #RemoteWork #SoftwareEngineering

  6. Techtonica is looking for a board member in the digital marketing field. Find out more at techtonica.org/openings/board and help us bridge the tech gap one step at a time.

    #BridgeTheTechGap #Volunteer

  7. Hacktoberfest would not have been successful without you! We appreciate everyone who participated and contributed to our curriculum/website. If you'd still like to help, please visit our volunteer page at techtonica.org/volunteer/.

    #Hacktoberfest #Grateful #BridgeTheTechGap

  8. We are excited to work with you this Hacktoberfest! Whether you'd like to grow your portfolio, give back to a good cause, or polish up your skills, our open source curriculum could use your help.
    Pick an issue here: github.com/Techtonica/curricul and let's bridge the tech gap one contribution at a time!

    #BridgeTheTechGap #Hacktoberfest

  9. Techtonica's application process for the part-time Software Engineering Program has been extended to September 18th at noon PT.

    If you've not applied yet, submit your application here and grab this lifetime opportunity: techtonica.org/software-engine

    #BridgeTheTechGap #DiversityInTech

  10. Techtonica's application process for the part-time Software Engineering Program has been extended to September 18th at noon PT.

    If you've not applied yet, submit your application here and grab this lifetime opportunity: techtonica.org/software-engine

  11. Just finished #techtonica this weekend. The first 12 levels were amazing. The last levels were like a day job. Still a solid game.

  12. Yesterday's discovery: How important the text behind a steam review is compared to the simple thumbs-up/thumbs-down.

    There are of course certain lists where what's meant as a scathing damnation sounds like the highest praise to me (oh no, there are queer people in this and the main character is not a white man!), but even reviews by more well-adjusted people can have completely different value axes than me.

    #Techtonica was recommended to me by friends as an automation game with an interesting story that steers clear of Factorio's uncomfortable colonialist undertones and it was on sale right now. I looked it up and found the reviews as Mixed, recent reviews Mostly Negative. So I hesitated, but looked into what the reviews were actually criticizing - turns out most problems only appear in the late game, late meaning 100+ hours into the game, while the early game gets praised.

    As someone who isn't planning to actually sink that much time into the game (I'll probably drop out once the production chains grow beyond a certain complexity), it sounds to me like I'll definitely get more than ten bucks worth of entertainment out of this, so I grabbed it and I'm having fun so far.

    I wonder what might be a good method of aggregating reviews that's not as binary and actually takes different preferences into account.

    #CiferRecommends #videogames #steam

  13. Today, Techtonica joins the world in celebrating all the amazing women engineers in our community and beyond.

    Thank you for your contributions to this industry, and cheers to many more!

    #WomenInEngineering #WomenInTech #WomenInSTEM

  14. Techtonica was honored to be supported by James Dempsey and the Breakpoints through their annual benefit concert again this year!🎸🎤

    🙏 A big thank you to everyone who supported us through this event. In case you missed it, you can watch it here: youtube.com/watch?v=RJdJMmfIEN

    #Charity #BenefitConcert #Grateful #BridgeTheTechGap

  15. Welp, I did it again. I played a building game in early access and forgot about it, and now my saves are incompatible.

    #Techtonica

  16. Our 2025 H1 cohort applications are officially open! Applications close on October 15th at Noon PST

    Apply Now! techtonica.org/full-time-progr

    Spread the word, tag your friends, and let’s build a brighter, more inclusive tech landscape together!

    #WomenInTech #training #TechnoLatinas #NonbinaryInTech

  17. April 7, 2024 - Day 463 - NewPlay Bonus Review
    Total NewPlays: 491

    Game: Techtonica

    Platform: XBox Game Pass UItimate
    Released: Aug 16, 2023
    Installed: Apr 7, 2024
    Unplayed: 0d
    Playtime: 11h6m

    Techtonica is not in the Humble Bundle. If it was, I'd be torn between yelling "BUY IT IMMEDIATELY", and "RUN AWAY, SAVE YOURSELF!"

    It's a first person factory automation adventure game set on an alien planet. It's not Factorio, because it's first-person, and it's got an actual narrative built into the game, instead of tacked on as an afterthought.

    You're a "breaker", who's been woken up from artificial hibernation, because something has gone in this mission to colonise an alien planet.

    The design and lighting and music are all utterly gorgeous, and I wish I'd never met it.

    GG.deals had a link to Pacific Drive on special (that I can't afford), and when I clicked through to look at the pricing, I saw Techtonica in a bundle with Pacific Drive (that I also couldn't afford), and I went back to GG.deals, to discover it's included in XBGU (oh no).

    I lovehate factory automation games. I own several of them, and I shouldn't play them.

    My theory is that they scratch that DEEP itch for systemisation that my autistic brain loves so much. I have lost entire days of my life in this kind of game.

    What Techtonica does, however, is that it ties the narrative progression to the in-game tech-tree progression, and producing enough widgets to open the next level of the tech tree and find out more of the story.

    I barely moved all day. I barely ate. I managed to drink a little bit of water here and there, but I was fundamentally staring at the screen for 11 hours straight.

    They built a damn Skinner box that was specifically tuned for my brain, and I locked *myself* inside.

    This game is a dopamine-hit nightmare, and I love it, but I'm not sure if it's healthy for me to keep playing it, because it verges on "addictive" territory for me.

    I hate to say it, but I must; escape while you still can, don't do what I did, because Techtonica is:

    5: Excellent

    #Techtonica #FirstPerson #FactoryAutomation #Adventure #Gaming #ProjectONG

  18. Another busy week at twitch.tv/swemoney! #twitch

    Monday/Friday: #OxygenNotIncluded continues.. We might even be making progress towards space!

    Tuesday: Trying our #LetsSchool from Pathea Games.

    Thursday: More getting distracted in #Techtonica

    Thursday and Friday's games are possibly subject to change...

    Can't wait to see you all for the fun! 📺

  19. Mining with the black hole tool is mostly limited by time spent, so a build-anything megafactory is relatively labor-intensive. So you’re tempted to create discrete mini-factories instead. But you run out of space fairly quickly, and the cables and monorails to connect those mini-factories are unlocked in the tech tree much, much later. #techtonica

  20. It’s also easier to go up than down. The black hole mining tool won’t mine downwards, so you can’t use it to bypass all scenery. And anything important is immune to it anyway. There’s several places where you have to find a route down and then be able to mine your way back up. There’s also hidden crates in solid rock, but I don’t know whether it’s intentional or leftovers from a previous iteration of the map. #techtonica

  21. Many of #techtonica’s game mechanics are present in other games, but one new facet is how it uses space and elevation.

    The setting has caverns both cramped and spacious, and the latter are obviously easier to build in. But there’s a choice to be made. The research items have to be placed into the world for them to have any effect, and they’re fairly bulky. Fortunately there is a platform that will automatically form a tree out of them. So those spacious caverns could be used for those.

  22. #Techtonica could be described as a hybrid between #Factorio and #Subnautica.

    You build a factory using various machines, conveyor belts and robotic grabber arms. While there are some wrecked machines that you can scan scattered around the cavern, the important ones are behind locked doors in complexes that you can't dig into. And you open those locked doors by crafting a specified set of items. Despite what the NPC says, you can take your time. There's no enemies and ore veins don't deplete.

  23. I finished my first session of #techtonica. A few gotchas for Satisfactory / Dyson Sphere Program veterans: Splitters/mergers are created automatically with conveyor belts. They can’t be right next to each other, though. If you don’t want to merge, built past the intersecting belt and the game will automatically slope up and down. Grabbers need a flat conveyor at their level. So when you’re weaving belts for a manifold, leave some space. Slow grabbers do limit the throughput due to fuel, though.

  24. Is it already time for another twitch.tv/swemoney schedule!? #Twitch

    Monday/Friday: Somehow our colony still hasn't collapsed so we'll keep trucking along in #OxygenNotIncluded

    Tuesday/Thursday: We had a lot of fun last week getting distracted and not progressing in #Techtonica, so let's do it some more!

    Can't wait to see you all there! 📺

  25. Exciting schedule at twitch.tv/swemoney this week! #twitch

    Monday: Continuing our super slow but still alive #OxygenNotIncluded colony
    Tuesday/Thursday/Friday: Checking out the early access release of #Techtonica for the rest of the week! Lots to explore!

    Can't wait to see everyone there! 📺

  26. Heute hat #GeforceNow folgende neue Games für euch:

    #Techtonica (#Steam)
    #Viewfinder (Steam)
    #Xenonauts2 (Steam)
    #Ember (Steam)

    Ihr solltet euch definitiv Viewfinder anschauen!

    #Cloudgaming #Teamcloud

  27. The absolute ✨HIGHLIGHT✨ of my weeks is seeing @TechtonicaOrg's software engineers' projects & group love (watch the chat!)! 💞

    I can't wait to see their completed final projects in a few minutes. Next: interviews, matching, graduation, and job placements! medium.com/techtonica/techtoni #BridgeTheTechGap

  28. Are you working on #DiversityandInclusion ? You can help
    @TechtonicaOrg
    and make sure that the money is where your mouth is! We are just $200 away from making it over the $1000 threshold in our fundraiser!! Who will get us over the hump?? techtonica.wedid.it/campaigns/
    #BridgeTheTechGap